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In my opinion, I don't mind the Kid Icarus items, I did find Uprising to be a very good game, and the items in the game are extremely memorable, and fit well in Smash. I think the series will be overrepresented is if it gets a third character(which is why I pray that Dark Pit is an alternate costume).
Can't be attacked from the front by physical attacks and will sometimes even jump in the air and attack
Kutlass
Swing their sword so hard they get stuck in the ground, they also have been known to counter attack those that attack them.
Koindozer
Pushes opponents by ramming into them with their shield and will even point it's shield up if you try to attack from above or land on it. The shield also protects them of course.
Mini-Neckies
Fire coconuts from their mouths and swoop in on opponents.
Bazuka
Fire barrel items from their cannons.
Army
These guys roll in a ball and try to run into you but even if you dodge them they will follow you. When hit while in ball form, they go back to standing on 4 legs.
Fish Poker Pops
A big enemy that cannot be hurt by attacks to the head and has a giant pufferfish stick he tries to slam into you. When he raises it up to slam it down is the best time to attack it.
Firehead Neds
These guys move around in their cart but they will also extend their neck greatly and try to shoot fireballs at you.
Ack
These guys stack up on top of each other and try take a bit out of you as the fall down in unison.
I think if Sakurai gets a chance to show off his new baby KI:U (which is basically every weekday, and in directs and demos and stuff), he's gonna show it off. It's not that there isn't any Metroid of Donkey Kong lovin' in the game, it's just that Sakurai chooses to highlight the plethora of content from KI:U.
Which, in reality, reflects a majority of the franchise itself, cuz like five enemies in Smash Run are also in OG Kid Icarus.
And while subjective, I find stages and Assist Trophies should be from Uprising cuz to me, they've got more character, potential, and aesthetic appeal.
Although I want some gosh dang Earthbound Smash Run enemies to be revealed! Ness would be nice too.
I agree that without knowing the entire game, I can't judge. But as of now, I do think Kid Icarus Uprising is getting too much attention. I see Smash Bros as a collection of Nintendo's All-Stars. And while KIU was apparently a good game (I haven't played it), and sold well, It doesn't need all of this attention. And yes, this is sort of complaining about more content, but in comparison to what we have seen from other much bigger, and more successful franchises, it doesn't seem fair.
Like, I don't expect multiple Pikmin stages, additional characters, countless items and bountiful amounts of smash run enemies. I just don't see it as a big enough franchise to warrant all of that. I think Kid Icarus is a similar franchise to Pikmin in terms of size and success.
Additional note: I am a bitter Mother Franchise fan. So there may or may not be some bias in this post as I have two returning items confirmed so far. Us Mother fans don't even have a page on smashbros-miiverse yet.
Looking at your avatar reminded me of how little Mother content is in this game. It seems all Nintendo wants to do is bury that franchise as deep as they can.
At least Mother has content. They could dig a grave for that series from here to eternity and still not reach the depths to which StarTropics has been buried.
The thing about the characters though is that they pretty much play exactly like Olimar in the Pikmin games. The only way I could see one of Pikmin 3 protagonists be different would be to incorporate that KopPad device, which is iffy. And the Plasm Wraith is pretty hmmmmm.
I think it'd be cool to see the Rock Pikmin as an AT, though. He could play the exact role of Bonsly from Brawl, where you throw him at close range for big damage.
Louie being a character that uses the various creatures from Pikmin due to him being "on the same wavelength as bugs" would work great since it actually makes sense. Using a Swooping Snitchbug to fly upwards, a Fiery Blowhog as a flamethrower, etc. Alph would probably have to be a clone or semiclone though.
That's pretty much how I imagined Rock Pikmin as an item/AT. Maybe instead of just throwing them, you could swing them around as well.
I'm finding it amusing to entertain a hypothetical future in which Sakurai reboots F-Zero and/or Ice Climbers, thereby flooding the next Smash Bros game with content from said reboots. Hey, maybe we'll finally get an F-Zero item. Or five. Or ten.
