Grades are in!
[collapse=BridgesWithTurtles' Grades]
Flab Zone by Dairz
Popularity: 8/10
Creativity: 7/10
Playability: 7/10
Total: 22/30
Flab Zone is a pretty zany stage. I imagine it being a great stage for parties and goofing off, considering it has no borders and everyone is constantly bouncing all over the place. Certainly an interesting choice. Maybe when playing as Bowser on this stage, the players will fight inside of Alfonzo?
Treacherous Mansion by Toxicroaker
Popularity: 9/10
Creativity: 7/10
Playability: 9/10
Total: 25/30
The stage doesn't do anything particular new or interesting. The various platforms being destructible keeps the stage safe from being a Battlefield clone, but even as such, I can't imagine that would change up the gameplay
too much. Still, I like how you presented us with a map to show where platforms would be able to spawn. Well-thought out effort on your part.
World 5 by iosh bones
Popularity: 6/10
Creativity: 2/10
Playability: 2/10
Total: 10/30
I'm all for new ice-themed stages outside of the
Ice Climber realm, but there's a disappointing lack of detail here. The stage has three phases but only a short, 1-2 sentence description of each. The picture provided doesn't give enough of a clear image on its own. Stage layout is not given whatsoever, and hazards mentioned are not given any sort of conceptualized behavior or strength.
Sarasaland by PixelPasta
Popularity: 8/10
Creativity: 4/10
Playability: 6/10
Total: 18/30
I love the idea here, but the execution leaves a little bit to be desired. Aside from encompassing all levels from the game, it's essentially a follow-up to the highly unpopular Mushroomy Kingdom, and the fact that it completely recreates these locations (without really providing enough of an homage beyond that) makes it suffer in the creative department. I would've enjoyed a little more personality. Perhaps an appearance by Tatanga?
Bowser's Castle by evildevil97
Popularity: 10/10
Creativity: 10/10
Playability: 7/10
Total: 27/30
This turned out a lot differently than I expected. While the basic stage layout is simple, you manage to keep the map interesting thanks to a bevy of hazards and effects that bestow the stage a lot of personality without risking much playability. My favorite component is probably the Koopalings and their petrification attack, adapted from its source material to function as a Deku Nut here. Players familiar with
NSMB2 would be able to apply their experience here, hiding behind pillars to avoid being hit. Very nice work at adapting the original material into this stage.
Mario's Toy Factory
Popularity: 8/10
Creativity: 10/10
Playability: 8/10
Total: 26/30
I'm surprised at how underrepresented the
Mario vs Donkey Kong games have been thus far, and this stage seeks to attend to that conundrum with a very simple yet deep and impressive homage to the first game in the series. The four different "phases" of the stage being player-controlled via buttons is a smart idea, and other
MvDK elements, such as Mini-Marios, presents, and even cameos by Nitpickers all come together to make the player feel as if they're really in the source game. This is also one of, if not the only, submissions thus far to make use of ladders, which is pretty neat.
Ladida Plains by ryuu seika
Popularity: 7/10
Creativity: 10/10
Playability: 6/10
Total: 23/30
Interesting use of ledge mechanics here. In a sort of reversal of Sky World, platforms cannot be grabbed
until something is destroyed. The carefree atmosphere of Ladida Plains is intact here, with a good number of stage characteristics that allow players to goof around and avoid fighting, such as the clouds and bushes (though the clouds do have a strategic element in combat). This is actually one of my favorite stages this round in terms of layout and functionality, but I do find the different emotion effects to be too constant, too effective, and thus, too game-changing for my tastes.
Luigi's Dream Zone by Croco
Popularity: 8/10
Creativity: 6/10
Playability: 10/10
Total: 24/30
I dream of Luigi? I like the layout here. The tilted platforms give the very sense of derangement one would expect of a stage set in Luigi's dream/nightmare. There's not much else to say about the stage. It's pretty basic all-around, and probably could use something a bit more interesting to boost that creativity score.[/collapse]
[collapse=Forcerounds' Grades]
"Flab Zone" by Dairz
Popularity: 7/10
Creativity: 9/10
Playability: 7/10
Total: 23/30
When Bowser joins the brawl, Alfonzo is in charge of being the stage! This is the best possible location for a Bowser's Inside Story stage. I also really enjoyed the bouncing mechanic. I do not recall a stage that really used it outside of Pictochat. It's good that it can switch off as well, but walk off edges coupled with bounciness is kind of dangerous. Good work!
