Haha, thanks guys! To be honest, I didn’t expect anything other than 15-20 at best, much less to actually win a round! Then again, I came close with Petey Piranha.
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I actually disagree with you here. All three have plenty of material to go off of for a boss fight.Fire Emblem?
Earthbound?
Pikmin?
Games like these don't seem to be as plentiful in boss battles. That or they're a bit on the obscure side to warrant being their own rounds.
I suppose. But the obscurity problem might still be a thing.I actually disagree with you here. All three have plenty of material to go off of for a boss fight.
Besides, we already know EarthBound can have a boss. Porky got in Brawl, despite coming from a game exclusive to Japan.
I think it's more that the games are a little more niche, not that the games themselves don't have potential. There'll be less interest in a standalone FE or Earthbound round, but combining them works outI actually disagree with you here. All three have plenty of material to go off of for a boss fight.
Besides, we already know EarthBound can have a boss. Porky got in Brawl, despite coming from a game exclusive to Japan.
Wait, the name of this boss is Sunnycide. And with that spelling, it's a play on Sunny Side Up eggs, and sui.................Oh that's dark.View attachment 232839
(Got a little lazy in terms of visualization, but since I'm using Luigi in Classic Mode, imagine this but minus the babies and replace the M&L UI with the Smash UI. It's pretty close enough, right?)
Boss Name:
Sunnycide
Game of Origin:
Mario & Luigi: Partners in Time
What Does This Boss Do?:
The Sunnycide Boss is a large boss that relies on a wide variety of egg-based attacks, while still being durable himself. At the start of the battle, Sunnycide has a barrier of five eggs in front of him. Break the eggs, and you’ll release Yoshis that will help push a Chomp Rock. Break them all, and the Yoshis will push the Chomp Rock on top of Sunnycide, knocking him down and dealing depleting 5% of his health. The eggs can take 30% damage before breaking. He has different attacks for each stance. You can attack the yolk inside Sunnycide for 1.5x damage regardless of which stance he uses, although Sunnycide Down makes it much easier. Meanwhile, the shells that mostly compose his body will only reduce that damage to 0.5x.
Sunnycide Up:
Egg Vacuum: Sunnycide can breath in heavily, creating a windbox that sucks the player inwards. The attack can be interrupted by attacking the yolk, but failing to counterattack in time will instead deal 13% damage from a bite, with knockback equating to that of Incineroar’s Revenge-boosted Jab.
Egg Throw: Sunnycide will grab the eggs surrounding and aim them at the player. He will do this until all eggs are used, dealing 10% damage and 1.2x the knockback as Yoshi’s Egg Throw. He will not throw any eggs that have just been replenished by Egg Drop.
Egg Drop: Sunnycide will jump high, then stomp on the ground, creating a tremor that drops any eggs to replace the ones that have been shattered by the player or by himself. The eggs themselves can deal 8% damage with .5x the knockback of Samus’ full Charge Shot while the stomp can bury opponents and deal 20% damage.
Sunnycide Down:
Lights Out: Sunnycide will pull a string and partially obscure the screen with darkness. Meanwhile, a Boo will hone in towards the player. The lights will come back on when the Boo is close enough, and when he is, the Boo will immediately whizz towards the player, dealing 10% damage and as much knockback as Link’s Remote Bomb. The Boo, however, can be destroyed with any hit before he can deal any damage.
Hole in One: Sunnycide will pull a chain and create a large hole in the floor with a meteor hitbox slightly above it. When the move hits you, you will be meteor’d and take 13% damage upon hitting the floor.
Hop Up: Sunnycide will hop up back up and return to Sunnycide Up stance. The initial landing can deal 20% damage and bury on impact.
Boss Setting:
The fight takes place near the end of the digestive tract of the large Shroob monster called Yoob, where he resides. The player will attempt to run out of the Yoshi-like monster, only to stop in front of Sunnycide, who roars in challenge before jumping upwards with a few eggs and landing in front of the player. Upon defeat, Sunnycide will start exploding in a shower of stars before vanishing while any remaining eggs he has will release the Yoshis within. The music that plays during this battle is the Boss Theme from Partners in Time.
