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Super Smash Bros 4 (Wii U/3DS) Topic

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Wario Bros.

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Whay about Paper mario Wii? Is it as good as 64/GC?
Also that M&L Luigi Dream thing i doubt that will be better than Bowsers inside story nothing can touch Saga.
Super Paper Mario for Wii is a great game (great story too) but it's 80% platforming and 20% RPG.

And for the Mario & Luigi series, I still say Superstar Saga is a gift from the gods (the only game I've beaten at least 9 times). Partners in Time is great as well but it didn't have the same magic as the prequel. Bowser's Inside Story is still good to me but a little disappointed: Bowser took up too much of game with annoying controls and gimmicks and Mario & Luigi (the best part of the series) were downgraded to boring 2D platforming maps. The upcoming Dream Team, however, looks like it's trying to recreate what I REALLY like about the series and I'm getting very interested in that game.
 

Starphoenix

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Poor Sticker Star, it's one of those games that is a victim of its own success. Personally I'm incredulous on it being as bad as people say, even after seeing gameplay on Youtube. Not going to say it's the best in the series but it's certainly not the spawn of Satan some make it sound. Better yet let me rephrase it this way: it's not Other M. The game suits its medium.
 

SmashChu

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Just for the record, Melee took 1 year and 1 month to develop, and it took Brawl 2 years and 4 months. It should however be note worthy that the latter game was delayed several times and has a lot more content then Melee, which justifies the longer development time. As of now, the next games would of been in development for 1 year and 2 months. It's a possibility that the games might have a Q4 2013 release date, but there's a real possibility of it being delayed later. Remember, the costs of developing for two different systems is more daunting then one.
First, the studio opened in 2005.
So in October of 2005, Nintendo's newest office opened. And it was established solely so that we could create the new Smash Bros..........

With The Studio at its nucleus, this office will probably continue to gather and add people. One doesn't get many opportunities to be placed in such a situation.
Second, Namco is a much bigger studio with more experienced staff. They also were probably able to start quickly where Brawl may have had to get more employees.
Lastly, the games will likely use the same engine.
Given this, I don't think it is unlikely the game could come out around the end of 2013 to early 2014. I suspect it will come out mid 2014.


I think Smash 4 Wii U could very well end up being the worst selling game in the Smash Bros. series. Even they were to go all out with "shocking guest characters" I don't think it would be able to pull the kind of audience that Brawl got. Snake and Sonic are the two most popular non-Nintendo video game characters ever anyway.

If Sakurai wants to turn heads with Smash 4 it will have to some sort of really innovative game feature.
I don't think it will sell as well, but it has nothing to do with the roster. I honestly don't think Sonic or Snake boosted sales.

There are a lot of issues that are present today that weren't there in 2008.
  1. The global economy is weak. Underemployment is still high. Sales are down. The economy is only alive because the Federal Reserve prints over 80 billion a month. 2008 was a boom time. So was 2001. This is the series first time in a downturn economy. Actually, the game business hasn't been in many downturns. The last recession was in the late 80s with the savings and loan crisis (though I'm not sure how much of this effected video games). Everything has been rosy for the last few years. Now, not so much. It will be hard to pull Brawl's numbers when 2014 is going to much worse than 2008.
  2. The Wii U and the 3DS are doing poorly. The 3DS has turned around a bit at the cost of future profits. The Wii U is doing very poorly and it will likely continue until it has a price cut. Even the stellar 2D Mario could not move the system and didn't do that well compared to the Wii and DS version. Smash will be a game people want to buy the systems for, but what else is there. It will be a hard pill to swallow to get JUST Smash. Nintendo has not been good at pushing the install base. Game sales will be hurt by association until the install base grows. I expect the next game will sell like Melee. It will slowly grow as more people buy the system though I think it will lag behind Brawl.
So there you go. Now, the games may sell more because there are two of them. Each game selling more than 6 million will do it. I don't think it's out of the question, but it may not be as easy. Smash 4's sales will be interesting to watch. You can bet I will dive into it down the road.
On that note, I'm done with my class. This gives me a bit more time to work on some of the articles I wanted to right. I'm sure this place needs it. I don't know about you all, but this place is VERY boring with out the roster discussion thread. The fact that this post only had 3 new pages tells me it isn't working (the roster thread had 10 in a day). So, until then!
 