There are several factors that I'll examine to show why all the KI:U attention is, at current standing, overkill.
#1 Kid Icarus is a lesser franchise. People harp on the fact that Mario, Zelda, and Pokemon get the most stuff, but here's the thing: they are the biggest names of Nintendo and gaming as a whole so it's perfectly natural that those three franchises would get the lion's share of Smash representation. But Kid Icarus is more on par with the likes of Pikmin or Star Fox if not lower, yet its got more representation then both series (with most of the contents originating from one game to boot).
#2 Sakurai's favoritism. Now, he's shown to be humble before when it comes to his own franchises in Smash, after all it wasn't until the third installment that we got more then Kirby. But in this case its a franchise that he didn't even create, but rebooted. There's being proud of previous work, and then there's showboating. Given that in the first trailer Pit was presented as if he was one of the original eight (essentially stealing Yoshi's spot), as well of all the extra love he's gotten despite his series being of a lower status I say this situation is of the latter.
The only reason this topic exists is because people are mad that their favorite character hasn't gotten confirmed for the game yet and Kid Icarus getting lots of attention somehow is making that less likely.
Kid Icarus is the last game Sakurai worked on. He can easily pull content from it since everything there is all his and it was a 3DS game so they can literally bring any item or enemy that they think could contribute positively to the gameplay over with little issue.
Even then, there's not even THAT much content from the game in Smash to begin with.
I played competitive KI:U for a year-and-a-half, straight. Better then a week of Pokemon.
(KIU is pretty dang difficult to describe in a nutshell, so prepare for a read.)
Weapon Fusion >>>>>>>>>>>>> Pokemon breeding. No stinking walking 10,000 steps for a dud. I can make three good weapons in a day, I just don't because I'm lazy, while it takes a day of training parents, passing egg moves to pokes with decent IVs, and finally EV and level training for one Pokemon, and that's assuming you can even access the necessary abilities and egg moves. Trading for the "materials" often takes loads of time and interaction with potential scammers, while fusion is done completely by yourself. That's only a sixth of a team, too. I can make a whole LvD team in a day, while you need a week for a Pokemon team.
In competitive KIU, you have tons of options for handeling other sets. Let's say I'm fighting an Eyetracks user using Bumblebee (automatically avoids three hits in most situations, doesn't end until used three times) and Energy Charge (attack stats steadily rise until a certain point, lasts until struck). Eyetracks have basically infinite homing, and getting hit once basically ensures the shots will "stick" because of the homing, and the Energy Charge means you'll probably be dead long before the shot stops.
This is a mid-low tier weapon, by the way. If only because everybody and their brother know all 10,000 ways to deal with it.
Reflect Barriers send that OHKO shot straight back at him. If you're close enough, he won't be able to shoot anybody else without the shots homing into the barrier.
Fast weapon/speed power + Heavenly Light kills Bumblebee and Energy Charge (BumbleCharge in competitive KIU circles) in seconds. How do you get up to him? Sneak up behind him, perhaps with Transparency. Or Brief Invincibility through the shots. Or just charge in and tank the hits with armor powers and defense.
Or you can just shoot the shots since they're cancelled so easily. Gotta be quick, though.
You're probably thinking "If there's so many options, why is Mr.Eyetracks shut down so easily?"
He can:
Escape with an escape power (typically Warp), shutting down Reflect Barrier and Heavenly Light. (Only so many uses, and most escape powers outnumber those.)
Put up Interference, preventing Heavenly Light from being put up next to him, and the loud *bling* noise gives him away if he's far.
Increase his shot cancellation with a modifier, increase his rate of fire to outmatch the opponent's with Quick Charge, or use the Invisible Shots power to counteract the standard "shoot the shots down" strategy. They can be used together too, but it's costly.
See, Eyetracks are a lower ranked weapon because they have less ways to deal with counters then the average team can supply.
