@BigLord
Well Smash Bros n64 did have the Donkey Kong punch, which was a chargeable attack, only you did not need to release it right away. I am basing my chargeable attacks off specials from Melee and Brawl and not from Smash attacks so it is possible that in the bridge, the developers could have thought up so chargeable attacks. Either way though, I am using them to differentiate the characters even further because I want the characters all to be simple, but at the same time feel very different in both movement, style and attacks.
As for straying away from the objective, I could see what you mean, with the questions of characters, stages, options, etc. I do want to keep the game as simple and stripped down as possible for two reasons. One is to hold true to the gameboy limitations and the other is to get the game completed before I graduate from college in June. (I want to get a job / develop a game for some moneyssss then) In the end, I will pick and choose whatever is possible / feels right but I do greatly value opinions here because lots of times, there are people who are bigger fans of the games that the characters come from, and simply multiple brains working together to think up movesets can get a solid moveset done faster.
@DeeNinja
Yeah, The Bair and Fground that you suggested are the two i think i am going to go with. The Fground won't increase that much in knockback, but the distance pikachu shoots will increase if you charge it. I think for the back air i will slow it down to 2 spins with 2 hitboxes rather than a full multihit and then keep his forward air from N64/Melee/BRawl which has that multihit. Which brings me to the down air, which I have two ideas for. Either the slam his head on the ground (which looks alot like a rotated forward air) Or an iron tail attack where he pulls his tail up and smacks down which spikes you in a direction behind pikachu (think sexy reverse aerial rush to spike off the stage haha)
Once I work out which Down Air I would like to do, I think the moveset is set in my head. I have already began spriting the obvious attacks and will be getting to the others later in the week.
@Everyone
So I just got back from MAGFest and i brought a demo with me and lots of people tried the game out. It was pretty awesome and I got some good feedback. Here is the post with a video-
http://www.danfornace.com/2011/01/smash-land-magfest/
In the video, a smasher (who beat me in a brawl tourney haha) is suggesting a character from Golden Sun for the 6th, which came out for the GBA, so it would not be that likely. However, I would like to open some discussion on suggestions for the 6th character. If you would like to suggest a character, answer these 6 points:
1.
Name: Who is it.
2.
Games: What games.
3.
Third Party : Yes or No
4.
Date-Accurate: Yes or No to created before 2001 (GBA release)
5.
Why: Why is should be a character.
6.
Fighting Style: How it would be different from other characters in Smash Land.
You can suggest any character you like and as many as you like as long as you answer all 6 questions. DeeNinja and I have talked about characters alot, and I have some ideas, but I am looking for some off-the-wall, I never would have thought of that, kind of characters from any videogames at all really. Of course the final needs to make sense for Smash Land... or does it?
When you suggest a character DeeNinja, myself, or other members who have kept up to date such as BigLord may refute the suggestion. This is your chance to defend your suggestion with more ideas. In the final game i will be doing a credit section for ideas and testing and I take note of all input.
-4nace