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Super Smash Bros 4 (Wii U/3DS) Topic

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MexM

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Well, as far as I know the Mother series was all one big storyline.

They went a completely different direction for Mario, Pokemon, and Zelda. Mario has several different stories, never realy connected to one from another game, Zelda focuses on the history of a kingdom, and the story of one boy who always turns out to be the hero destined to save said kingdom. It has only focused on one of the heros for no more than 2 games, usually just 1.

They'll keep making Zelda and Metroid as long as they feel they can do more around for the entire story. Metroid was like Mother, as it's one big story told through several different games, but some of them are just better off ending after certain things happen.

They probably felt Mother was one that was better off ending in Mother 3.
Pokémon is a big storyline too.
 

Smooth Criminal

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You know, it's not like SMT is unknown to Nintendo.



One of SMT's biggest mascots, Jack Frost, popped up on a couple of VB games and (IIRC) a platformer elsewhere. He was the main character. Not to mention with the release of the newest SMT on the 3DS and whatnot, and the future collaboration with Fire Emblem, it's not impossible to get a nod here and there. Trophies, stickers, Assist Trophies...

I just don't see anyone from the franchise being a playable character.

Smooth Criminal
 

Johnknight1

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It might not even be a matter of the story itself. Maybe the creator of the game just doesn't feel there's anything more they can do with the Mother franchise.
The creator I think just doesn't want to make another game, and that is totally, absolutely, positively 100% fine by me. If not all of his passion is going to be in it, he might as well not make it, and enjoy life doing whatever else it is he does (he runs a super big and popular Japanese blog; good for him).
 

Johnknight1

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If and only if Nintendo decides to buy Atlus. It would only happen as DLC at this point due to how far in development it is.
Nah, that wouldn't happen unless Nintendo had a team put them in (as DLC obviously) without much input or involvement from Sakurai (so he could focus on his next game/project, work on some patches for Smash WiiU and 3DS, and/or get some vacation time) as promotional characters of sorts.

Kinda like the DLC version of Marth and Roy, only no clones. That would actually be pretty cool.

(honestly, all the cool potential characters makes me wish Smash games were like Street Fighter with the re-releases and new content/characters each release)

(don't tell anyone I said that last part, because it will be constructed in peoples' mind in a way that thinks I want DLC and stuff exactly like that)
 

Johnknight1

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^^^^ Krystal is:
-A terribly flawed and boring intelligent being.
-A character with a potentially great moveset.

It's like Krystal is Dr. Jeckll and Mr. Hyde.

That is why someone needs to make a new Star Fox that reinvents her... or just eliminates her with a superior character with the same magic/staff powers.
You mean Krystal's staff. Nobody cares about Krystal, don't be stupid.
No, Krystal's staff is the Final Smash for Marcus McCloud.
Meanwhile, Krystal is the Final Smash for the Landmaster.
It is currently unknown, however, what the Final Smash for Other Landmaster is.
 

Big-Cat

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The creator I think just doesn't want to make another game, and that is totally, absolutely, positively 100% fine by me. If not all of his passion is going to be in it, he might as well not make it, and enjoy life doing whatever else it is he does (he runs a super big and popular Japanese blog; good for him).
Besides, the MOTHER series was more of a side project in comparison to all his other work. I still say my favorite quote from him that I've heard, "Let's meet again in a dream."
 

Gargaglione

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Assault had some nice (although a bit... "too loose?") Arwing play, but the other vehicles were bad, and the on foot gameplay was an embarrassment (compared to games like Halo 2 coming out around then it is just bad). Plus the graphics looked outdated.
The graphics are actually one of the stronger points of Assault; it's a good looking game, especially for the Gamecube.
The on-foot gameplay (or any of the game for that matter) isn't trying to be like Halo. It tries to be a simple arcade shooter and does just that.

Also, what does "too loose" mean? The Arwing gameplay of Assault does everything right, it's very tight and responsive.
 

