Pierce7d
Wise Hermit
- Joined
- Dec 20, 2006
- Messages
- 6,289
- 3DS FC
- 1993-9028-0439
. . . wth, I deal with real life, and the boards deteriorate to this? Where's Steel and EL?
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Steel won't stoop this low and EL is dead.. . . wth, I deal with real life, and the boards deteriorate to this? Where's Steel and EL?
10 Sama-DollarsI didn't understand a single word of what you said.
l2english
lol although everyone has a point about the op's poor english and about how dair is a poor move to use in general - I've actually experienced what he's talking about. The situation arises when/if you're at a very high percent, and have been knocked high and away from the stage - while you're drifting down diagonally towards the stage, it actually is quite easy to dair an opponent that you anticipate will try and jump out to meet you. It works because as long as you are approaching from above, and they're coming from below, the spacing for the dair is easier/optimal to meteor with. Also, if you time it relatively well, even if you clank with your opponents aerial that they're meeting you with, you'll quite often spike them, whereas you yourself will be hit up again, so you can recover quite safely. This way, even fastfalling the dair isn't that huge of a worry, because you know your fall will be interrupted. Interestingly enough, I've managed to pull this off sparingly against MK players above all, perhaps maybe because there are more of them, but also because they're more prone to off-stage chasing given the numerous jumps.
For the record: I rarely if ever choose this option because your general priority after being knocked out, like everyone else has said, is to safely reach the stage. However, if the opportunity arises where your opponent is trying to chase you coming from underneath, and you are recovering quite high, it really isn't that bad of an option. If you do manage to pull it off, it does condition them against chasing off the stage a fair bit, and is surprising enough to fairly guarantee you the kill if you do connect the tipper'd meteor.
I think yall shouldn't flame the OP that much - don't knock it til you've tried it
Pretty much agree with all of this. However, the times when this could possibly apply is so incredibly rare and almost never happens. The thing that makes something a worthwhile mixup is its ability to be applied more than maybe once every couple of matches.This has absolutely nothing to do with being "smart" or not. When you aggressively chase someone off the stage, are you going to air dodge before you try and hit them back out? The way I see it, there are two ways for your stated scenario of "you dair and they swat you away with a fair" to work. Number one, is if the person chasing you has amazing predictive abilities and air dodged your dair, and then hit you with a fair. But let's be honest, how many people who chase others off the stage air dodge themselves before they go for a hit? If anything, they expect their opponent to air dodge, and thus may wait for their opponent to do so - this is why I said something reactive like counter may not be as good of an option.
Number two scenario for "you dair and they swat you away with a fair" - this would entail that you missed the dair (either through mistiming or misspacing) - meaning that it was YOUR mistake. Dair's range is not in anyway poor. There aren't that may attacks that will completely outprioritize and outrange you, and like I stated earlier, if you two trade hits, they will be the one meteor'd, while you'll be hit up higher where you have a better chance at recovering. If you whiff the dair, only to be hit by a fair, that's YOUR fault for mis-timing or mis-spacing the dair. I don't understand your logic - your point is like arguing that you shouldn't air dodge because "you'll air dodge and then they'll swat you away with a fair."
Lastly, the point of this is a one-time deal. If you manage to pull it off, you just earned yourself a free kill, whether low, mid, or high percentage. You're not going to do it every single time they chase you, so if they think "he got lucky" and come after you again, you're going to do something different like air dodge, counter, DS, w/e. You're assuming the mindset of a scrub predictable marth that does the same thing over and over again.
Tis why if you have any intention of trying a Dair, you turn around midair first and recover backwards. Better spacing, and it covers your whole side. if they get above or their not letting you space it, you can bair, or just...recover as usual since your safe >_>
Bad rep? Since when? We're pretty respected....
Anyways, the idea presented in this topic makes no sense, because nobody's gonna jump below you to edge guard, your opponent wont come within your dair hitbox unless they do something TERRIBLY wrong. They will stay to the side of you, you will whiff a dair, and you will eat an aerial and likely die.
Lets just say this.... I'm glad you didn't. The only times I don't secure my own recovery is if I have way higher percentage than Ness or Lucas and they have to use their B-up. Then I just spike. This generally gets me a full stock advantage and if not I almost always still win anyway (having more damage means you killed them and they are a stock down in this matchup).I told myself I would cut back on my flaming
But that's ********.
Edit: The idea. I'm not going to address the language.
You come here to share a tactic and look for advice/commentary.wow,... 3 pages
u turds make marf look straight