"Treacherous Mansion" by Toxicroaker
Popularity: 7/10
Creativity: 7/10
Playability: 9/10
Total: 23/30
I haven't played Luigi's Mansion Dark Moon, but I do know that people would probably like a new Luigi's Mansion stage for the 3DS version, so It's a good choice in general. Breakable platforms as a gimmick serves well for playability due to being inoffensive, but are not the best for boosting your creativity score.
"World 5" by Josh bones
Popularity: 5/10
Creativity: 9/10
Playability: 4/10
Total: 18/30
Ice levels are known for being tough, but the NSMB ice levels are far from being famous. However, it's a creative stage in that it includes all kinds of phases with a boss battle at the end, which has not been done for any Smash stage before… and for good reason. Platforms that lack friction aren't very fair to play on, and to add enemies to the mix as well would make the stage not very fun to play on. I'd have to say what you have submitted would make for a pretty interesting Adventure mode level.
"Sarasaland" by PixelPasta
Popularity: 9/10
Creativity: 6/10
Playability: 7/10
Total: 22/30
Super Mario Land started the Gameboy off right, so it definitely deserves a stage one of these days in Smash Bros. However, your creativity score could have been higher if you had chosen a gimmick that isn't a complete copy off of Mushroomy Kingdom. As for playability, it's about as playable as Mushroomy Kingdom is, which isn't too bad.
"Bowser's Castle" by evildevil97
Popularity: 10/10
Creativity: 10/10
Playability: 7/10
Total: 27/30
Superb location, and really interesting gimmicks. It really has a Bowser's castle feel to it. At least the parts before actual Bowser fight. While immobilization sucks, it seems easy to avoid and worse things could happen.
"Mario's Toy Factory" by Violenceman
Popularity: 7/10
Creativity: 8/10
Playability: 9/10
Total: 24/10
You really understand what it takes to make an "elegant" stage. If Sakurai were to make a Mario vs. Donkey Kong stage, I would want it to be similar to yours because it is very well planned and inoffensive. The main flaw with your submission is that a Mario vs. Donkey Kong level may lack some star-power compared to other locations. Thankfully, Nintendo has kept the series in good health, so the damage is not too bad.
"Vibe Island: Ladida Plains" by ryuu seika
Popularity: 6/10
Creativity: 9/10
Playability: 8/10
Total: 23/30
Super Princess Peach is definitely a unique choice to base your stage on, but it isn't a very popular Mario game in general. Thankfully, you have thought out your stage quite well, and have earned a lot of points in making up new gimmicks that are relatively harmless. The only problem is that the gimmicks don't appear to be representative of the game the stage is from. Not that Sakurai isn't guilty of that though. The Pokemon Stadium stages, especially the one from Melee, aren't very representative of actual Pokemon games, and they play out pretty well.
"Luigi's Dream Zone" by Croco
Popularity: 7/10
Creativity: 6/10
Playability: 9/10
Total: 22/30
This stage would be very pretty to look at, and I could see it being used in tournaments. On the other hand, I think you might have played it too safe. Even Smashville has a moving platform, and slowly moving platforms in this dream-like setting would have been the kind of gimmick that would be appropriate for the location and could have increased your creativity score without lowering your playability score. As for popularity, it's about on par with the inside of Bowser.[/collapse]
[collapse=Ascended's Grades]
Dairz/Flab Zone:
Popularity: 8/10
Creativity: 9/10
Playability: 10/10
Total: 27/30
Comments: This round is starting out strong! Bowser's Inside Story seems to be the big favorite among fans of the Mario RPGs, so Reese's for picking a stage based on that game. I like the idea and think it's very playable. A nice all-around stage.
Toxicroaker/Treacherous Mansion:
Popularity: 8/10
Creativity: 10/10
Playability: 9/10
Total: 27/30
Comments: Great idea! Most people would have just put the terrace and said go crazy, but this has a lot of thought put into it. I like the idea of Luigi having a Smash taunt on this stage, so in addition to the cool concept I had to give you max creativity for that. I'd totally play on this stage!
josh bones/World 5:
Popularity: 7/10
Creativity: 8/10
Playability: 5/10
Total: 20/30
Comments: I had to be the bad guy here, but this doesn't sound like a very fun or popular stage. It's creative, but I'm not sure it's a very iconic area in the NSMB series. Also, I'm not so hip to the combination of ice physics on a moving stage. Sorry about that.