Starphoenix

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Whay about Paper mario Wii? Is it as good as 64/GC?
Also that M&L Luigi Dream thing i doubt that will be better than Bowsers inside story nothing can touch Saga.

PS: the super mario's go in the order they were released.

64>Sunshine>Galaxy 1>Galaxy 2.
Is Super Paper Mario as good as the first two games? Yes and no. No, it is not as good of an RPG as those two titles. Yes, it is every bit as good of a game as those two titles. That may not help you but my rationale -- having played the game -- is that Super Paper Mario is it's own experience. Personally I had a lot of fun with the game despite being initially disappointed that it wasn't TTYD2. The game is humorous, creative, and overall just plain fun mixing the best of Paper Mario with mainline Super Mario Bros.

Bowser's Inside Story disappointed me. I've felt like each game in the series slightly regressed from its predecessor. The gimmicks did not make the game any more endearing, and to see Dream Team basically recycling those elements is causing some apprehension on my part. Granted, I do not own a 3DS, but that may change once aLttP2 lands. Still cannot get over that game.

Second, Namco is a much bigger studio with more experienced staff. They also were probably able to start quickly where Brawl may have had to get more employees.
Lastly, the games will likely use the same engine.
Given this, I don't think it is unlikely the game could come out around the end of 2013 to early 2014. I suspect it will come out mid 2014.
Namco was able to get an engine built from the game relatively quickly. I don't interpret that to mean the game is coming this year or anything (they still have to juggle developing for two separate consoles) but I don't see how the process taking too long.

Short version: I agree.
 

Big-Cat

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Apparently it is the bane of everyone's life, A.K.A. it's not what they wanted, so it automatically sucks.
No, the game is incredibly boring and monotonous. Everything about it is generic. It's basically if you took the NSMB games and trying to make it into an RPG with very few changes. In fact, it's pretty much Miyamoto's fault (sort of) that Sticker Star was incredibly minimal compared to every other Mario RPG.

When you have a battle system that basically punishes you for battling, you know something's wrong. You don't get exp. for fighting enemies. You just lost stickers, making every fight a total loss. Name me one RPG that plays anything like that.

@Monk
I'll get to your post in a bit, but are you a philosopher. You write in such flowery language that'd make my uncle gag.
 

Big-Cat

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I don't think it will sell as well, but it has nothing to do with the roster. I honestly don't think Sonic or Snake boosted sales.

There are a lot of issues that are present today that weren't there in 2008.
  1. The global economy is weak. Underemployment is still high. Sales are down. The economy is only alive because the Federal Reserve prints over 80 billion a month. 2008 was a boom time. So was 2001. This is the series first time in a downturn economy. Actually, the game business hasn't been in many downturns. The last recession was in the late 80s with the savings and loan crisis (though I'm not sure how much of this effected video games). Everything has been rosy for the last few years. Now, not so much. It will be hard to pull Brawl's numbers when 2014 is going to much worse than 2008.
  2. The Wii U and the 3DS are doing poorly. The 3DS has turned around a bit at the cost of future profits. The Wii U is doing very poorly and it will likely continue until it has a price cut. Even the stellar 2D Mario could not move the system and didn't do that well compared to the Wii and DS version. Smash will be a game people want to buy the systems for, but what else is there. It will be a hard pill to swallow to get JUST Smash. Nintendo has not been good at pushing the install base. Game sales will be hurt by association until the install base grows. I expect the next game will sell like Melee. It will slowly grow as more people buy the system though I think it will lag behind Brawl.
So there you go. Now, the games may sell more because there are two of them. Each game selling more than 6 million will do it. I don't think it's out of the question, but it may not be as easy. Smash 4's sales will be interesting to watch. You can bet I will dive into it down the road.
On that note, I'm done with my class. This gives me a bit more time to work on some of the articles I wanted to right. I'm sure this place needs it. I don't know about you all, but this place is VERY boring with out the roster discussion thread. The fact that this post only had 3 new pages tells me it isn't working (the roster thread had 10 in a day). So, until then!
You know, at first I was going to say that Sonic at least boosted sales, but now I wonder how many would've just found that as a bonus by the time he was revealed.

