Robert of Normandy
¯\_(ツ)_/¯
- Joined
- Jun 24, 2012
- Messages
- 9,478
- Location
- Crossbell City
- NNID
- shinpichu
- 3DS FC
- 2251-3915-5139
- Switch FC
- SW-4957-7233-2307
You're calling him a comic book? Not sure how he should take that...
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You're calling him a comic book? Not sure how he should take that...
If he was 52, it would be okay. At least he's not Countdown *shudder*.You're a DC comic book, you should be ashamed of yourself.
D-, see me after class young man. I'll teach you how to not suck at a non-Final Destination stage and have someTake out the Mario Bros stage
I do.Are you going to tell me you liked New Pork City?
I thought Mario Bros was a great throwback stage. The problem with MB is that the stage hazards were extremely OP, probably for teh sake of authenticity since the Koopas do kill in one hit in the MB game. At any rate it's a large stage with silly stage hazards and walkoffs which wouldn't be a prob ideally but CGs. At least it didn't have those annoying flames and floors that randomly turn icy. @_@Take out the Mario Bros stage
More stages that aren't invasive, have weird dimensions and gimmicky **** would definitely be a welcome concept.That's what happens when all the other stages resort to gimmicks or distract from the fighting. Next game, they need to try to actually diversify the so called neutral stages.
I kept reading that as you wanting those things over and over for some reason. But yeah, stage design has got to get an overhaul. Again, looking at 3D fighter stages would be a good place to look for inspiration. I would rather feel more that the stage layout plays a role, not the hazards. At the same time, I don't think stages should favor any one character or another - i.e. counterpoint stages, but that's a metagame product.More stages that aren't invasive, have weird dimensions and gimmicky **** would definitely be a welcome concept.
I support this. Magicant and Saturn Valley are both good options for MOTHER stages. I wouldn't mind Tazmily either.I say instead of returning either, they make a new stage based on Magicant from Mother 1
Partially agreed, there would have been a few stages in Balrw that would have been a lot more fun for me personally if stage hazards could have been turned off. Still, I'd like for the next game to have a variety of more normal, balanced stages as well as a variety of the more chaotic stages.Just have the option to turn Stage Hazards on/off.
Then that way both sides are happy.
Again, the bold goes back to what I was saying with 3D Fighters. In a game like Tekken, parts of the stage like walls can be seen as assets to the player since you can use them to corner the opponent's mobility and/or have certain combos specifically for the wall game. I would rather something "consistent" like this than a random stage hazard coming in. In other words, I'd rather that the luck in the matches is sorely between the players and not some outside interference.I strongly feel Brawl just got less fair and less interesting by banning more stages, and the way stages are built in such a variety of ways is one of the defining aspects of smash bros anyway so it's something we should be looking to emphasize. Rather than just fearing hazards and worrying about "fighting the stage", you can think of how you can use the stage to your advantage so if you think of it as a player it's your teammate not another enemy. If a hazard is coming, one player may attack in parallel with the hazard forcing his opponent to either increase his exposure to the hazard or to the attacker ideally failing to defend against both, but of course the defender will be looking for tricky spots in all cases to remind the attacker of the dangers of playing with fire by doing things like grabbing the attacker and making them both get hit or even better back throwing the attacker into the hazard and shielding at the last minute himself. You can think of it just like doubles actually; in general you know your teammate well enough to predict his attacks and try to attack in coherent unison, but the opponents will be looking to throw off your synergy and somehow get you to hit each other at any chance. That constant oncoming threat in itself was always a small threat since the hazards in Brawl are stupidly easy to avoid as independent actors and tend to be overwhelmingly predictable unlike a human player, but simply by being there they open up a world of options for both players as it's yet another game element they can compete over twisting to their individual advantage. All of those diverse stage elements are the same way; if you only look at that latest "gimmick" and instead of saying "that will get in my way!" ask "how can I use this to make myself win?", it really does expand the game in so many awesome ways, and as someone who has lived it I can say that yes it really is the most fun when your opponent comes to that same realization since easy wins on weird stages are great but well-fought battles are what we're looking for in the end and it's really very interesting how tactics evolve when both players are really thinking smart about what they need to do and constantly adapting.
Sakurai can't laugh. **** just got real.Here's your latest Masahiro Sakurai update: Masahiro Sakurai just lost 18 years worth of PlayStation, PS2, and PS3 data on his PS3 hard drive that got corrupted.
Man, that sucks badly (and I never knew Sakurai had any PlayStation systems).
But at least he can look forward to the Smash Bros hitting the PS3 next month.
It happens... I'd be pissed too, but it's never the end of the world. I'm somewhat blunt on these things, but what worth is there sitting on a rock and crying about it, right?Here's your latest Masahiro Sakurai update: Masahiro Sakurai just lost 18 years worth of PlayStation, PS2, and PS3 data on his PS3 hard drive that got corrupted.
Man, that sucks badly (and I never knew Sakurai had any PlayStation systems).
But at least he can look forward to the Smash Bros hitting the PS3 next month.
Yep, it indeed got real. Hope that doesn't reflect on SSB4's development... just kidding!Sakurai can't laugh. **** just got real.