PixelPasta/Sarasaland:
Popularity: 9/10
Creativity: 8/10
Playability: 7/10
Total: 24/30
Comments: I LOVE Super Mario Land, and I think making a scrolling stage of the first level is a cool idea. I like that the enemies are incorporated, but again, I'm not the biggest fan of scrolling stages. Crunch bars for doing a Super Mario Land stage, though!
evildevil97/Bowser's Castle:
Popularity: 10/10
Creativity: 9/10
Playability: 8/10
Total: 27/30
Comments: About time we had a Bowser's Castle stage! I like the idea of it changing, and I think it's cool that several famous elements of the Bowser Castles show up here. I've always liked Reznor, BTW.
Violenceman/Mario's Toy Factory:
Popularity: 9/10
Creativity: 10/10
Playability: 8/10
Total: 27/30
Comments: I'm given out a lot of 27s this round, but I like this stage! Cool idea for a location and I like that it has throwback elements to Princess Peach's Castle from Melee (That was my favorite Melee stage, BTW.) I could see myself playing on this stage. Good job!
ryuu seika/Vibe Island: Ladida Plains
Popularity: 8/10
Creativity: 10/10
Playability: 9/10
Total: 27/30
Comments: I swear I'm critically thinking about these stages. I blame the four-point scale. Anyway, another out-of-the box location for a stage, but I think the idea is really cool. I've never played Super Princess Peach (I've just seen the commercials) but I would play on this stage. Nice idea!
Croco/Luigi's Dream Zone:
Popularity: 8/10
Creativity: 8/10
Playability: 10/10
Total: 26/30
Comments: Another M&L stage! I don't have much to say about this. It sounds like a cool idea and I think the graphics would look really cool to play on. Sounds like a solid stage idea.[/collapse]
[collapse=D-idara's Grades]
Dairz - Flab Zone
Popularity: 8/10
Creativity: 8/10
Playability: 10/10
Wii Fit Trainer would be disgusted at this stage! Flab Zone's a popular choice from Bowser's Inside Story mainly because Bowser getting stupidly fat and falling through the floor has to be one of the funniest moments on the game, but I feel none of the locations from Bowser's insides are actually as relevant as Bowser's insides as a whole. I like what you did with the hanging platforms and how they break, and I haven't seen this stage gimmick before, but you could've done a bit more with it. I actually think this stage feels 100% playable and the fact that the floor bounces you around pretty much nulifies almost every one of the problems that people have with walk-offs.
Total: 26
Toxicroaker - Treacherous Mansion
Popularity: 8/10
Creativity: 8/10
Playability: 10/10
Although it IS the final level of the game, Treacherous Mansion often feels forgettable because the aesthetics are basically a mix of all of the other mansions on the game, I finished the game, and looking at most opinions, Haunted Towers seems to be the most popular location from LMDM. I don't feel like the breakable platforms are very new, especially because breakable stage parts have been used on a stage of the exact same franchise, but I kept from giving you a very low creativity score because of the E.Gadd codecs! Now, the stage does seem perfectly playable and very Battlefield-esque.
Total: 26
josh bones - World 5
Popularity: 6/10
Creativity: 9/10
Playability: 5/10
The problem with most of the NSMB worlds (Excluding the cloud world from the first one) has to be that they're mostly generic archetypes, and not much is done with them. Now, the changing level layouts and the new boss gimmick definitely feels interesting and creative, but the way you describe it makes the level seem utterly unplayable, like Mushroom Kingdom on Ice with a Boss!? You could've described the level layouts a little or at least used actual layouts from the game with reference.
Total: 20
PixelPasta - Sarasaland
Popularity: 9/10
Creativity: 8/10
Playability: 7/10
Sarasaland Kingdom! Creativity and Popularity sort of clashed here because while updating the stage aesthetics seems like a nice touch, most people will find the location unmemorable without the original B&W GB graphics, with updated graphics, you could just call it
'Mushroom Kingdom with Pyramids'. Now I really like how you added enemies to the stage, but coming from Super Mario Land, the oddball of Mario games, I feel like there was a lot more potential here than the first level, and the overall stage feels a little too similar to Mushroomy Kingdom. Now, I would've given you higher Playability because I've always thought that Sarasaland's much less claustrophobic than 1-1, but the Bombshell Koopas just scream
Mario Bros. all over again.
Total: 24
evildevil97 - Bowser's Castle
Popularity: 10/10
Creativity: 8/10
Playability: 7/10
I don't think I need to explain the Popularity score. I really like how you used three Pre-Bowser hazards from the actual games, 2 from NSMB2 and one from SMW, but there's this thing that really bugs me with the Koopalings, the fact that the effect of their light makes you dizzy as opposed to the actual game's petrification state, I actually think it would have boosted Playability because instead of having to wait for the effect to run out, most games let you mash your way out of a Stone state. I don't mind the donut blocks one bit, but the Reznors are a bit too much, especially because of the underside of their platforms being solid.