I think the problem with the WiiU is that plenty of people know about the exclusives coming out. They just don't see the need to go get one now. Mario is likely not moving the system because you had essentially the same experience (gameplay wise) on the DS, Wii, and 3DS. Why go for the fourth time in a row (funny considering four means death in Asia). New items aren't enough. I'm waiting for Sm4sh, Zelda, Bayonetta, and Pikmin to name a few, but those won't be out until around August-ish. You are right, though, that Sm4sh will be a gigantic system seller as it has been since Melee. The others might not be, but having a larger portfolio is always a good thing.

EDIT: I thought I had this under an edit, my mistake.
 

Metal Overlord

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Agreed with Kuma, I'm waiting for Smash 4 to come out before I get a Wii U

Honestly, I think a lot of people are satisfied with their current consoles so it's going to take a lot more than just a console having a few nice features to get people as a whole excited enough to buy a new console
 

Dark Phazon

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Is Super Paper Mario as good as the first two games? Yes and no. No, it is not as good of an RPG as those two titles. Yes, it is every bit as good of a game as those two titles. That may not help you but my rationale -- having played the game -- is that Super Paper Mario is it's own experience. Personally I had a lot of fun with the game despite being initially disappointed that it wasn't TTYD2. The game is humorous, creative, and overall just plain fun mixing the best of Paper Mario with mainline Super Mario Bros.

Bowser's Inside Story disappointed me. I've felt like each game in the series slightly regressed from its predecessor. The gimmicks did not make the game any more endearing, and to see Dream Team basically recycling those elements is causing some apprehension on my part. Granted, I do not own a 3DS, but that may change once aLttP2 lands. Still cannot get over that game.



Namco was able to get an engine built from the game relatively quickly. I don't interpret that to mean the game is coming this year or anything (they still have to juggle developing for two separate consoles) but I don't see how the process taking too long.

Short version: I agree.
I loved Bowsers inside story though i aint gonna lie i love bowser i main him in all Smashes & MarioKKarts so probly that has a big thing to do with it but alone was a great game! Better than Partners in time imo no doubt but Saga is still #1

&omggg thousand year door was such a sick game loved it.

Imo WiiU failing or essentialy being a Gamecube 2 could be a great thing Sm4sh could be Melee 2.0 with a but load of content and sexy smooth online! Thats what we all want right?
 

FlareHabanero

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Make like an Atari Jaguar commercial and do the math.

Beginning of October 2005 to the end of January 2008. That's roughly 2 years and 4 months. If you discount the specific release date, it's more along the lines of 2 years and 3 months due to development time not being intertwined with the release date (usually development is finished roughly a month prior to the date).

Second, Namco is a much bigger studio with more experienced staff. They also were probably able to start quickly where Brawl may have had to get more employees.
Lastly, the games will likely use the same engine.
Given this, I don't think it is unlikely the game could come out around the end of 2013 to early 2014. I suspect it will come out mid 2014.
I agree that the generally bigger and better development team will help speed things up, but at the same time whether it will be a dramatic difference remains to be seen. Remember that there is a lot of new content being added and that there are technically two games being developed at the same time.
 

Starphoenix

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I think the problem with the WiiU is that plenty of people know about the exclusives coming out. They just don't see the need to go get one now. Mario is likely not moving the system because you had essentially the same experience (gameplay wise) on the DS, Wii, and 3DS. Why go for the fourth time in a row (funny considering four means death in Asia). New items aren't enough. I'm waiting for Sm4sh, Zelda, Bayonetta, and Pikmin to name a few, but those won't be out until around August-ish. You are right, though, that Sm4sh will be a gigantic system seller as it has been since Melee. The others might not be, but having a larger portfolio is always a good thing.
Pretty much what is bolded hits the nail on the head. Many of the chicken littles running around on the internet (*coughNeoGAFcough*) claiming the sky is falling on Nintendo fail to realize this fact. Heck, I was in that boat about three weeks ago until Nintendo showed me EarthBound and pretty much convinced me to get one (more like my family, but still). That does not erase nor excuse Nintendo's culpability in not having adequate software to get their base demographic on board with their product early on but it should not be underestimated how many people are holding back right now.
 