There's not a ton of bans in competitive LvD. (1v1s is borked and nobody plays it anyway, while FFA is inherently uncompetitive.) Typically stuff gets banned because it basically stops play for a duration (Trade Off, higher levels of Brief Invincibility) or because the strategy involved isn't any fun for either party compared to it's effectiveness (Slipshot). Even the banned stuff has clear and well-known counters, but things get banned because it genuinely less fun to play with them. Most people don't even bother with strict enforcement of bans.
No significant RNG either, but that's whole other story.
Anyway, I'd say how much a series is represented is based on popularity. Mario and Pokemon are incredibly popular, and get a ton of content. F-Zero... GX, the best game in the series, bombed pretty hard. F-Zero gets one character and stage. Metroid got another character in Brawl, and the series peaked on the GC. Kirby also got pretty popular in the GC era, and got two characters for it. FE finally ditched it's niche status with Awakening, and got two more characters. KIU, obviously, got popular and now it has another character and a ton of items.
I'd say FE and KI had similar popularity. So why is the representation so different?
FE has a ton of characters, so it gets a ton of characters. This dates back to Melee, where it had two characters and nothing else but a song.
KI has a buch of weapons and such, so that gets translated over as a buch of items.
You can even see it in the other series.
Mario has a bunch of Powerups and locations, so it gets a ton in SSB, taking it's popularity into account.
Pokemon has over 700 Pokemon, and they get in every way imaginable.
Kirby has a ton of music, and is pretty popular, so it gets alot of musical representation and quite a few characters and items.
F-Zero has a pretty sizable soundtrack, and has a ton of tracks on it's stage.
Metroid, known for it's many worlds, got two stages in Brawl. Metroid isn't known for it's cast of characters, so most potential candidates are used as ATs or hazards. It did manage to squeak out ZSS as a character, though.
There's some exceptions, though.
Pikmin has fairly little, even though it's popularity is comparable to KI and FE's. Probably due to how poorly, well, everything translates to SSB. I'm expecting alot of Smash Run enemies though.
DK has two characters, two new stages, and a returning stage in Brawl, even though it's a bit more popular then Kirby, taking a guess. Probably because of it's relationship with the Mario series.
Starfox... It's two stages and two characters in Melee were justified because 64 was pretty huge. But it got yet another character in Brawl dispite of it's failing popularity. I'd guess he was just what Sakurai picked for the final character to work on.
So generally, amount of popularity = amount of representation. Just in different ways.
In terms of overall representation, it's definitely an overkill. That doesn't mean it's bad like some people here are trying to suggest, though. If anything, it can be good.
Obviously Sakurai has worked on Uprising, so it's easy for him to fill in more content by porting existing assets he has already worked on. He doesn't need to know how certain enemies function as they're present in said game, hence the large amount of Kid Icarus enemies in Smash Run. However, Sakurai and his team don't know how every game works in mind as it would require them to do a hell of a lot of research in a short period of time considering the game's development schedule. Really, it isn't just an on-and-off switch to make things magically appear in a game. Furthermore, if he hasn't played too much Donkey Kong and Metroid games to know how certain enemies or items work, then blame him for that. If he has, then it's his decision. Regardless, it's all on him because there really isn't a set rule on how one series should get more represented than the other, even if you factor in popularity and sales.
On the other hand, overrepresentation can be good depending on the series. I've seen posts here that say Fire Emblem doesn't deserve that much representation because it doesn't sell well as the other franchises. If you agree on that, then have you ever thought about it the other way in a business perspective? A niche series like Fire Emblem can benefit a lot from being overrepresented so the series can gain more exposure. This is ultimately beneficial to the gamer and the company, which can give Nintendo the opportunity to capitalize Fire Emblem's large presence in Super Smash Bros. so they have the reason to keep the series going.
