Ok,
@tsvlink25 since you, almo in the paper mario discord I am in, some people in this thread ( including
@Jdaster64 ) just seems to have a huge interest on this video (even in the case of tsv to answer me on tweeter):
Then let;s be honest, I might just actually take the effort to watch it and give an exhaustive opinion on it. I was arguing a lot anyway.
Ok so pretty much everything about the artstyle I disagree, I don;t care if I seem to be the only one that hate it, but I just do. I mean yes, I did spotted a lot of details and yes, it clearly feels there was effort and it wasn't rushed, but what it doesn't change is how it imo doesn;t look vivid and bright. And tbh, a lot of stuff still looks so odd like honestly, if the character Paper Mario was an amibo, but had this design, I swear I won;t buy it because compared to.....every.....other game, .....he feels so lifeless. I mean I even saw the thumb up in the JP direct and it feels so......idk......forced? because in every other game, it had a feel of happiness to it because of these bright colors ahhhhh
So the artstyle to me not mcuh changed in my mind, it's still a big concern to me.
.....Ok get ready for this because the paragraph I will write is the results of quite lengthy arguments I was into eariler so they are quite long.....
The battle system. So, I honestly am really not sure if I feel the speculation about the deck of cards and the fact you keep your cards are accurate, but the problem I see here is even if they was accurate, it doesn't fix what was inherently broken with SS imho.
Let me take my SS review because the core part of that review was the battle ssytem and I said it like a year ago.
http://smashboards.com/threads/thin...d-migration-soon.324473/page-52#post-19166400
linking this as source so you guys know that I actually said the following quotes I will post.
So, here's how I will support the argument I just told, i will simply quote myself and just add on to how I think the quote applies to what GX would have brought up and all assuming all his predictions were accurate. there is a point I do this which I will explain later.
It is dependent on the stickers you have. You do good if your stickers are good and you do bad if your stickers are bad. it even goes like you will enjoy this game a lot if your album is full, but you CANNOT do anything if you have no stickers
Ok, sure, the GX video says that you might keep your card which we assume is true so that quote doesn't relate to the point that this is fixed options HOWEVER
What this quote still stands is the first part, what dictates battles is ultimately the cards. We know you don't gain exp and you only gain coins after battles so what is happening here is you battles, gain coins which you would use to buy cards which you use to do battles with. It doesn't matter if they are one time use here, that part still stands so in the end, you are dictated by how you perform with the cards you have. You could argue that it adds the paint meter, but that doesn't change that you use the meter because you have to use the cards.
Let's continue because that part gets a totally new meaning on another quote:
Even if they really try to make the logistic to have your album filled most of the time, there's a huge contradiction: there's absolutely no progress in every battle EXCEPT the bosses and mini bosses/special enemies as the only reason they make you progress is because they are REQUIRED.
You could deduce that you get cards in the environment. What this means is that you could get your cards WITHOUT effort required, the game will simply give it to you. Which is a problem as the battle simply looses their meaning. It's basically "ok game, i like you give me upgrade, it's cool, but don't make me battle if I don't need to then". Which is when the lack of felt progressions starts to show it basically means that because the cards would do the same thing and nothing else affects how they do.....aka it;s like you do the same thing over and over again instead of doing it for SOMETHING in the end.
Which even if you kept your cards and even if you could do a deck, that issue is still there. As long as the battle aren;t done as effort to reach something such as an exp system, that issue is still there.
Let me explain, the only thing you gain from winning a battle is stickers, coins and sometimes, hearts to heal you. That's it, there's no progression here because the stickers are infinite gathering[.]
This even without the one time use still applies, you still ultimately ONLY need cards. Nothing else.
The part that came after is about that it becomes a risk for nothing, that part woudln;t apply because we are assuming that we are not discarding the cards, btu that still stands for SS.
In fact, the way the game reflects progression is not by you progressing, but it's purely by the logistic, it's like the game gives you more powerful stuff depending on how far you are, but you as the character never progressed.
I was trying to prove with this quote that SS is hardly an rpg, but that part wouldn’t apply to color splash since we know it's not even advertised as one, but if we take this quote as face value.
Well.....still stands. The only progression you gain is the cards you gain in the environment, but the problem was there is a big difference between OBJECTIVE and FELT progression. objectively, you would gain better cards later in the game environment (we can deduce you gain them via the environment). However, you don;t feel you did anything other than actually getting there which beforehand, you didn;t felt you did anything TO get there.