Where Are They Found?:
After clearing one of the subareas in the World of Darkness, you will arrive in the center only to be ambushed by the massive Yoob, who will devour you with its massive tongue. Yoob’s Belly is a new subarea of the World of Darkness, and recreates the puzzles found inside the beast in Partners in Time. The Spirits that reside there are mainly Shroob Spirits reside there, such as the Shrooboid Brat, Dr. Shroob, Shroob Rex and Commander Shroob, but there are more Spirits that are based on different things from across the Mario and Luigi series, such as Blorbed Toads, Cackletta, Dark Bowser and the Hooskis.
In Classic Mode, the following can face off against Sunnycide:
: Payback for what the Shroobs did to your brothers.
: Eggs everywhere to eat!
: Partnered with . A reference to the Mario & Luigi games. Also, it's a giant egg monster!
: She’s not staying captured by the Shroobs!
: Partnered with Bowser Jr. Pink is a kind of lightish red!
: He wants to be hatched from an egg, dangit!
: Wait...this isn’t the Wind Fish’s Egg!
Yeah, Partners in Time was pretty dark.Wait, the name of this boss is Sunnycide. And with that spelling, it's a play on Sunny Side Up eggs, and sui.................Oh that's dark.
If I'm being honest, I think you'll have better luck with those than you will with KI. If you're worried about those three, I can't see KI doing much better.I suppose. But the obscurity problem might still be a thing.
But this contest thrives off of the contestants so I guess I'll them.
Do you guys think you'd have something to submit for each of these series if they were their own standalone rounds?
Fire Emblem has some potential, but probably not as big as other series. Duma, Ashera, Anankos, etc.Fire Emblem I'm kinda iffy on, since I don't know much from the series that could qualify for boss size except maybe Grima? But I could be entirely wrong. Earthbound and Pikmin, however, are prime material for bosses. I'd personally participate in individual rounds for these two series. KH I know nothing of, so I wouldn't have much interest in it, though.
That right there is the entire reason why if we do have a standalone Fire Emblem Round, it won't be for a while. Gives a chance for the spoiler potential to die down.However, let’s not include anything from Three Houses if we ever included a Fire Emblem Round, for spoilers’ sakes.
Uh oh. That's a risky route to take. As said in the opening, it could lead to a boss being disqualified. Key word there being "could". Let's take a look here.Compared to every other boss, Fawful is much smaller than any of them, being barely taller than Luigi.
Woooow! How many of these do you have? There’s no way you’re making so many in such short notice! (In a good way)
FAWFUL
MARIO & LUIGI SERIES
View attachment 233008
Hailing from Superstar Saga as a sidekick to Cackletta and serving as the main antagonist of Bowser's Inside Story, Fawful is the most recurring boss fight of all the Mario RPG original characters. Fighting him in the ruins of the blown-open halls of Peach's castle, the background swirls with darkness and the atmosphere is fitting of a grand battle. Compared to every other boss, Fawful is much smaller than any of them, being barely taller than Luigi. He still doesn't take knockback like normal boss fights, and what else makes him unique besides his size is the sheer variety and somewhat strangeness of his attacks as he zips around the stage. He can be a bit annoying, but beating up his small stature can be satisfying in its own right. His attacks include:
Ray Gun: Fawful readies his one-handed gun, then fires one or two rounds, then hops backwards. The rounds position in a half-crescent formation, requiring players to either jump over them to avoid the damage and little knockback, or attack the largest glowing star at the beginning of the trail to dissipate the shot.
Orbs of The Dark: Fawful floats up slightly, surrounded by dark magic, and opens up four holes: two of these Fawful will fire dark spheres into, and two of them, spread away from him, the spheres will exit out from. Paying attention to which entry and exit hole is which and where he fires them is the utmost importance.
Headgear Summon: After one or two initial attacks, Fawful raises his arm and calls from the sky his iconic Headgear, immediately strapping it on and rising to the skies. Fawful now has aerial mobility on his side, boosting across the skies with the Headgear's jetpack. Chase him down and hit him enough for the Headgear to break off, putting him back on the ground. Hitting the Headgear itself instead of Fawful will speed up this process.
Fink-Rat Bullets: This attack is used in Fawful's Headgear mode from time to time. The mouth on top of the Headgear will open and charge a green orb, which will either be fired high or low, mostly targeting the player's current position. Sometimes the Headgear will make a larger bullet and charge for longer, and this is indication that a flurry of spread bullets is coming: try to hide under or behind Fawful in this situation.