Johnknight1

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The graphics are actually one of the stronger points of Assault; it's a good looking game, especially for the Gamecube.
No it is not. Compare it to Resident Evil 4 on the GameCube (which came out about 2 months later) and it looks bad.
The on-foot gameplay (or any of the game for that matter) isn't trying to be like Halo. It tries to be a simple arcade shooter and does just that.
Well if by arcade shooter you mean games few people play anymore and that have bad controls, awful balance, and minimal purpose, then it sure nailed that point down. The worst part about it is that the on the foot game was outdated and rusty looking then, but now, it just looks and plays in such a laughably bad way.
Also, what does "too loose" mean? The Arwing gameplay of Assault does everything right, it's very tight and responsive.
It was responsive, but I felt the maneuvers took away a bit too much movement, and that you should be able to "bend" the movement more.
 

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Call me crazy, but as a little kid playing Assault I enjoyed the on-foot missions more than the Arwing sections.
 

Johnknight1

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Besides, the MOTHER series was more of a side project in comparison to all his other work.
Which is exactly why it isn't an expansive series. He made those games as a side job and a side hobby, not as a part of his career.
I still say my favorite quote from him that I've heard, "Let's meet again in a dream."
Photo Man: Say "Fuzzy Pickles!" :ness:

That is the best line ever. :ness:
 

Demna

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Also, Mario, Zelda, and Pokémon storylines end all the time; does that mean we should never get a sequel for those franchises=???
Honestly I don't consider any of those franchises to have one stable storyline only. They are built in many different storylines that are similar and/or are related to a character. I don't know anything about the MOTHER series, but if it did have one main storyline which have ended, then I guess it's over. However, if they could expand it and like they did in MOTHER 3 and introduce genuine aspects to the game or make a different story which is somewhat related to the previous MOTHER games, then I don't see why MOTHER 4 shouldn't be produced.
 

Gargaglione

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No it is not. Compare it to Resident Evil 4 on the GameCube (which came out about 2 months later) and it looks bad.

Well if by arcade shooter you mean games few people play anymore and that have bad controls, awful balance, and minimal purpose, then it sure nailed that point down. The worst part about it is that the on the foot game was outdated and rusty looking then, but now, it just looks and plays in such a laughably bad way.

It was responsive, but I felt the maneuvers took away a bit too much movement, and that you should be able to "bend" the movement more.
You don't understand, I JUST played Assault, yea, it's not as good looking as RE4, but then again, only like 2 other GC games are. Assault does look very good.

The controls aren't bad. Yes, the default controls are, but if you take your time to switch them to dual-stick and get used to it, then it's alright. It's definitely flawed, but it's still considerably fun and far from laughably bad.

Again, I don't think there's anything wrong with the Arwing gameplay

I feel that people are too harsh with Assault and never even touch on the flaws of Starfox and Starfox 64.
Starfox SNES runs on 10 frames per second and aged terribly.
Starfox 64's free-range missions are flat-out boring and the submarine level wasn't good.
 

Johnknight1

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You're comparing two games with vastly different art styles.
I'm comparing their graphics, and Resident Evil 4 is way more slick and fluid graphically than Star Fox Adventures.

The graphics "at a distance" are also vastly superior.

Honestly, I just think Namco was put in a bad situation with that franchise and was rushed into it by Nintendo., whereas Nintendo's deal with F-Zero and SEGA was literally the opposite. SEGA was given freedom and tons of time, and that game ending up being one of the most underrated titles of the entire 6th generation of gaming.
Call me crazy, but as a little kid playing Assault I enjoyed the on-foot missions more than the Arwing sections.
As a kid I thought Mega Man 5 was the best game ever! :laugh:
 

TheFirstPoppyBro

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Call me crazy, but as a little kid playing Assault I enjoyed the on-foot missions more than the Arwing sections.
I played when I went to a YMCA summer camp with other kids. We only played multi-player.

I constantly destroyed everyone there with Slippy, even though they kept telling me that Slippy sucked. :laugh:
 

IsmaR

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I like StarFox. I like Krystal, Assault, and Command. I supported her being added in pre-Brawl days, not as much now.
Still one of my most wanted characters. I should get an avi of her just to spite Smooth.

