Hello everyone, I'm here to talk about an interesting idea: a Ditto Fighter for smash. A special thanks to Sinn who mentioned this idea on the Wii Fit Trainer boards during a discussion.
For those who might not know what this is, click this little link right here:
Ditto Fighter
Essentialy, this character would be selected, then would become a random character during the match (or if programming could be amazing, change the character each stock).
Sinn specifically suggested Poo from Earthbound do to his Mirro ability, doing something like with with Miis was also suggested, along with the use of the old wire frame characters possibly (thanks to qdMbp for that one!)
Namco has put characters like this in several of their games, using them throughout the Tekken and Soul Calibur series. With them working on the new smash, might a character like this have a possibility of being in smash?
Another thought, might be the programming limitations of the 3DS make a character like this a problem. Sinn mentioned:
"I read somewhere that the time it takes Zelda to transform into Sheik is dependent on how fast the console loads her. I'm not sure if this is the same as for Pokemon Trainer's swap outs, but I imagine it probably is. From a data standpoint, the ditto character would need to load which characters it would be able to morph into for that particular fight (based on its opponents). Going on just the Brawl roster, the most complicated set up would be a fight with Zelda, Pokemon Trainer, and Samus, since that would give the ditto a total of seven different characters to change into at any point during the fight. Yet, from the perspective of RAM, those characters' data would already be active in the match, so I don't THINK it would use much more in terms of system resources. All it would do is swap one character out for another. In fact, loading it might actually be FASTER since the character the ditto is changing into would have to already be loaded and onscreen when it changes.
Anyway, that's just a theory. I could be completely mistaken on how the mechanics work. But I'm pretty sure that, compared to having a ditto fighter that just keeps the same character model the whole time, it would still be a LOT easier to make."
If this is true, a Ditto Fighter could very well be manageable in a smash game, if anyone has serious programming experience or might be able to explain the Sheik/PokeTrainer mechanics post below!
So, the biggest questions are:
Would you like to see a Ditto Fighter?
If we had a Ditto Fighter, which Nintendo character would be best to represent it?
That's my random thought today. I might pop out some more of these when I run into something curious, so keep a look out!
(Again a super special thanks to Sinn for inspiring me to write this up! Thanks for the cool ideas!)