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Super Smash Bros 4 (Wii U/3DS) Topic

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Conviction

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Posting on the 1000th page.

Anyway,

@Iblis

You said something about Mario's cape doing more in Brawl than in Melee, what more can it do in Brawl, I don't recall it getting new features, I mean it's already hands down his best move.

Anyway, I agree P:M Mario is the best Mario, as is the case for many characters actually, such as Zelda, Lucario, Lucas, Ness, Link, DK and a couple others. I wish Sakurai would take notes from that mod.
You asked?
There are more. These are old, just look stuff up.
 
D

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I'm technologically ******** so would you be able to explain what all this means?
Computers use two chips generally.

A CPU, which is the central chip attached to the motherboard. Essentually the core, the brain. It is what handles the processing in the computer.

And a GPU, which is essentially "the graphics card" these days, they are a dedicated chip much like the CPU, except for graphics. The number of cores in a CPU affects how many processes a computer can run at once. However, the number of cores does not necessarily determine to overall speed as there are many ways to bottleneck speed in comp.

RAM is for immediate access memory, and generally DOES have an inpact on speed, but once again, it's more about everything working together properly above just adding more numbers (which is a mistake that many people make).

The most accurate way to measure a computer's processing power is by looking at the Ghz and Clock Speed.

Anyway, since most consoles are dedicated computers, they tend to have their GPUs and CPUs in one chip, this is what they call an "integrated chip." Normally, this is good or gaming, but it does have its drawbacks if versatility is what you look for.

I think the biggest problem with the 3DS is the architecture in contrast to the GCN. The 3DS is about as powerful as it, however, it is built around graphics since its main draw is the 3D effect, which must take a lot of processing power from the GPU. Meaning, that to compesate in cost, Nintendo probably put in a less powerful CPU, or rather, made the CPU side of the integrated chip less powerful to consolidate.

In other words. The GCN, which was also a graphics focused computer, had a more powerful CPU and was better at running processes (read AI), than the 3DS which would be fair to say bests it overall graphical prowess.

The reason a lot of games look jaggy on the 3DS I'd say are more due to the screen itself, I dunno, I don't know THAT much about tech, if you wanna get into the specifics, I'd recommend someone more qualified than me. But that's just how I see things at least.

@Iblis, thanks man, I'll deeper into those later.
 

Yomi's Biggest Fan

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Johnknight1

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If people know the stage at the back of they're hand then they should have no problem avoiding stage hazards.
Eh, it depends the stage hazard. The random-ish stage hazards like PictoChat are stupid, and the foreseeable stage hazards like Port Town Aero Dive's cars, Spear Pillar's everything, Pokémon Stadium's flying and electric transformations, Norfair's lava everything everywhere, New Pork City's awful Ultimate Chimerea, etc. etc. etc.

Actually, most of the Brawl stage hazards I didn't like, even though Brawl had way more stages with good designs with Brawl (although 75M, Mario Bros., Mushroomy Kingdom, Flat Zone 2, and Green Hill Zone were IMO examples of terrible stage design). I just wish the stage hazards were more non-intrusive like they were on Smash 64 (generally).
 

KingofPhantoms

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Eh, it depends the stage hazard. The random-ish stage hazards like PictoChat are stupid, and the foreseeable stage hazards like Port Town Aero Dive's cars, Spear Pillar's everything, Pokémon Stadium's flying and electric transformations, Norfair's lava everything everywhere, New Pork City's awful Ultimate Chimerea, etc. etc. etc.

Actually, most of the Brawl stage hazards I didn't like, even though Brawl had way more stages with good designs with Brawl (although 75M, Mario Bros., Mushroomy Kingdom, Flat Zone 2, and Green Hill Zone were IMO examples of terrible stage design). I just wish the stage hazards were more non-intrusive like they were on Smash 64 (generally).

I'm guessing you don't like retro stages.

PictoChat is completely random. Agreed.

Spear Pillar has only a few hazards, per time it's played on. But the random Pokemon that appears when the stage is selected along with some of the hazards make it very deadly to me.

Norfair may not be perfectly predictable, but it does give you a good amount of time to react.

New Pork City is an odd case, the Chimera spawns at random, but doesn't spawn again for several minutes after that.

Port Town Aero Dive is VERY easy to predict though.
 