Also can't decide if I should go with Callie or Turmoil. I also don't know how much longer I can go without blinking.
 

Johnknight1

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I feel that people are too harsh with Assault and never even touch on the flaws of Starfox and Starfox 64.
Starfox SNES runs on 10 frames per second and aged terribly.
Starfox 64's free-range missions are flat-out boring and the submarine level wasn't good.
It is because those games were good for their age, changed the genre, and had a lot of "fun" over the top space western moments. Without key "moments" to be memorable or awesome levels, games aren't memorable. On top of that, those two games stick out, especially among the games of their era, and they had a better sense of... "fun" (?).

Assault really didn't. The Arwing gameplay was solid, sure, and the scope was bigger, but it didn't feel bigger, and the game itself was just a confused jumbled mess. It should have relied on the Arwing play (almost) exclusively, it should have had a bigger scope, and it should have either gone totally cheesy or totally ballsy real, but sadly, it took neither.

And yes, the on foot combat was awfully stale. To play Resident Evil 4, GTA: San Andreas, Splinter Cell: Pandora Tomorrow, or MGS3 and compare the combat and controls in those games to Assault's third person on foot combat. It is laughable to call it good compared to those games.

Basically, the game wasn't a unique snowflake. It was just another game released in 2004 and 2005 that failed to differentiate itself, which is why it has largely been swept under the rug, and why we probably won't get even a stage from it in Smash Brothers.
 

MexM

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I like StarFox. I like Krystal, Assault, and Command. I supported her being added in pre-Brawl days, not as much now.
Still one of my most wanted characters. I should get an avi of her just to spite Smooth.

Also can't decide if I should go with Callie or Turmoil. I also don't know how much longer I can go without blinking.
I shall challenge you.
 

Big-Cat

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I like StarFox. I like Krystal, Assault, and Command. I supported her being added in pre-Brawl days, not as much now.
Still one of my most wanted characters. I should get an avi of her just to spite Smooth.

Also can't decide if I should go with Callie or Turmoil. I also don't know how much longer I can go without blinking.
Turmoil. Someone needs to be Feral. I nominate Habanero.

I'm comparing their graphics, and Resident Evil 4 is way more slick and fluid graphically than Star Fox Adventures.

The graphics "at a distance" are also vastly superior.
Please explain.
 

Kamikazek

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No it is not. Compare it to Resident Evil 4 on the GameCube (which came out about 2 months later) and it looks bad.
That's kind of an unreasonable comparison. In addition to what Kuma said about different art styles, Resident Evil four is in my opinion the most graphically impressive Gamecube game by a VERY long shot. It doesn't even look like a Gamecube game. Everything on the Gamecube looks bad compared to it, doesn't mean assault doesn't look better than most Gamecube games.
 

Johnknight1

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Please explain.
Well the stuff that is faraway, whether 100 feet to 1,000 feet... just looks worse on Star Fox Assault than on Resident Evil 4, and it is very easy to say. In fact, it gets worse the farther it gets, and Assault often re-uses the same graphics. Star Fox takes place in space, so therefore, the bar is set higher.

Of course, that is not to say the graphics were bad; they weren't. They just weren't anything out of the ordinary, and neither was the art style.

And yes, I know I am comparing it to one of the best gorgeous looking games on the GameCube. Still, if I was being really judgmental of the game, I would have pulled out Metroid Prime 2: Echoes. :laugh: Now there is a game with some freaking mind-blowing graphics that look great even to this very day.

If Nintendo was wise, they'd make an HD remake of the Prime Trilogy in full 1080p. That would be a most beautiful sight to see, especially with each Prime games' incredible and just awe-inspiring art style. I think all things considered, Metroid Prime (the original's) graphics, art style, and just generally visual direction were the most influential graphics, art style, and general visual direction of this millennium in gaming (that says A LOT!).
 