So the end result of this is because you don;t feel you did anything, then the question still remains, why do battles? if you don;t feel there was a use to it.....then I don't get how what the GX video brought would change anything.
Ok the rest is heavily reviewing SS as an advertised rpg and how you woudl have not enough influence on the battles which doesn;t apply here.
So what was the point of me doing this?
My point is that without changing what i thought a year ago about SS, I applied the core reasons that I found the SS system broken on what you could deduce off of color splash EVEN if GX admirably extra poled its speculations to something that you could think fixes everything.
however, that only is minor fixes compared to the real issue which is the battles still don;t have a REAL goal to them. I do not think that having coins to get cards to do battle is a REAL goal, that is more like a bonus to that real goal to enhance it. The one time use of SS only made it worse, but it wasn;t THE problem, what fundamentally was the problem with SS is the meaning of battles.
I of course here talk about an exp system. Because let me just assume we get an exp system, doesn't matter what upgrades you would gain with it, as long as it;s something you would need later on it's fine.
Then, the exp becomes the main goal of battles since it would impact you permanently and on a longer term, persist and can;t be lost. This also means that the coins you would get are bonuses and aren't the main goal. At the end, because the exp would influence something you would gain later on, it also means that NOT ONLY THE CARDS DICTATES THE BATTLE! The cards that you buy with that bonus amount of coins, you won't buy them because you would need them, but you would buy them to add options. However, to better make use of them, you would eventually need exp which actually means that you would find reasons to get cards as you progress with exp. And because exp is a form of effort, it will entirely feel that you actually progressed....
So to me, a lack of a progression system like EXP is a huge deal here. in fact you gotta ask yourself this question: if this isn't an rpg, why do I see turn by turn battles? I mean for an action adventure game, I think more of real time battle idk stuff like zelda and this is funny because i did said that in the SS review that because of the lack of strategy, it would make no sense to have it turn by turn.
Idk, but this sounds like another identity crisis that SS had (I couldn’t find what the game was trying).
Ok the rest of the video actually made the game worse to me.
First and yes, I know it was optional, but I need to point this out: there's flags on the centrer of the hub......
why? why you had to put the super flags again? For those who don't know, SS had 8 flags that to unravel, you would have to do sort of achievements. 4 of them being basically getting everything, the 4 others are A NIGHTMARE! by this I mean buying for 10k and 500 excellent, no.
The bowser sticker thing is from SS......lol as if it wasn;t enough SS ey.
Ok about the world map, let me do a thing here that I just don;t know why the series got to it.
One thing I could complain about SS BUT NOT SPM is that the game didn't felt continuous. To me, for a Paper Mario game, it really is important because.....well I take the Paper Mario game as a form of story book. Even the intro of every game so far is presented like so. When i got the worldmap it didn't felt continuous because I felt each level had no connections. in fact, the main reason I still think spm felt continuous was actually the plot and the fact that you had no section when you just selected the thing. I mean even the hub in SS didn;t felt like one.....
As for the stars......either they pulled an sm3dworld or it;s the goal of the thing....
I don;t have anything other to say other than the fact I really don't like to see the things back which doesn;t seem to be the case of Andre.....
But yeah at the end of the day, if anything, this analysis made the game slightly worse to me. Because even all he talked about wasn;t all the issues I had with the game. I still really don;t like the animations for examples, it;s a 60fps game and it lacks fluidity which I think is very important anyway.
Guys, you have to understand one thing that is very simple: I would be open n this game if I didn;t saw SS problems. They could have presented a TOTALLY new thing that isn't TTYD, isn;t spm and isn't SS that I would be so clueless I would have to wait to give an opinion. What they presented is at least 70% SS and 30% that we have yet to learn about but doesn't seem to change the other 70% enough for me to be open here. they had imo no requirements to put back SS feeling in it as it was a game from scratch unless the thing that made SS like it was happened again (I really need to see an interview because I am still in disbelief tbh).
So to all person that suggested me to be open and are the reasons I made this post, I would if I saw something that wasn't SS ey and didn;t gathered the seemingly same problems. Even if everyone else loves the artstyle for example, that is not the reason I loved it for me so why should i NOT be concerned here?
Like I said, I will anyway watch a full playthrough of the game and at the very least give a second hand review. this is the best I will go to actually criticise the game because i simply am not reviewing first hand a lot of problems I lived already. Granted, I still maintain 90% which isn't 100, but it;s enough for me to prepare to the eventuality.
I hope this post helped to clarify people that I just need to see something else entirely to be impressed for now.....