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Sorry to disrupt this topic, but the first English volume of World War Blue (aka Aoi Sekai no Chuushin De) is officially out. I remodeled this topic a bit to celebrate and posted a few links where anyone would be able to buy it.
Cool, means I won't have to use their main site anymore. Not sure if I'll actually purchase it though after what I've heard about the anime, will wait for a review/read some online scans first.
 

Yomi's Biggest Fan

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Cool, means I won't have to use their main site anymore. Not sure if I'll actually purchase it though after what I've heard about the anime, will wait for a review/read some online scans first.
The anime is practically an adaption of the first volume anyway. It might get better around 2 or 3 since you actually get to see more of the other nations and fights, which is why I'm planning on getting volume 2 instead. We'll probably get all 9 volumes by the end of next year knowing Seven Seas Entertainment and their slow schedule.
 

Yomi's Biggest Fan

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Last time I'll joke about World War Blue, but here me out. If this was the real Link and Kirby instead of these two, it would have been ..... much worse.
 

Johnknight1

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Played Megaman 1-6 as celebration for megaman being in smash bros wii u and 3ds and all I can say is that there is a huge variety of good music sakurai can choose from relating to the series.
I have so many Mega Man songs on Project M; like, at least 16. There's too many dang good Mega Man songs.

Still, you left out Mega Man 7. That game has IMO the best Mega Man song ever in the opening stage theme. It also has the epic Cloud Man stage theme. Oh, and on top of that, for good measures, it has Bass' theme, as well as other memorable songs.

There was some decent music in Mega Man 8, but IMO the show stealer was the English opening and opening theme (good God that is LEGENDARY!!!).

9 had a few decent tracks, but man, 10 might have had the best Mega Man music ever, sans like X-1, 2, and maybe 3. The soundtrack for Mega Man 10 is incredible.
 

Holder of the Heel

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Sorry to disrupt this topic, but the first English volume of World War Blue (aka Aoi Sekai no Chuushin De) is officially out. I remodeled this topic a bit to celebrate and posted a few links where anyone would be able to buy it.
Ah, thank you for informing me of this. I'll be adding this to my collection definitely. :love: The anime just wasn't satisfactory.
 

N3ON

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Your making a basis for an argument on an assumption
As is everyone claiming it's a Punch-Out stage, it's not an unreasonable assumption to make. I might be wrong, sure, it's not guaranteed to be a Punch-Out stage, but do you really mean to tell me that either you don't think Little Mac will be included this time around, or if he is he will get a stage different than this one? That would likely leave us with two boxing ring stages (Punch-Out has very little else to work with), which isn't too logical.

I assume Little Mac will be included, and I predict this is a Punch-Out stage. It might be presumptuous of me, but this...
That boxing ring is not punch out
is also pretty presumptuous. And it's also basing an argument on an assumption.
 

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Maybe Sakurai's having a problem with ice climbers on the 3ds because there's always so much crap going on in the background that it can't process that and them :laugh:
Stages and music take up more memory than characters in Smash last I checked.

However, characters obviously take up more development time.
 
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Last time I'll joke about World War Blue, but here me out. If this was the real Link and Kirby instead of these two, it would have been ..... much worse.

World War Blue(蒼い世界の中心で Aoi Sekai no Chūshin de?, lit. In the Center of the Blue World) is a Japanese fantasy manga series written by Anastasia Shestakova and illustrated by Crimson. The series is a re-imagining of the console wars featuring characters inspired by video games. Ananime adaptation by 5th Avenue began airing in Japan on October 20, 2012.
That sure sounds interesting. I'll look into it.

Written by a Westerner too, huh... Interesting.

Also,
>illustrated by Crimson

I thought that art style looked familiar.

EDIT:
Actually, would you consider Russia to be Eastern or Western?
 

Johnknight1

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I hope it's not actually Final Destination, fighting Master Hand wouldn't feel the same.
It's not Final Destination. That stage isn't being replaced by anything but a newer final destination.
Honestly, who gives a ****?

Some people think it's a Punch-Out stage, some people don't. There are worse things to disagree on.
Very few people disagree that it's a Punch-Out!! stage (the ropes and the crowd are a dead giveaway).

The reason people debate it or not is whether or not it effects Little Mac, which it definitely does, and it pretty much puts him in an Ike-like situation.
 

Yomi's Biggest Fan

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Speaking of unfortunate implications, Sega already invoked that with NiGHTS: Journey of Dreams and could be one of the main reasons why NiGHTS fans despise it. At 4:25 to 4:34 of this video is a good reason.