I greatly approve of all the Kid Icarus goodness, and it's not bias on my end really. While I do wish other franchises like Metroid and Donkey Kong get more stuff, maybe they'll be revealed later. I mean it took a long time for a Starfox stage to be revealed, right? So maybe they're cooking up something for other franchises to be shown.
I admit I miss the Barrel Cannon item, though.
Also, I remember all Kid Icarus had in Brawl was Skyworld, Pit for characters, 4 trophies (Pit, Palutena, Palutena Bow, and Pit's Final Smash), and a few stickers. DK and Metroid had much more than KI back then.
Like I said, give em time.
Here we go with the 'Sakurai is Biased' statements again. If Sakurai revives F-Zero amd is 'Biased' for the next Smash of said series, there will prob be no complaints.
For character reveal concerns, I'm more concerned about Fire Emblem getting 4 reps (one being a clone) and DK risking staying at 2 reps when they deserve 4 as well.
I'm gonna stop complaining about Kid Icarus Uprising overrepresentation. I don't want to sound like a cranky old man, and I enjoyed the game, so it's nice to get lots of content from it.
Really, I was only mad because of the lack of stuff we got from Kirby, DK, Star Fox, Metroid, etc. I felt Sakurai was pushing these franchises aside. Especially Kirby. How could he neglect his baby? But the game isn't released yet, so I'll reserve my judgement.
Still, a month 'till release and not a single Kirby stage...
"Oh noes, KI:U has so many item representations, its just to much for my feeble mind and body"
Why. Its an item. Its purpose is to attack, not to sit there and become some artifact that you can stare at and wonder why its there.
Clrealy, Sakurai thought it was a good idea to put in so many items, and you want to know why? Because they work! They bring something different into the battle, and thats why theyre there! Mario has sooooooooooooooooo many items, but yet you dont see Mario's variety of 13 mushrooms in Smash Bros because
THAT
IS
BORING
AND
UNORIGINAL
Kid Icarus Uprising items are weapons with different stats and powers that have different affects. Items are meant to add some battling power to the Smash, not to represent a series in anyway.
Seriously, only 2 characters compared to Marios or Pokemon 5 (Or possibly 6?) "But Mario and Pokemon are more popular!" Sure, why not, lets focus the attention to the more popular characters in a game dedicated to Nintendos greats.
Kid Icarus has only two stages (Correct me if Im wrong, please) and thats Palutena's Temple and Reset Forest. Pacman has the same number of stages and he isnt even Nintendo. "But Namco Bandai is making part of this game!" This is a focus on Nintendos characters too. Besides, Mario and the Legend of Zelda have over 3 stages each.
For character reveal concerns, I'm more concerned about Fire Emblem getting 4 reps (one being a clone) and DK risking staying at 2 reps when they deserve 4 as well.
FE has four reps and an AT. DK has two reps and, going off of Brawl and Melee, has two new stages per game instead of one, and a few items. Since one of those FE reps is a clone, it looks pretty fair to me. I'd rather have the stage instead of the clone.
FE has four reps and an AT. DK has two reps and, going off of Brawl and Melee, has two new stages per game instead of one, and a few items. Since one of those FE reps is a clone, it looks pretty fair to me. I'd rather have the stage instead of the clone.
"We were initially going to use Funky Kong as a character, but there was nothing he could do that was any different from Donkey Kong, so we decided not to include him. Oh, and we were going to use Dixie Kong as a Diddy alt originally, but she is slightly shorter than him, so we made her a separate character." - Masahiro
Don't worry though, I'm not salty about the FE situation at all [no sarcasm]. I like all of its characters. Just think that if FE gets 4, so can DK. But Dixie Kong should not be a clone.
"We were initially going to use Funky Kong as a character, but there was nothing he could do that was any different from Donkey Kong, so we decided not to include him. Oh, and we were going to use Dixie Kong as a Diddy alt originally, but she is slightly shorter than him, so we made her a separate character." - Masahiro
Don't worry though, I'm not salty about the FE situation at all [no sarcasm]. I like all of its characters. Just think that if FE gets 4, so can DK. But Dixie Kong should not be a clone.
