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They held a tourney on a 4 year old game everyone has gotten tired of and advertised it in on a poster depicting Smash veterans with Japanese text when details of an upcoming sequel are extremely scarce.It's a poster for a Smash tourney which was held in Japan today (yesterday).
Tell that to Super Turbo which is still going on before you were probably even born.They held a tourney on a 4 year old game everyone has gotten tired of and advertised it in on a poster depicting Smash veterans with Japanese text when details of an upcoming sequel are extremely scarce.
Sora is really trolling us now.
I'm in to the smash competitive scene, definitely. It's a lot of fun and tournaments are still getting heaps of people. Take Apex, for example, which is only getting bigger every single year...^ This.
It annoys me that people say Brawl is "dying" when it clearly isn't.
Well I don't think the GamePad will be used in competitive play if it's doing the same job as on SMB. U , meaning something for social activity would be great. I've always, ALWAYS wanted to be able to converse with the people you're playing with online, brawl's options were so limiting... Basically, being able to talk to people online using a headset would be one of my greatest wishes for smash 4.Although some of you guys might not care considering you guys play Smash competitively, I had a great idea about the use of the GamePad for the Wii U version of the game's online multiplayer. Instead of using the touchscreen to use shortcut commands for movesets, wouldn't it be cool to use the controller as a way to message and voice and video chat (which is all basically Miiverse) with one another while fighting in a match? Matches don't really tend to be that hectic if it's a friendly, so maybe inputting a message or two would sort of help. Plus, this could expand on the so-called "comment" section from Brawl and also Star Fox 64 3D's camera.
Sometimes I wish the developers could take advantage of the GamePad like that, but the developers for Tag Tournament 2 developers didn't really do so for the controller and just used shortcut commands. What do you guys think? o.o
Yup you got it. ^^But I think he meant for Smash 4, not for what the 360 can do. Like how when you play online shooters, you can talk to the random people you play with, but for Smash 4 if/when you play online and meet random players.
Oh not this again........We've had enough controversy over my sig for one pre-release thread.Clones can give you alternate ways to use your skills on a character you but would wish to use him in some other preferences. It's bit like trade-in, if I can say myself.
My bro has huge liking on Fox because of his nimble movement while I prefer Falco with his aerial strength and good jumps. Luigi is bit same too.
I just wish they won't become blatantly done as in sticking too much out being clones (Ganondorf, looking at you. He's basically Bowserfied Captain Falcon... )
I know it won't be used that much in competitive play, but I thought it'd be a cool feature to be taken advantage of for the controller online. GCC veterans will eventually use the Pro Controller anyway, unless some people are Wiimote, Wiichuck or Classic Controller users, they don't have to worry. c:Well I don't think the GamePad will be used in competitive play if it's doing the same job as on SMB. U , meaning something for social activity would be great. I've always, ALWAYS wanted to be able to converse with the people you're playing with online, brawl's options were so limiting... Basically, being able to talk to people online using a headset would be one of my greatest wishes for smash 4.
Pretty much. Nintendo said most first and third-party titles will have Miiverse integrated, so it's something good to look forward to.Yeah, and isn't Nintendo's new online service now finally supporting this?
So....there's gonna be a ranking system in online play maybe?Excellent question, Vkrm. The way I see it, I don't see the reason why not. Sakurai's logic, at least at that time, was to alleviate inferiority complexes. While he had good intentions, people cannot go about thinking like that. You're gonna suck when you first start anything.
Tournament Mode should be implemented to the Online menu, i honestly don't get why that mode is an offline mode instead of an Online mode. ~_~Just think: A ladder system for Smash 4. That'd be cool. I just hope that online play will be seamless. Maybe then there could be online tournaments and things like that, well, tournaments without lag. ^_^
I forgot about that until you brought it up.Hopefully it won't be forgotten like SSF4's Tournament Mode.
While they've been hush on Smash since 2008, they've been supporting more hardcore things like the challenges you're getting to do in the recent Mario games. Skyward Sword also had the Hero difficulty option. It'll be a matter of time before the rest of Nintendo's IPs will get this treatment.That's true. Alterations and things like that can't be done in tournament mode in Brawl. It'd be nice if Nintendo/NamcoBandai would make the tournament mode more open to do things like that, but that would require Nintendo to actually admit to a competitive scene for Smash, and, from what I understand, they're not too keen on that idea.
It's just unfortunate that a lot of the hardcore stuff comes as bonus content rather than core gameplay (thinking SMG here where the hard levels were the ones after Bowser). :-(I forgot about that until you brought it up.
While they've been hush on Smash since 2008, they've been supporting more hardcore things like the challenges you're getting to do in the recent Mario games. Skyward Sword also had the Hero difficulty option. It'll be a matter of time before the rest of Nintendo's IPs will get this treatment.
That might have to do more with the nature of the game than anything else. They probably designed the game such that most would be able to beat the "main storyline". It's another thing altogether to get all the stars.It's just unfortunate that a lot of the hardcore stuff comes as bonus content rather than core gameplay (thinking SMG here where the hard levels were the ones after Bowser). :-(
I know, it'd just be cool to make everyone have to go through one or two levels of pain every so often.That might have to do more with the nature of the game than anything else. They probably designed the game such that most would be able to beat the "main storyline". It's another thing altogether to get all the stars.
Smash has always been, and always will be, very wonky with tiers, gameplay, and everything. It is in Sakurai's nature. Every smash game thus far has been, gameplay-wise (outside of characters and the basic controls), completely different from one another. If you step back and look at each game, it's pretty ridiculous. I would compare the jump from Smash 64 to Melee to Brawl like the jump from Street Fighter to Marvel vs. Capcom.You think so? I dunno, I think that smash has already had several installments, vets have been changed but the tier list is as wonky as ever.
