@Tinnitus
Thanks alot! I wanted to make sure the game was pretty bug-free before releasing it. I've found a few since then, but nothing too major.
@toddtj
Yeah, I think that going with black and white and then overlaying colors might actually be what i do. I would just put an option in the options menu where you can change the color of the overlay.
@Jaklub
Yeah I do break the no-scrolling rule in some cases, but I kinda like how each stage has a static sky. I might play with it a bit in later stages, but for now I like the composition.
@PurDi
Yeah, Kirby has a bit of trouble killing, but downsmash really is a bit overpowered haha. And I agree that a bit more hitstun could help at lower percentages. I am going to tweak the way it scales i think.
@ Everyone
Thanks alot for the feedback. I plan on adding some of the kind words to my website when i get a chance. Now i'll update you on what I am working on now:
I knew I was going to add options in the next demo, but after getting some feedback, I plan on adding some options to the select screen. After playing brawl competitively, I know that is annoying to wait for people to change controls at the beginning of each match, especially since 90% of the people only turn tap jump off. So here is a mockup for the select screen changes.
What tap jump will do is register up as a jump if you press and release it in the designated time. It will be off by default but easily changeable by just pressing your button at the select screen.
Also, as you can see, I plan on adding some difficulty levels to the cpus.
And before I develop new characters, I was planning on fixing up the engine a bit and making options.
Planned engine changes:
*You can press down to fast fall in the air. Tap and release it quickly to begin fastfall.
*Possibly adding this tap for fast fall to fall through platforms. (Will have an even shorter time needed to press and release it than fast-falling)
*Adding ducking by pressing and holding the down key. Now you might be able to duck under those pesky fireballs.
*Changing the way getting hit again works. Right now each attack makes you invulnerable for a short period of time so that attack cannot hit again. However in 4 player matches this means some strong attacks could miss someone who just got hurt. I plan on changing it so the player knows which attack hit them so they can get hit by a different attack directly after.
*Possibly adding ledge grabbing.
*Possibly speeding up all attacks by around 5-10%
*Changing the screenshake to get rid of rotate and adding it to more effects
Planned Options Menu:
* Music on/off
* SFX on/off
* Player 1 - 4 control changing in-game.
* Possibly Palette Swapping Color
Haven't really thought up any other options yet, but let me know if there are anything you think I need.
I also haven't decided if I will release a demo with these changes or just wait to release more characters and stages with these updates =P
Also, I've already drawn the next stage. Just gotta code it now =).
-Dan