To the people worked up over other series not getting as much love of Uprising let us remember that 1. The game is not even released yet and there is other material left to show and 2. Sakurai can only implement something he is aware of or is interested in.
My second point is the most important. Sakurai can only give credit to something that he deems worthy of it. It isn't fair to criticize him for implementing something he designs and likes himself while leaving something he hasn't designed our just doesn't plain know about ignored. Both of these are mutually exclusive and, thus, do not correlate with each other.
FE has four reps and an AT. DK has two reps and, going off of Brawl and Melee, has two new stages per game instead of one, and a few items. Since one of those FE reps is a clone, it looks pretty fair to me. I'd rather have the stage instead of the clone.
A DK stage is a given though. And with the amazing scenery they could always have more than 2 stages, but that hardly ever happens . Also, I believe Dixie can be her own character, but if she does turn to be a clone, hopefully its a semi-clone, and not Lucina status
I really think people are just looking at this the wrong way. It's not that Kid Icarus is over represented it's that franchises like dk and metroid are under represented.
I also seriously doubt taking out a kid Icarus item would equal us getting a dk item especially because as others have mentioned the influx is probably because sakurai can easily port the content from uprising.
Honestly I just don't think we should be blaming KI because other series still need more representation
I played competitive KI:U for a year-and-a-half, straight. Better then a week of Pokemon.
(KIU is pretty dang difficult to describe in a nutshell, so prepare for a read.)
Weapon Fusion >>>>>>>>>>>>> Pokemon breeding. No stinking walking 10,000 steps for a dud. I can make three good weapons in a day, I just don't because I'm lazy, while it takes a day of training parents, passing egg moves to pokes with decent IVs, and finally EV and level training for one Pokemon, and that's assuming you can even access the necessary abilities and egg moves. Trading for the "materials" often takes loads of time and interaction with potential scammers, while fusion is done completely by yourself. That's only a sixth of a team, too. I can make a whole LvD team in a day, while you need a week for a Pokemon team.
In competitive KIU, you have tons of options for handeling other sets. Let's say I'm fighting an Eyetracks user using Bumblebee (automatically avoids three hits in most situations, doesn't end until used three times) and Energy Charge (attack stats steadily rise until a certain point, lasts until struck). Eyetracks have basically infinite homing, and getting hit once basically ensures the shots will "stick" because of the homing, and the Energy Charge means you'll probably be dead long before the shot stops.
This is a mid-low tier weapon, by the way. If only because everybody and their brother know all 10,000 ways to deal with it.
Reflect Barriers send that OHKO shot straight back at him. If you're close enough, he won't be able to shoot anybody else without the shots homing into the barrier.
Fast weapon/speed power + Heavenly Light kills Bumblebee and Energy Charge (BumbleCharge in competitive KIU circles) in seconds. How do you get up to him? Sneak up behind him, perhaps with Transparency. Or Brief Invincibility through the shots. Or just charge in and tank the hits with armor powers and defense.
Or you can just shoot the shots since they're cancelled so easily. Gotta be quick, though.
You're probably thinking "If there's so many options, why is Mr.Eyetracks shut down so easily?"
He can:
Escape with an escape power (typically Warp), shutting down Reflect Barrier and Heavenly Light. (Only so many uses, and most escape powers outnumber those.)
Put up Interference, preventing Heavenly Light from being put up next to him, and the loud *bling* noise gives him away if he's far.
Increase his shot cancellation with a modifier, increase his rate of fire to outmatch the opponent's with Quick Charge, or use the Invisible Shots power to counteract the standard "shoot the shots down" strategy. They can be used together too, but it's costly.
See, Eyetracks are a lower ranked weapon because they have less ways to deal with counters then the average team can supply.