 

Yomi's Biggest Fan

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Speaking of unfortunate implications, Sega already invoked that with NiGHTS: Journey of Dreams and could be one of the main reasons why NiGHTS fans despise it. At 4:25 to 4:34 of this video is a good reason.


I'd say Russians are more Western than Eastern unlike Indians/Hindis.
 

Johnknight1

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The 3DS has an abnormally low CPU, even lower then the Gamecube.
To be fair though, the Wii is pretty much just a white iPod-shaped GameCube with motion controls and a hard drive from a 1980's computer.
You know what else was a reasonable assumption?
"Wii Fit Trainer won't make it in". :awesome:
Never discount any main character of any Nintendo-owned franchise.

Also, very few people discounted her chances because very few people even considered her. The same thing applies to Ness, Captain Falcon, The Ice Climbers, Mr. Game & Watch, Roy, and The Pokémon Trainer.
 

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I'm guessing you don't like retro stages.
No, I just hate random transformations that can severely impact a match at random.
PictoChat is completely random. Agreed.
That and the transformations mostly aren't that "fun." The spring one is fun; the ones that create multiple platforms that block movement, however, lead to camping (in an already campy game), and just make the game more boring.
Spear Pillar has only a few hazards, per time it's played on. But the random Pokemon that appears when the stage is selected along with some of the hazards make it very deadly to me.
The hazards are still annoying, as is the design (a stage under a stage? Really? In that campy of a game?)
Norfair may not be perfectly predictable, but it does give you a good amount of time to react.
Yeah, but it leads to camping, stalling, and easy kills because of it.
New Pork City is an odd case, the Chimera spawns at random, but doesn't spawn again for several minutes after that.
And that in my and most people's opinions that stage has just a terrible stage design.
Port Town Aero Dive is VERY easy to predict though.
Yeah, but if you get hit into that one wall or a vehicle, you are probably dead. That is pretty broken.
 

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I don't think 80's computers even had 512 MB hard drives.
 

Gargaglione

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My biggest gripe with the Wii's hardware is the memory. So many VC games to play, so little memory. At least you could use an SD card, but it's still annoying.
 

KingofPhantoms

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No, I just hate random transformations that can severely impact a match at random.

That and the transformations mostly aren't that "fun." The spring one is fun; the ones that create multiple platforms that block movement, however, lead to camping (in an already campy game), and just make the game more boring.

The hazards are still annoying, as is the design (a stage under a stage? Really? In that campy of a game?)

Yeah, but it leads to camping, stalling, and easy kills because of it.

And that in my and most people's opinions that stage has just a terrible stage design.

Yeah, but if you get hit into that one wall or a vehicle, you are probably dead. That is pretty broken.
Mushroomy Kingdom is never different unless items are turned on. (the inability to grab ledges is a problem though, along with a few characters being able to instantly K.O someone on the underground version) The others I understand hazard and transformation-wise though.

I wasn't trying to say Spear Pillar WASN'T annoying, it is. The lower section is campy, and that laser.... well it can teach campers a lesson sometimes, but other times it's just something meant to screw you up. Palkia hates recovering, Dialga likes to interrupt the fight, and Cresselia is just plain dangerous.

New Pork City is basically Hyrule Temple on crack.

And Port Town Aero Dive's predictable danger does not make up for how deadly it is.
 

LaniusShrike

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Oh hey, we passed 1000 pages. Proud of us.

The KI 3DS stage looks really awesome. I hope the 3DS stages get released as DLC or something for the Wii U version, I'd hate to miss out on all these slick creations.
 

KingofPhantoms

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Oh hey, we passed 1000 pages. Proud of us.

The KI 3DS stage looks really awesome. I hope the 3DS stages get released as DLC or something for the Wii U version, I'd hate to miss out on all these slick creations.
I think Sakurai said he didn't have plans for DLC, but I'm not sure.

I hope the stages in the Wii U at least are just as awesome.

Also, I'm starting to catch up to you on the post count. :chuckle:
 

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The pic was already posted overnight.

Have you played Kid Icarus Uprising? (I haven't, but this stage looks awesome so far)
I haven't played Kid Icarus Uprising yet. I hope this stage isn't exclusive on the 3DS cause I can't imagine how beautiful it will look on the Wii U version.
Oh hey, we passed 1000 pages. Proud of us.
Indeed. Congratulations Smash 4 topic thread ! :grin:
 
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