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This game is already close to exceeding GB limits. In fact, I think it has from the smash's KB-based system.Wow, pretty interesting. I would suggest, if it is possible, to make a version playable on GB emulators, so I can play this on my Ipod. This is a really neat concept and it seems to be coming along pretty well
You could also argue the importance of camping/spamming projectiles in a game where you cannot block things, and your ability to avoid getting hit is solely based on your ability to move your character away from things. It's similar to why I want a dash, but a dash doesn't add an extra button into the game!That's it. I give up. I NEED shielding in this game because as it is, I can't use ANYONE at all, and I continue to get pummelled. Plus, the AI is campy, spammy, and never tries to approach you. In its current state, this game has suddenly become next to unplayable for me.
I played a 2v1 match and it worked fine, but I won and then the match did not end at all, and my AI buddy kept on puffing around the screen attacking nothing, so I decided to off myself and see what happened, and as I lost my last life, the game reported an error.Secret stage discussion: You probably have to win with Mario? I dunno lol
I think he decided not to include pikachu's fground, yeah. Skull bash it is.
DeeNinjaa, what are your mains in Melee/Brawl/64? Maybe it's your style of play that's not compatible with SSL, because I friggin love demo2!
(but please don't forget about the bug I reported! Anyone else experiences that?)
___________________________________________
ERROR in
action number 13
of Step Event
for object obj_player:
In script ai_step:
In script findTarget:
Error in code at line 7:
if(ai_target.team == team && instance_number(obj_player) > 2){
^
at position 19: Unknown variable team
I think you might have misread my post since I said that I think Link does pretty well against Kirby. I agree with what you say here.@Link:
I agree with pretty much everything you say except that kirby shuts Link down completely. I do think Kirby has a bit of an advantage but with Bombs and his super quick back air, I think that Link can fair pretty well vs Kirby. Link has the tools to beat everyone if he knows how to reset the ranged situation.
The thing with tornado is that it requires being right next to the opponent while Link and Kirby should play keep-away against him, so it should be difficult to land tornado on those characters. Fair is fine when the opponent is off-stage or in a position such that you can combo off the fair, which is something that I probably didn't credit enough. Uair isn't bad, but it's not as strong as Link's or Kirby's aerial KO options.@Mario:
OKay, this is the main part I disagree. I don't think Mario is awful, or even the worst. Mario is pretty vulnerable to back air and bomb spam, but so is everyone inlcuding the ditto heh. But I think that you could play Mario a bit differently and find success. Mario tornado can be chained into itself to rank up damage at low percentages. His up air can kill off the top of the screen at pretty low percentages. His forward air can get him early kills. His fireball can help versus bomb spam and also help to get that up ground kill at low 100s. I think Mario is actually pretty close to Kirby and definitely very viable. Maybe its just because we don't have a Kirby who can abuse backair well, or possibly because the kids that do play mario have been doing it a while, but I think that Mario has a very balanced moveset and does not need too much tweaking going into the next demo.
The match looks good. Note that I didn't disagree that Mario can hold his own against Pikachu quite well.To show off a bit of how we play Mario here is a video of my friend beating my pikachu:
http://www.youtube.com/watch?v=xkWltVGKvck
So yeah if you have time, upload a video of you versus someone so I can see exactly how your fights play out. I don't think my friends and I have reached the peak of how each character can play, but I definitely think at the point we are at that Mario is pretty good and has a chance versus everyone.
Then everyone suddenly died except for Mario, so he ended up winning(he was P4)Error said:ERROR in
action number 13
of Step Event
for object obj_player:
In script ai_step:
Error in code at line 45:
if ai_target.x > x and floor(random(40))=0 {ai_walk=1; ai_timer = 0;}
^
at position 15: Unknown variable x
There aren't.What are the character slot limitations on the program you are using? I'm curious.