Dark Phazon

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Agreed with Kuma, I'm waiting for Smash 4 to come out before I get a Wii U

Honestly, I think a lot of people are satisfied with their current consoles so it's going to take a lot more than just a console having a few nice features to get people as a whole excited enough to buy a new console
I would have agreed with you if it wasent for Wind Waker HD & Mario Kart U coming out later this year.

PS: I have never played Wind Waker before.
 
D

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People said that about Brawl, Super Mario Galaxy 2, Skyward Sword, Other M, and Super Paper Mario. I enjoyed them.

I'll buy it (or borrow it) and see for myself.

Thanks for the heads up though.
Brawl is inferior to Melee, Sakurai agrees, he himself claims Melee is the best in the series, and it shows. The intro had a lot more work, the mechanics more fluid, etc... http://www.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest There's also a DYK Gaming all about Melee, if you wanna know more about the dev process and Sakurai's opinion on Melee.

Galaxy 2 is pretty bland and linear.

So is Skward Sword.

Other M never happened.

Super Paper Mario is good though, different, but good.

SS and Galaxy 2 I still haven't finished, World 5 G2, and Sandship in SS. Still so far neither one has impressed, both did a couple things right, and had their moments, but overall have a hard time standing up to the rest of the series.

Other M never happened....



On Geno,

I feel that a lot of the arguments for his support are grasping at straws, and are overly hopeful. I'd be very surprised if Geno made it in...
 

Strevo

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I wonder how different the 3DS version will be from the Wii U Version though, whether or not it'll be a copy paste job (Well that wording is poor) or if they have two approaches for the two systems. I guess we'll have to wait for E3 to see that

Also I'll most likely get a Wii U this year depending how cheap it gets around here and what titles are available that might interest me, and if it's a last resort you could say that I'd get a Wii U just for Sm4sh
 

Swamp Sensei

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Brawl is inferior to Melee, Sakurai agrees, he himself claims Melee is the best in the series, and it shows. The intro had a lot more work, the mechanics more fluid, etc... http://www.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest There's also a DYK Gaming all about Melee, if you wanna know more about the dev process and Sakurai's opinion on Melee.

Galaxy 2 is pretty bland and linear.

So is Skward Sword.

Other M never happened.

Super Paper Mario is good though, different, but good.

SS and Galaxy 2 I still haven't finished, World 5 G2, and Sandship in SS. Still so far neither one has impressed, both did a couple things right, and had their moments, but overall have a hard time standing up to the rest of the series.

Other M never happened....
What did I just say?

Other people call them disappointments, but I enjoyed them.

So...what's the point of saying all of that?
 
D

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What did I just say?

Other people call them disappointments, but I enjoyed them.

So...what's the point of saying all of that?
My opinion is fact!

Nah, I was just giving my own two cents. I don't care what other people think or not. I personally feel that way about those games.

Also, it kinda sucks Sakurai said that there will never be another Smash as deep as Melee in that one interiew. Because "Melee was too hard." Hope he changed his mind?

That's the first time I came across that article btw...
 

Dark Phazon

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Abit of a random question but i really need to know please.

Can you purchase Wii VC games on the WiiU?

Example of what i wanna do

Buy Majora/Ocarina/Super Mario RPG on the Wii VC on My WiiU & play em.
can you do that?
 

Holder of the Heel

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Super Paper Mario >>>>>> Sticker Star. SPM kept the charm of the Paper Mario series even though it completely changed the way you play it, and it also wasn't boring. I would complain about how easy it is, but the other Paper Marios would be easy for me to complete at the age I was when I played SPM as well, so I can't relatively talk bad about that regard.

