The 3rd judge managed to get their grades in. So it's time for Round 6 grades!
psb123's grades:
Sunnycide by
GolisoPower
Utilization: 5/5
You know, when people talk about the idea of a stage in Smash Bros. from the Mario & Luigi games, the most common suggestions are Inside Bowser and the Dream World. And I prefer the latter because I fear that a stage based on Bowser's Insides would gross me out. And with the world of light area here being Yoob's belly, I fear the same thing.
Still, it is a clever idea for a new area. Especially given the Bowser's Inside Story spirits that also appear here. Solid list of classic runs too. Though I don't know why Young Link expects to find the Wind Fish's Egg in what's essentially Jabu Jabu's Belly.
Creativity: 9/10
Is that uses of hatching Yoshi's from the eggs to aid you in the fight pulled from the fight with this guy in the source game? I haven't played Partners in Time yet so I don't know. Either way though it's a nice twist that adds a unique flair to this fight. My only gripe? The amount of attacks for both stances could stand to be a little bigger.
Balance: 10/10
I don't really see much issues here. Damage and knockback are pretty reasonable on both sides. Fair amount dealt by Sunnycide, fair amount dealt by the player. Even with the Yoshi boost.
Overall Score: 24/25
Culex by
Mamboo07
Utilization: 3/5
I like the idea behind the World of Light area but it's very weird that Culex is not fought by any Mario Characters despite being a Mario boss. Even though he's in Final Fantasy style his game of origin is still a Mario Game. Realistically speaking you could have replaced the runs of Kirby, Fox, Ganondorf, and Link with those of Mario, Luigi, Peach, and Bowser and everything would have worked out great.
Creativity: 9/10
I like how he has the crystals backing him up like in the source game. And he's got a wide variety of attacks pulled from said source game as well. Pretty nice.
Balance: 1/10
I've said it before and I'll keep saying it until you get it down. You have GOT to balance those damage percentage's better. Look at the bolt of and lightning orb attacks from the wind crystal. That's the kind of thing you should be aiming for. All of the other attacks are far too powerful. And to a more serious degree than your past entries on top of that.
Overall Score: 13/25
Fawful by
TKOWL
Utilization: 4/5
There's no information about the World of Light area. The classic modes are nice though. A little low in terms of overall amount but I've seen worse.
Creativity: 10/10
Given how Fawful adds more to his arsenal as he takes more damage, it kind of reminds me a boss fight within a Mario & Luigi game. Maybe that's my lack of experience with the series talking, but I like that little tidbit.
Balance: 8/10
Not too bad. But there's bound to be some trouble caused from trying to hit a flying enemy that small.
Overall Score: 22/25
Hooktail by
Kevandre
Utilization: 5/5
That's a really good World of Light area. I especially like how you can fight all 3 variations of this boss there for different spirits. Speaking of those boss variations........
Creativity: 10/10
I like how you can fight Gloomtail or Bonetail at higher intensity levels. But I like even more the references this pulls from her battle in Thousand Year Door. Healing by eating the audience, said audience being able to give stat boosts, and the use of the beetle to emulate the effects of the cricket badge. That last one in particular is really clever.
Balance: 10/10
Bonetail's breath can put you to sleep or reverse you controls. Yikes. But I won't take points off for it because, well, you wouldn't be fighting Bonetail in the first place if you weren't looking for a challenge. He's supposed to be the hardest form after all.
Overall Score: 25/25
Way to go! You've received the fourth perfect score I've given in this contest!
Super Dimentio by
THE SLOTH
Utilization: 5/5
Dang! You did not skimp on the details good sir! Or is it ma'am? Anyhow, solid lineup of classic runs. And man, the attention to detail for the Castle Bleck area in World of Light. And that new ability the spirit of Super Dimentio has is honestly pretty busted in some ways.
Creativity: 10/10
It certainly the captures the craziness of both the fight and character of Dimentio. And I like that small touch of being able to KO Luigi if you're quick enough. And mean enough. Nicely done.
Balance: 10/10
I don't really see anything wrong here. None of the attacks are an overly dangerous threat but it's not like you can just breeze through this fight without a care in the world either.