Total: 25
Violenceman - Mario's Toy Factory
Popularity: 8/10
Creativity: 10/10
Playability: 8/10
Mario Vs Donkey Kong isn't exactly the most memorable franchise from Nintendo, or Mario for that matter, but it's pretty fun and recently got a release on the Nintendo eShop. Now, you adapted the different construction blocks and hazards on the actual game perfectly to SSB stage elements, and the mountain-like layout offers a nice change of pace from Battlefield-esque stages without being too disruptive, I like all the little trinkets and nostalgic details you added, really makes the stage come to life. Now, although the gifts aren't too bothersome, the trash cans do sound a bit OP, especially on a flat-ish stage like this.
Total: 26
ryuu seika - Ladida Plains
Popularity: 8/10
Creativity: 10/10
Playability: 8/10
LADIDA PLAINS, THAT GODDAMN SONG'S BEEN STUCK ON MY HEAD SINCE I PLAYED SPP! I like Super Princess Peach and the emotion-attack mechanics
(Although foolish people tend to call that objectification, I call it ****ING AWESOME!) but the game's not that popular, although Ladida Plains has to be the most recognizable location aside from Gleam Glacier. It's lovely how you adapted the different emotional vibes to the stage and made them affect the characters, effectively adding a game-changing stage hazard that doesn't favor any particular character, but I'm not a fan of the falling bridges by any means! Maybe if they had grabbable ledges...Still, I think you managed to capture the essence of the game perfectly!
Total: 26
Croco - Luigi's Dream Zone
Popularity: 9/10
Creativity: 7/10
Playability: 10/10
Luigi's Dreams as a whole are the most recognizable location from Dream Team, aside from upper Somnom Woods
(BTW...WHERE IS SOMNOM WOODS!?). Although I really like Luigi's own kind of codecs...I still feel like the stage feels just a little too bland considering how much the background changes, I mean, I expected the platforms shifting orientations and position when going from dream to dream, especially on
Dream's Deep, I thought they would be slowly tilting from side to side, or maybe rising up and down, something to spice up the stage a little. Of course 10/10 Playability.
Total: 26[/collapse]
Total Scores:
Dairz: 98
Toxicroaker: 101
josh bones: 68
PixelPasta: 88
evildevil97: 106
Violenceman: 103
ryuu seika: 99
Croco: 98
So our undisputable winner...
evildevil97 with
Bowser's Castle!
[collapse=Bowser's Castle]
Bowser's Castle (New Super Mario Bros. 2)
Based primarily on the castles from the 3DS entry to the New Super Mario Bros. series, this stage appears relatively basic at first glance. It looks like a typical entrance to a NSMB castle stage. (The ingame assets should be closer to the NSMB series than what I am showing.) There are three randomly generated level hazards every now and again.
The most obnoxious random stage hazard of the level arrives in the form of the Koopalings, who show up in the Koopa Klown Kar, and attack similiarly to their final assault in the game. (
1:30 of this video) There will be beams in the background that will protect from their attack, which is a beam of light. All characters hit by this attack will suffer an effect similiar to that of the Deku Nut in Brawl. Their presence lasts a little longer than your average Assist Trophy, but all in all, they take their leave pretty quickly.
Next, Kamek might appear, and turn the platforms that cover the lava into Donut Blocks, which will eventually fall, leaving the lava pits open. Eventually, new permanent platforms will rise from the lava to revert the stage back.
The final stage hazard is one that doesn't actually go away when it's complete. Above the middle platform, Reznor might appear. They're easily defeated by hitting them with a strong attack, or by simply bopping the bottom of their platform. The platform will stay for the rest of the fight, though, creating an almost Yoshi's Island-style addition. When this hazard returns later in the match, it's indicated by a roaring sound, and one or two additional Reznor will fall from the sky, either on the top platform, or the two side ones. There will never be more than three Reznor at a time, with the exception of the first time they appear in the fight.
The following is the basic layout. I have excluded the beams that will protect from the Koopalings. And bear in mind, the Reznor platform doesn't materialize until later in the match.
My Music:
Castle (New Super Mario Bros.)
Battle for the Grand Star (Galaxy)
Castle Theme (SMB) - Maybe a remix in the same vein as the Underwater theme from Brawl?
Bowser's Road (SM64)
Bowser Battle (SMB3
Castle / Boss Fortress (SMW / SMB3) - Brawl
Airship Theme (SMB3) - Brawl[/collapse]We'll give you guys around a day to
order each other's assassinations talk about the results before the next round.