I own Sticker Star, and I was really excited to play it. Some people were skeptical about its new playstyle, but I was elated to find that they were doing what the first two did but reinvented it. I get the game, get into the forest world, and now I just can't bring myself to pick it up anymore. It's not bad per se it just seriously lacks the charm, my favorite aspect of the serious, relative to the previous three. No partners for example, and that even severely limits the complexity of matches. No talking Bowser, BAM! there goes the most endearing character in the serious in what seems like one of the strangest design choices of all. Bosses practically require you to, if I remember correctly, use a specific one-use sticker to make them beatable. And admittedly, removing leveling entirely, despite my willingness to accept it before, does indeed make me less keen and less excited about fighting.

I do intend to go back and try it again though and finish it, for it isn't awful. Just, most certainly, the weakest of the four (for me).
 

Wario Bros.

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Abit of a random question but i really need to know please.

Can you purchase Wii VC games on the WiiU?

Example of what i wanna do

Buy Majora/Ocarina/Super Mario RPG on the Wii VC on My WiiU & play em.
can you do that?
Yes you can buy Wii VC on the Wii U. All VC games that are on Wii's Wii Shop Channel can be bought on Wii U version of the Wii Shop Channel (same with WiiWare). However, you can only play them when in Wii Mode (so you can't use the GamePad or the Wii U Controller Pro and no Miiverse). However, if said game hits the Wii U Virtual Console service on the eShop you can buy it again as the Wii U VC version (so GamePad, Wii U Pro Controller, and Miiverse are available) at a discount (so far $1.00 for NES games and $1.50 for SNES games. All other systems are not yet available on the Wii U eShop). Just note when you buy the Wii U version your Wii version save will not be transferred.

And so far all games you said are not available on the Wii U VC service yet.
 

lobotheduck21

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Balloon Fight, Donkey Kong Jr., Excitebike, F-Zero, Ice Climber, Kirby's Adventure, Punch-Out, and Super Mario World are the only games out
 

Dark Phazon

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Yes you can buy Wii VC on the Wii U. All VC games that are on Wii's Wii Shop Channel can be bought on Wii U version of the Wii Shop Channel (same with WiiWare). However, you can only play them when in Wii Mode (so you can't use the GamePad or the Wii U Controller Pro and no Miiverse). However, if said game hits the Wii U Virtual Console service on the eShop you can buy it again as the Wii U VC version (so GamePad, Wii U Pro Controller, and Miiverse are available) at a discount (so far $1.00 for NES games and $1.50 for SNES games. All other systems are not yet available on the Wii U eShop). Just note when you buy the Wii U version your Wii version save will not be transferred.

And so far all games you said are not available on the Wii U VC service yet.
Ahh ok i see. Thanks alot for the full explanation.
 

SmashChu

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Make like an Atari Jaguar commercial and do the math.

Beginning of October 2005 to the end of January 2008. That's roughly 2 years and 4 months. If you discount the specific release date, it's more along the lines of 2 years and 3 months due to development time not being intertwined with the release date (usually development is finished roughly a month prior to the date).
I think you missed the point.

Just gonna say this. I hate people trying to split up paragraphs. The ideas flow together. My point continues onto the next line.

I agree that the generally bigger and better development team will help speed things up, but at the same time whether it will be a dramatic difference remains to be seen. Remember that there is a lot of new content being added and that there are technically two games being developed at the same time.
Bigger team means game comes out faster. It's easier to build a house with 20 people verse 2. It's also easier to build them if you have come contractors. See what I'm getting at.

More content does mean it will take more time, but we have a more competent staff and it's likely larger and more organized than Brawl was. This is why I say that.[/quote]
 

Big-Cat

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My opinion is fact!

Nah, I was just giving my own two cents. I don't care what other people think or not. I personally feel that way about those games.

Also, it kinda sucks Sakurai said that there will never be another Smash as deep as Melee in that one interiew. Because "Melee was too hard." Hope he changed his mind?