There's not a ton of bans in competitive LvD. (1v1s is borked and nobody plays it anyway, while FFA is inherently uncompetitive.) Typically stuff gets banned because it basically stops play for a duration (Trade Off, higher levels of Brief Invincibility) or because the strategy involved isn't any fun for either party compared to it's effectiveness (Slipshot). Even the banned stuff has clear and well-known counters, but things get banned because it genuinely less fun to play with them. Most people don't even bother with strict enforcement of bans.
No significant RNG either, but that's whole other story.
Anyway, I'd say how much a series is represented is based on popularity. Mario and Pokemon are incredibly popular, and get a ton of content. F-Zero... GX, the best game in the series, bombed pretty hard. F-Zero gets one character and stage. Metroid got another character in Brawl, and the series peaked on the GC. Kirby also got pretty popular in the GC era, and got two characters for it. FE finally ditched it's niche status with Awakening, and got two more characters. KIU, obviously, got popular and now it has another character and a ton of items.
I'd say FE and KI had similar popularity. So why is the representation so different?
FE has a ton of characters, so it gets a ton of characters. This dates back to Melee, where it had two characters and nothing else but a song.
KI has a buch of weapons and such, so that gets translated over as a buch of items.
You can even see it in the other series.
Mario has a bunch of Powerups and locations, so it gets a ton in SSB, taking it's popularity into account.
Pokemon has over 700 Pokemon, and they get in every way imaginable.
Kirby has a ton of music, and is pretty popular, so it gets alot of musical representation and quite a few characters and items.
F-Zero has a pretty sizable soundtrack, and has a ton of tracks on it's stage.
Metroid, known for it's many worlds, got two stages in Brawl. Metroid isn't known for it's cast of characters, so most potential candidates are used as ATs or hazards. It did manage to squeak out ZSS as a character, though.
There's some exceptions, though.
Pikmin has fairly little, even though it's popularity is comparable to KI and FE's. Probably due to how poorly, well, everything translates to SSB. I'm expecting alot of Smash Run enemies though.
DK has two characters, two new stages, and a returning stage in Brawl, even though it's a bit more popular then Kirby, taking a guess. Probably because of it's relationship with the Mario series.
Starfox... It's two stages and two characters in Melee were justified because 64 was pretty huge. But it got yet another character in Brawl dispite of it's failing popularity. I'd guess he was just what Sakurai picked for the final character to work on.
So generally, amount of popularity = amount of representation. Just in different ways.
And I'm guessing you're just going to ignore that KIU is FFA-only. Even in Light vs. Dark, there's no communication with the other teammates, so it's still functionally FFA.
Super Mario:
5 Characters (3 of which are retaining their exact same movesets from Brawl)
6 Stages (If you count Paper Mario stage)
20 Items (counting Soccer Balls and some of those other obsolete items)
3 Assists
11 Smash Run Enemies
Legend of Zelda:
4 Characters (5 if Ganon makes it)
3 Stages so far
8 Items
3 Assists
7 Smash Run Enemies
Kid Icarus:
2 Characters (3 if Dark Pit) (Also pit has tons of new moves)
2 Stages so far
6 items
2 Assists
20 Smash Run Enemies
---
I would say Mario deserves the vast representation because, HE HAS GAMES, LOTS OF THEM. Kid Icarus only has one recent game. I would say Super Mario Bros. is better than Kid Icarus. I would say Kid Icarus OMAM is better than Super Mario Land. and I would say Uprising might be better than 3D Land, but that's controversial.
Point im trying to make: Kid Icarus gets a ton of NEW representation in this game. Mario might have more, but a load of it is just old stuff copied from Brawl, including Mario himself, which is a shame really, FLUDD SUCKS!
mario has 7 characters with wario (i assume) and yoshi, doesn't matter if yoshi has his own little egg symbol his only solo games have him carrying around baby mario fighting mario enemies, I think it's ridiculous the way people try to pretend he's his own franchise.
tbh I don't care about representation unless, you know, characters I want aren't included because kid icarus needed medusa or whatever haha.