Overall Score: 25/25
Way to go! You've received the fifth perfect score I've given in this contest! Man, I wonder how often this is going to be a two per round thing.
Cosmic77's grades:
"Sunnycide" by GolisoPower:
Utilization: 5/5
There's not a remote chance we'll get an area as specific and random as Yoob's belly, but it's still a very fitting area for your boss. Nice selection of Classic characters as well.
Creativity: 7/10
Well, it's certainly unique, albeit a very strange choice for a boss. I like how you incorporated the eggs and Yoshi's from the battle and tied them into your boss fight. Very close to the orginal.
On the flipside, it does seem like you made a moveset entirely from Sunnycide's existing attacks. Would've like at least one or two orginal attacks.
Balance: 9/10
Knockback can be a little hard to understand, as I don't know the knockback of every attack from the top of my head. Still, you did technically get specific, which is something I want when looking for balance. Damage values seem withing reasonable limits, and I can't think of much to critique. Good work.
Overall Score: 21/25
"Culex" by Poochy756:
Utilization: 3/5
The reason why I'm giving you a "3" has nothing to do with WoL (which was fine. No complaints there). You have a Mario boss who isn't fought by any Mario characters, despite Mario, Peach, and Bowser all being playable characters in the game it originated from. That's something I have an issue with
Creativity: 9/10
I...guess this counts as a Mario boss? Not who I would've gone with, but it's your submission, not mine.
Anyways, the crystal gimmick was unique. I'm not sure how I feel about making the enemy stronger when the crystals are taken down, but nothing like that has been implemented in a boss before, so...
Balance: 1/10
Man, you have got to work on your damage values for your attacks! These aren't even
close to being fair and reasonable. I counted eight different attacks that go over 50%, and there's one that even goes over 80%. That's waaaaay too much, even for Culex's strongest attacks!
On top of this, you pointed out yourself that you left out knockback. Can't even think of giving full credit without those.
Overall Score: 13/25
"Fawful" by TKOWL:
Utilization: 4/5
"The pitable fink rats who face me in the mode of Classic are like insignificant gnats flying toward the bug spray of their demise! It brings me chortles!"
"However, the World full of blinding Light feels barren and unused. It's potential is untapped, like bottled water taken from a filthy stream of disappointment."
Creativity: 10/10
"I shine, like a dime thrown to the bottom of a mini mall water fountain that sprays glory! The glory of Fawful!"
"My precious protective pod of precious protectiveness was snatched from my marvelous debut in the Saga of Superstars, as well as my headgear too. The glorious Dark Star Laser was taken from the Inside Story of the king of stupid, Bowser! My nasty obedient minions are filled to the brim with the essence of Fawful. They are unique beyond understanding. Do not try to comprehend their might, fink rat!"
"My attacks are orginal as well as inspired, like a middle-aged artist who paints lustrous gold on a canvas of riches! I am the artist, and my attacks are the gold! The gold of your doom!"
Balance: 6/10
Okay, back to me again.
You left out both the damage and the knockback which are crucial to your score. Doesn't help that your boss is so tiny either.
Overall Score: 20/25
"Hooktail" by Kevandre:
Utilization: 5/5
Excellent use of incorporating Hooktail's older brothers into Classic. That felt really orginal and creative. Also like the list of characters you came up with. Your concept for WoL was also a noticeable improvement from last time. Well done altogether.
Creativity: 7/10
I really like the audience getting involved in the fight. However, Hooktail's attacks feel a little generic. I know that's literally how she attacks in the games, but stomping and breathing fire isn't that hard to imagine coming from a dragon. Maybe add a few more of your own attacks next time.
Balance: 10/10
The fire attack seems a little too powerful, but I'll let it slide. You have knockback and damage, and that's what I wanted more than anything else.
Everything else looks fine.
Overall Score: 22/25
"Super Dimentio" by THE SLOTH:
Utilization: 4/5
I'm a little disappointed you didn't include more Mario characters for Classic mode. Would've been easier for you that way, and some of these character choices seem a little odd. Pichu, for example.