Call Minions: Fawful whistles loudly, and two random Fawful minions will appear, from a pool of three:
Pod of Protection: brought out when Fawful begins taking more damage, he retreats into a large metal dome shaped like his head, in which he is impervious to attacks for awhile. Attack the pod to break it open, but be careful, as during this time the eyes on the pod can fire out long lasers forward. Fire-element attacks such as Roy's Blazer or Mario's forward smash will do more damage to the pod, and with enough it might overheat and burst, causing Fawful to be stunned on the ground.
Fawful Guy- This little guy will clamber around and try to chase the player slowly, either falling over or jumping with a headbutt. The weakest of the minions and can be defeated with little issue.
Mechawful- This large robot lumbers slowly around, but has beefy HP and can deliver powerful punches. If you are able to whittle away its health, it sparks a bit and then explodes as its head flies up, so watch out for that. If you're lucky, you can even get the flying head to whack a flying Fawful, immediately grounding him and putting him into a stun!
Chain Chawful- From an indicator on either side of the screen, this large brainwashed Chomp rushes through the stage, dealing large damage and knockback. However, if you are able to smack the worm on top before it strikes you, the Chomp will retreat early. Rarer than the other two.
Dark Star Laser: Used as Fawful's desperation attack when below 30% HP, the skies turn even darker as Fawful summons the Dark Star from the background, as it begins to charge a massive laser. Where the laser will strike on the stage will be indicated by a glow, so run away from it, lest you want to take humongous damage.
When defeated, Fawful begins to explode into stars in the classic Mario & Luigi boss pattern, as his body fades into the dark. His normal theme is a conglomerate remix of Fawful's Theme, Cackletta Battle, and The Grand Finale.
For all the bosses I'm submitting for this. I'm imaging they'd be a part of a new arena-like mode from the Kirby games, where you fight both old and new bosses in succession. However, I would also add this boss retroactively into a new World of Light map, and replace Master Hand fights in some other character's routes with this, most notably:
- Fights against her kidnapper throughout the entirety of Bowser's Inside Story.
- Pichu's route has it fighting all the lightest opponents in the game, and Fawful is the smallest boss in the game.
- His classic mode theme is "Soaring Over The Darkness", and who better than a villain that flies around and uses dark magic?
- Fawful is a little plump, so it kinda fits with Wii Fit Trainer's genocide against the tubby in this route,
- As Bowser's path is strictly limited to a theme of red, Bowser Jr. fighting Fawful is a good stand-in, and also represents his struggle with the villain in the Bowser Jr.'s Journey section of the BIS remake.
I like how even though I brought up Arlo's "Remaster Thousand Year Door" hashtag in the round starting post that it took until the 4th entry to actually get a boss from Paper MarioHooktail
Paper Mario: The Thousand Year Door
#RemasterThousandYearDoor
Sorry about the delay on this one. I’ve been spending every non-work or sleeping hour I can playing Three Houses (MY GOD I LOVE IT SO MUCH). I couldn’t miss this round though since Thousand Year Door is one of my favorite ever games.
The first major boss of Paper Mario’s sequel, the Thousand Year Door, is Hooktail, a giant ladydragon who has been terrorizing a nearby Koopa village. Mario, along with his goomba assistant Goombella and his new Koopa friend Koops roll up to Hooktail’s castle to take care of business, and perhaps, find a crystal star.
Hooktail is a massive dragon so she doesn’t appear fully on the screen at any given time. And as such, she is quite scary up close. The fight takes place on the regular stage from TTYD, with a crowd of patrons cheering you on.
Hooktail has several attacks:
She might breathe fire on you, which deals minimal knockback, but deals 35% damage! This is avoidable by jumping or dodgerolling to the side as she does not breathe the fire for very long.
She might let you get a good look at the bottom of her foot (I hear many people pay good money for that, or at the very least this line makes it so that you don’t want to google Hooktail while you’re at work). If she stomps on you, it’ll do 15% damage and bury you in the ground for three seconds.
She will also swipe her foot across the screen which can knock you back quite a ways and do 15% damage.
When she only has 25% health remaining, she will disappear off the side of the screen and eat half the audience, resulting in the rest of them running away! She will regain health back to the 50% mark after this.