Gargaglione

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It is because those games were good for their age, changed the genre, and had a lot of "fun" over the top space western moments. Without key "moments" to be memorable or awesome levels, games aren't memorable. On top of that, those two games stick out, especially among the games of their era, and they had a better sense of... "fun" (?).

Assault really didn't. The Arwing gameplay was solid, sure, and the scope was bigger, but it didn't feel bigger, and the game itself was just a confused jumbled mess. It should have relied on the Arwing play (almost) exclusively, it should have had a bigger scope, and it should have either gone totally cheesy or totally ballsy real, but sadly, it took neither.

And yes, the on foot combat was awfully stale. To play Resident Evil 4, GTA: San Andreas, Splinter Cell: Pandora Tomorrow, or MGS3 and compare the combat and controls in those games to Assault's third person on foot combat. It is laughable to call it good compared to those games.

Basically, the game wasn't a unique snowflake. It was just another game released in 2004 and 2005 that failed to differentiate itself, which is why it has largely been swept under the rug, and why we probably won't get even a stage from it in Smash Brothers.
Not saying it was unique or game-changing, I'm saying it's a fun game, and it's far from bad.
What it did right, it did right.
The Arwing gameplay was definitely more than "solid", the music is easily the best in the series, and the on-foot/tank gameplay is mediocre at worst.

Also, all those games are very different and don't even try to do the same thing, so even though they're undeniably much better games than Assault, it isn't very sensible to make those comparisons.

Also, I REALLY dislike the combat in RE4, but that's a whole 'nother story...
 

Verde Coeden Scalesworth

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Bleh, Krystal is really the only fourth possible StarFox character that I find appealing at all. None of the others bring anything interesting to the table. Slippy's more annoying(ugh, the voice), and Krystal is still the only one to have any real potential for a non-Fox-based moveset(for the B moves, to note). Wolf isn't really a clone, having one near identical move(Landmaster), and one that's fairly close(Reflector), with the rest of his B moves more than different enough. And all his A moves are pretty much different.(maybe Throws withstanding, been a while)

Falco, meanwhile... yeah, clone. I want someone as different as Wolf was, and only Krystal can apply. Best I could see Slippy doing is a different Final Smash, being perhaps the Blue Marine. That's kind of it.

But eh.

 

Johnknight1

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I like Mega Man 5. :p
I like all the original franchise, but man, hindsight, Mega Man 5 is probably the worst game of the 10 classic Mega Man games (as well as the worst of the entire general Mega Man classic franchise, including all the other games like MM & Bass, The Wily Wars, etc).
 

Gargaglione

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Falco, meanwhile... yeah, clone. I want someone as different as Wolf was, and only Krystal can apply. Best I could see Slippy doing is a different Final Smash, being perhaps the Blue Marine. That's kind of it.
Slippy's movement would probably be entirely different (seeing as he's a short, stubby frog), and so would all his attacks.
He could use his wrench for most of his melee attacks, a jet-pack from Assault for an up-special, and other random gadgets for his other special moves and smash attacks (grenades, sensor bombs, barrier shields, missile launchers, etc)

If anything, he'd play more like Snake than any of the Fox characters.
 

SoldierSunday

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I hope they give Falco a more unique moveset, like his blaster doing no damage but with less hitstun or something.
 

IsmaR

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Johnknight1

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I hope they give Falco a more unique moveset, like his blaster doing no damage but with less hitstun or something.
Falco did have a very unique moveset. The only moves left that he borrows from Fox are what=???

The down air (which lots of character use), some of the grab-related moves, the shine that functions completely differently, the side B, and the up B.

That's not that many borrowed moves.

Really, being picky about that is kind of silly, especially when Mario and Luigi have more moves in common.
 

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Th-that's not what I'm implying, b-b-baka!

And MLP versions don't surprise me in the slightest.
 

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I like all the original franchise, but man, hindsight, Mega Man 5 is probably the worst game of the 10 classic Mega Man games (as well as the worst of the entire general Mega Man classic franchise, including all the other games like MM & Bass, The Wily Wars, etc).
I humbly disagree. :p
 
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