[TSON]
Hella.
The most popular Smash fangame on the internet, peaking at over 1,000,000 plays per day, now has a sequel!
Are you ready to experience...
SUPER SMASH FLASH 2?
- Official Discord
- Official Twitter
- Official YouTube
- Play the Game!
...Super Smash what?
FAQ:
- No, sorry! These characters don't belong to us, and the creators are long gone. We intend for this game to be a celebration of video game culture, with characters both originating in video games, and outside.
Where's the full version?
- Super Smash Flash 2 Beta is our final full-featured update to our public release before the full game, once we're finished updating Beta, it'll be rebranded as the full version. We refer to the WIP builds as "demos".
Are there combos?
- Absolutely. Super Smash Flash 2 has low landing lag, high movement speeds, full aerial momentum conservation, high hitstun, high gravity, and gravity is active during knockback. This all leads to an exhilarating combo game with lots of mixups, but it will still feel right at home to those coming from Smash games - even ones where combos don't exist. This is one of our major core goals.
Which Smash game is this based off of?
- Ah, I see you noticed that SSF1 was based off of Melee, huh. Well, think of SSF2 as a Frankenstein. We're smashing together a "Greatest Hits" type deal with our engine, feel, and aesthetics, but we're also taking our own creative liberties as well. There's no definite answer to this question. Think of it as original!
Well, in terms of engine?
- SSF2's engine is Frankenstein'd too. At first glance, it's very reminiscent of Brawl+, actually, some of the more obvious engine aspects will make that clear right away (with the ALR, high hitstun, semi-floatiness, etc.) But it goes deeper than that, with our creative liberties such as gravity during knockback.
Do characters have complete movesets?
- They all do!
Where are the sprites from?
- Nearly all of the character sprites in SSF2 are custom-made.
Does this work on Mac/Linux?
- The current version has a downloadable version for Linux and Mac. Adobe AIR has issues with Catalina though, unfortunately, and we are looking into our options.
Is online mode planned?
- It's in!!
What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)
- Probably not included. As far as L-cancelling though, SSF2 has globally reduced landlag (ALR - Aerial Lag Reduction, as some Brawl+ players know it), and instead of being move-specific, it's mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling, you probably wouldn't need to use it often.
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