When she has 5% health remaining, she’ll attempt a last gambit of eating your character. How this works is you can avoid it by jumping or dodging, but if she gets you in her mouth you have to mash like you were grabbed by the beetle item from Zelda. You can escape if you mash enough, but if you don’t, you’ll lose a stock. She jumps back up to 10% health if this happens.
Though speaking of the beetle item, it will appear on this map on occasion! If you throw it at Hooktail, she won’t be damaged by it, but it’ll remind her of a bad cricket she ate a while back that made her stomach really upset, and she’ll take double % damage for ten seconds.
The crowd doesn’t just exist to be eaten, however. Prior to them leaving the scene, they can contribute to the fight. If you deal 30% damage to Hooktail consecutively without getting hit, you’ll get a temporary damage buff lasting ten seconds. Conversely, if you don’t deal damage to Hooktail for a fifteen second stint, they’ll give her the same boost.
Hooktail appears at the end of these classic mode routes:
: I’m just assuming Giga Bowser is removed
: I feel like a different version of me wants you as a pet...
: Flat bois unite
: Rude, I’m his villain!
: I know a thing or two about a Quest and Dragons
: Gotta put this ol Falchion to good use and it is +5 against Dragons
: Same as above
: I wanna catch it
However, depending on how well these characters do, they might not face Hooktail at all. She appears as the end-classic boss if you enter the boss fight at 8.9 difficulty or below.
If you enter the boss fight at 9.0-9.4, you’ll face her elder brother Gloomtail, in his domain behind the Thousand Year Door!
Forgive me for not doing a different mockup.
Gloomtail has mostly the same attacks as Hooktail, but he does 5% more damage on all her attacks and the beetle item does not appear. In addition, instead of fire breath, he breathes poisonous gas that still hurts you, but also does 2% damage over time every second for 7 seconds.
If you enter the boss fight at 9.5-10.0, you’ll face Hooktail’s eldest brother, Bonetail, in his lair at the bottom of the Pit of 100 Trials!
Bonetail has the same attacks as his siblings, though his gas breath attack will also randomize between putting you to sleep, reversing your controls, or slow on top of the burst damage and the damage over time. Instead of 5% more damage like Gloomtail as well, he does 10% more damage.
I had an idea for World of Dark for this as well- A whole Mario RPG area where you gotta attack the different strongholds of Hooktail and bosses from SMRPG and Mario & Luigi in order to recover the seven star spirits (from Paper Mario 64). The Gloomtail and Bonetail fights are also present, but optional, which give you really powerful spirits.
Phew~
I hope this is a good boss. I put a lot of passion for the original game into my entry, and I hope it came across.
If you haven’t played thousand year door you are absolutely missing out.
My original drawing was a little different. I always think Gloomtail's name is Blacktail so excuse my postit. And that I drew it on the back of next month's calendar from work. You'll notice that I always use the Paper Mario font "Hey Gorgeous" on it though so perhaps it is fortuitous. My coworkers seem to like it.
View attachment 233105
It is the best Mario RPG series, after allI like how even though I brought up Arlo's "Remaster Thousand Year Door" hashtag in the round starting post that it took until the 4th entry to actually get a boss from Paper Mario
For two and a half games anyway lmaoView attachment 233108
"You sure about that?"
Okay, might be tricky. I'll think about, though.Time for Round 7!
Winning the poll at 3 votes, Round 7 is.............
Capcom BossesBack in the day, Capcom and Konami were 3rd Party developers that made so many good games that people considered one of the two to be the best Video Game company there was. Even more so than Console Makers.
Nowadays though, well Capcom still has a few kinks to work out but they've at least a recovery from the time where they doing things like cancelling Mega Man Legends 3 and not marketing Darkstalkers Resurrection despite saying that it needed to sell well for Darkstalkers to continue.
This weeks round covers any game that started as a game and is a Capcom owned property (meaning no games they helped make but don't own like The Legend of Zelda: The Minish Cap).
A few examples include:
Mega Man
Street Fighter
Devil May Cry
Okami
Resident Evil
Monster Hunter
Darkstalkers
Viewtiful Joe
Breath of Fire
Ghosts N Goblins
Gargoyle's Quest
As always, one boss per contestant.
And with that. On Monday, August 5th, 2019, Round 7 has begun. You have until Friday, August 9th to submit entries.
Good Luck!