That's the first time I came across that article btw...
The key thing he was addressing was the learning curve which is independent of the game's depth. Melee required strong manipulation of the game's physics at a higher level or simply required relatively precise timing with things like wavedashing and L-Canceling (never again). You can easily make the argument that the use of tilts and Smash attacks is not a beginner friendly design decision as well. To really do any cool looking stuff, you needed to know the game well. Compare this to Marvel vs. Capcom, any airdash fighter, and any 3D fighter except Virtua Fighter. Those games have relatively simplistic inputs at an individual level and learning a couple of basic combos like Marvel's LMHS > MMHS > OTG > Super are not only fairly rewarding, but they also look cool, encouraging players to try to pull it off. Melee, in comparison, is like trying to do Magneto loops early on in the learning process.

I'm exaggerating things a bit, but this is actually a good reason why we desperately need chains in Smash.
 

Swamp Sensei

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After all of the criticism that's been going on in this thread, I thought I might want to post this.

 

Moon Monkey

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Whay about Paper mario Wii? Is it as good as 64/GC?
Also that M&L Luigi Dream thing i doubt that will be better than Bowsers inside story nothing can touch Saga.

PS: the super mario's go in the order they were released.

64>Sunshine>Galaxy 1>Galaxy 2.
Paper Mario TYD > Paper Mario 64 > Super Paper Mario > Paper Mario SS

I really feel like they strayed away too far from a formula that worked just fine. Maybe if they tried to rework the battle system using stickes in replacement of badges maybe. But ,Sticker Star felt off to me. There was no experience which means battling enemies really had not gain if not to gain more money and stickers that already scattered abundantly around the area. I like the call back to Super Mario World with the selection of levels in the world map, but i find that it really breaks up the pacing of the game. There is a whole level where you are just riding a ski lift which felt like a filler level and pointless to me.

It's not a bad game it's just that all the mechanics didn't mesh well together like they should... kind of like Dillion's Western Rolling
 

PsychoIncarnate

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There isn't going to be anymore GOOD paper mario's. I am positive of that
 

PsychoIncarnate

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I hope not! I hope they stick to the GC and 64 installments.
Why do you say that?
Because of the last few Paper Mario's that have come out. One the wii and 3DS. They were mediocre at best
 

Moon Monkey

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Because of the last few Paper Mario's that have come out. One the wii and 3DS. They were mediocre at best
While I do agree, i just hope you are wrong and that Intelligent Systems can actually make a good Paper Mario game like the have done in the past.
 

Swamp Sensei

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SW-6476-1588-8392
So hyped! So hyped! So hyped!

Why didn't I find this trailer sooner?!?!

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They made Apollo look badass! Phoenix looks awesome! New girl seems cool! Still don't have Maya, Gumshoe, etc. but HYPE HYPE HYPE HYPE HYPE HYPE HYPE!!!!!!!!!!!111!11!!!!1

*faints*

In case you haven't noticed, I love Ace Attorney.
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
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PsychoIncarnate
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Ya know, I should like Carracosta more than Blastoise as he is closer to my favorite animal. But Blastoise came first. And he's got cannons on his back

 

Croph

Hold Baroque Inside
Joined
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IceCreamStar
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@Swampasaur: Jeez Swampa, control yourself. You don't see me fangirling over--

asdfghjkl, just look how badass Apollo and Phoenix are! Not to mention handsome! Game looks Amaaaazing! (*¬*)

Anyway...I'd really love an Ice Climber sequel or remake. It doesn't even have to be similar to the original (like Uprising), as long as there's main themes in it (yeah, I'm desperate for anything). Like perhaps some sort of 3D mountainous platforming game, relying heavily on teamwork for survival. Throw in a lot of ice, and cool weapons/powers to defend yourself from enemies...I'd buy a game like that. And damn, every time when I think of a modernized Ice Climber, I think of this scene from CoD MW2.

Oh, I'd also wouldn't mind Pokemon Colosseum 3 (or at least some sort of RPG that's not possible on a handheld system. Maybe having some MMO elements) and Pokemon Snap 2...or wait. Perhaps a MMO-like game with the camera thrown in, taking pictures as a side quest. Ah, this untapped potential...my pipe dreams...
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
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YOUR FAVORITE POKEMON'S SPRITE HAS A BIG UGLY HEAD!!!
 
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