Namco Bandai makes a lot of unique fighting games. This particular team has always experiments a lot with Soul Calibur, lately to mixed results (although that was more on returning gameplay aspects, and how things came together). Still, Nintendo, and above all, Sakurai are running the show. This new team will add some stuff (possibly from previous influence), but overall, the series will remain the same, if not better. After all, Game Arts, a much lesser company, was able to do a fairly competent job with Brawl, and they were fighting game rookies. Imagine what these fighting game LEGENDS could do for Smash (Soul Calibur I & II are AMAZING!).True enough that we lack combos - well, ones that are solid: We can get luck-based combos but nothing definitive outside of, well, locks really (jab lock, laser lock, ice block lock, Dtilt lock, etc) in to other moves that happen to lead in to other moves. Still, i'm worried that Namco Bandai will change smash in a way that will make me dislike it. I enjoy smash specifically because of it's unique mechanics that have introduced so much to the fighting genre. Will NB, a company that goes for something a lot more traditional, change that for the better or the worse? I'm honestly not sure so i'm hoping that if they do change it then they change it in a positive way. Otherwise i'm not sure how happy i'll be with smash.
The SSB. fundamentals won't change. It's essentially perfect. Namco Bandai knows that and will respect and build off that while making these 2 forthcoming hype-machines!Of course even so, i think NB doesn't really want to change any of smash's fundamentals because of sensitivity issues (which i think is really mature and I totally respect NB for that. By the same token if they can make it better then I'd have no problem with that either), so may be that I don't have to worry. :o
It's still an option for the veteran players. I mean, there's not much else you can do with a Zelda game in that sense outside of doing a Master Quest version.@ Kuma
'Hero Mode' in Skyward Sword is just double damage done by enemies, less hearts, and whatnot.
I still think the balance when it comes to the roster and mechanics is just so poor is what makes the series so wonky.
Smash has always been, and always will be, very wonky with tiers, gameplay, and everything. It is in Sakurai's nature. Every smash game thus far has been, gameplay-wise (outside of characters and the basic controls), completely different from one another. If you step back and look at each game, it's pretty ridiculous. I would compare the jump from Smash 64 to Melee to Brawl like the jump from Street Fighter to Marvel vs. Capcom.
I don't think they're going to make the gameplay interact with the screen unless it's for single player, which I'm hoping some of those those modes will have some innovative gameplay aside from just killing enemies along the way. Considering Smash 4 will be released around the middle of the Wii U's lifespan, they would still have to take advantage of the GamePad's capabilities in some way. The GamePad actually updates faster than the TV, by the way.I don't know about you guys, but after reading what the WiiU Pad does (requiring the WiiU to produce 5 times as many frames for the screen as if it was just a TV alone), I hope the Pad/screen isn't used at all in Smash WiiU (in actual gameplay). It would, however, be cool to view replays, men stuff, and post and pre-match stuff on there.
It's hard to get excited on playing SM4sh on a screen when there's no details on the game at all. But I don't think it will make a huge difference since all fighters are always fit into one camera shot while fighting in 64/M/B and doesn't really tell us what could be done on the GamePad screen. Plus since the Wii U can only support one GamePad (2 in the future), those with the GamePad could have an unfair advantage to those who aren't (assuming the screen shows something only the GamePad user sees). So it might just be used as a backup screen if someone wants the TV.I don't think they're going to make the gameplay interact with the screen unless it's for single player, which I'm hoping some of those those modes will have some innovative gameplay aside from just killing enemies along the way. Considering Smash 4 will be released around the middle of the Wii U's lifespan, they would still have to take advantage of the GamePad's capabilities in some way. The GamePad actually updates faster than the TV, by the way.
I'm surprised no one here is excited about playing Smash on the screen itself, though. A lot of times people would make excuses saying they can't play Brawl because their parents or siblings are using the television. While we still have to get used to the controls, they would be similar to the Vita and 3DS. Now, the Wii U can do all that and you're pretty much free playing the game around the house excluding the 3DS version (maximum is 24 feet).
I was thinking that the Wii U version might be able to play six players, but it would be too crowded and the frame rate would easily drop to 30fps.
Firstly, all the other stuff you said is true and I'm not too worried... only a little, I promise! ^_^I don't know about you guys, but after reading what the WiiU Pad does (requiring the WiiU to produce 5 times as many frames for the screen as if it was just a TV alone), I hope the Pad/screen isn't used at all in Smash WiiU (in actual gameplay). It would, however, be cool to view replays, men stuff, and post and pre-match stuff on there.
That's true, but they could still implement some new modes that would be different from normal gameplay like Target Test in a different style. In my opinion, there has to be some new form of gameplay shown to differentiate the game from its predecessors so it doesn't look like they're rehashing the modes, since they looked pretty lazy in Brawl. Not that improving it is bad, though. :sIt's hard to get excited on playing SM4sh on a screen when there's no details on the game at all. But I don't think it will make a huge difference since all fighters are always fit into one camera shot while fighting in 64/M/B and doesn't really tell us what could be done on the GamePad screen. Plus since the Wii U can only support one GamePad (2 in the future), those with the GamePad could have an unfair advantage to those who aren't (assuming the screen shows something only the GamePad user sees). So it might just be used as a backup screen if someone wants the TV.
As for the six player thing: Brawl had up to 7 fighters at once in Multi-Man Brawl so it's possible (but you may be right on the fps thing). As for being too crowed, there's a solution for that: Play on a bigger stage.