WoL is fine though. I would love to see Castle Bleck added on the map.
Creativity: 8/10
Not bad. I remember this boss fight well, and you certainly did a wonderful job of capturing it in Smash. I love how you implimented the moving platforms instead of making a flat stage.
Similar to what I said with Kevandre, the only thing I can crtitique are the reused attacks. Since this game is a platformer, it doesn't take that much effort to carry them over to Smash. They still function very differently from anything else we have in Smash though; I'll at least acknowledge that.
Balance: 8/10
Knockback is good, damage from attacks is good, the layout is good. The only things that I feel like warrant a deduction are those projectiles from the platforms and the head being the only part you can attack. The projectiles were annoying as heck in SPM, but luckily you had plenty of ways to avoid them aside from just dodging. Options are a bit more limited with Smash, and I can see them getting in the way of the boss fight. The head is an issue because this boss fight was meant to be won by jumping on the head. Since you can't do that in Smash, this might make the fight difficult for fighters without projectiles.
Overall Score: 20/25
Guh-Huzzah!'s grades:
Sunnycide by GolisoPower
Utilization: 4/5
This boss has only one issue with utilization. Some of the classic modes feel a bit out of place, specifically Young Link and Bowser. Everything else, such as the sub-area and the spirits that reside there are perfect, though I do think the sub-area should have been like the others, where you can go to it whenever you want, instead of doing it right before Dharkon.
Creativity: 10/10
I love how creative this boss is! His Sunnycide up and Sunnycide down mechanic is very interesting, and so is the egg mechanic.
Balance: 8/10
While this boss is creative, he is very different from other bosses, and players may be overwhelmed, and confused as to what they should do, giving Sunnycide the advantage. Other than that, his damage output is balanced and everything, so he’s still great overall.
Overall Score: 22/25
Culex by Poochy756
Utilization: 3/5
I do think the utilization could be improved. Maybe you could talk about which spirits appear in this darker realm, explain the visual aesthetics in more detail, etc.
Creativity: 9/10
In terms of creativity, this boss is great! I do think the arena could be a bit more creative, though.
Balance: 3/10
This boss’ moves are hard to avoid, and the damage output it way too high. The moves would need some heavy nerfing.
Overall Score: 15/20
Fawful by TKOWL
Utilization: 3/5
While the utilization for the most part is good, some of the classic modes feel a bit out of place, and we don’t know where he is in the WoL.
Creativity: 10/10
This boss is incredibly, creative, with all of the ways you can stun it, with the arena, and with the moves! I don’t really have any issues with it.
Balance: 7/10
The moves seem fine and easy to dodge, but damage isn’t listed, which is going to take off points. Try to remember to do that next time.
Overall Score: 20/25
Hooktail by Kevandre
Utilization: 5/5
This boss never misses a beat here. The classic mode runs, sub-area, etc. Everything is just so well made. I can tell you put a lot of care into this.
Creativity: 10/10
This boss has so many ideas that a Smash Bros. boss hasn’t had before, yet it doesn’t feel out of place at all. Not sure what else I could say here.
Balance: 9/10
The only issue I have with this boss is some damage outputs being just a little bit too high. Specifically the dragon breath attacks. I’d recommend lowering them slightly.
Overall Score: 24/25
Super Dimentio by THE SLOTH
Utilization: 3/5
While it is good overall, several classic modes feel out of place, and the sub-area in the WoL is inconsistent with the other sub-areas in the game.
Creativity: 8/10
This boss is like no other boss we have seen, yet he feels right at home. I do think that the creativity got a bit out of hand though. Specifically the boss gauntlet mode. It feels so out of place for Smash Bros, specifically where it is located.
Balance: 9/10
Besides having one or two attacks with high damage outputs, the boss’ balancing is fine. Other than that, the battle is very fair.
Overall Score: 20/25
Total Scores:
GolisoPower: 67 points
Poochy756: 41 points
TKOWL: 62 points
Kevandre: 71 points
THE SLOTH: 65 points
Hooktail
Wins
Nice Work Kevandre