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If friendly fire is on, then yes.NEW DISCOVERY!
If you fludd someone when they are hit at a highspeed fludd will save them !
useful for teams?
Good question.Why would friendly fire be off?
Nice, you can also do this with Snake's mines.Dear Mario's:
Hello! I am a Pikachu main from the Pika section. My bro secondaries Mario quite well and in melee it was his main, and we found out neat team quirks that use the same tricks of FLUDD that i see here.
As for the video of lagging someone's move, I think the team AT of pikachu (Thunder matrix) would fit the description of using FLUDD to lag and/or to help team combo's. Thunder has invincibility during the hitbox portion, so most moves that hit pikachu's thunder lag thunder more than lagging normal attacks. My bro, friend, and I basically combined this property of thunder with mario's FLUDD and the result is.... BEAUTIFUL! It not only lags thunder, but also the blue hitbox of hurt lasts AS LONG as the pikachu is lagged.
I am still testing the pushing of a teamate off and having him/her using a n-air with the fludd momentum but also using fludd's later end of the water stream to lag the n-air long enough to hit any airdodging opponent. What do you think? I love my bro and all Mario players. PIka and Mario FTW! I hope you could use the lag video with the one with G&W since the lag looks longer and is applied in team combat.
Video: http://www.youtube.com/watch?v=v3xzQvawR7E
Matrix Thunder thread: http://www.smashboards.com/showthread.php?t=203797
Sincerely,
Legendary Pikachu (LDPK), a fledgeling smashboards'er
I don't think so.Does all of the FLUDD techniques apply to Squirtle's Water Gun as well.
I don't think his has as much pushback, but I'm not sure. His does damage though, that's so epic XDDoes all of the FLUDD techniques apply to Squirtle's Water Gun as well.
Yes, but it isn't as effective since Water Gun has less pushback, doesn't offer pushback immediately, and can't be aimed as easily.Does all of the FLUDD techniques apply to Squirtle's Water Gun as well.
Dear Mario's:
Hello! I am a Pikachu main from the Pika section. My bro secondaries Mario quite well and in melee it was his main, and we found out neat team quirks that use the same tricks of FLUDD that i see here.
As for the video of lagging someone's move, I think the team AT of pikachu (Thunder matrix) would fit the description of using FLUDD to lag and/or to help team combo's. Thunder has invincibility during the hitbox portion, so most moves that hit pikachu's thunder lag thunder more than lagging normal attacks. My bro, friend, and I basically combined this property of thunder with mario's FLUDD and the result is.... BEAUTIFUL! It not only lags thunder, but also the blue hitbox of hurt lasts AS LONG as the pikachu is lagged.
I am still testing the pushing of a teamate off and having him/her using a n-air with the fludd momentum but also using fludd's later end of the water stream to lag the n-air long enough to hit any airdodging opponent. What do you think? I love my bro and all Mario players. PIka and Mario FTW! I hope you could use the lag video with the one with G&W since the lag looks longer and is applied in team combat.
Video: http://www.youtube.com/watch?v=v3xzQvawR7E
Matrix Thunder thread: http://www.smashboards.com/showthread.php?t=203797
Sincerely,
Legendary Pikachu (LDPK), a fledgeling smashboards'er
I find it greater to successfully get a meteor smash with mario XDI bet its a great feeling to get a KO w/ it heh
Yah, but I need to confirm who it works on, plus on some characters you can still do Utilt to grab like with Sheik's tilt lock.I think most characters last about 3-4 hits before they can get released from the U-tilt lock
If Ness SDIs he can get out with his Nair after the second hit, but you can still follow-up with an Up B; with stale move negation, that's still like a free 25 dmg.Ok just fought a Ness player in a tourney and it's 4 hits for him.
Can't wait for Bowser though :D. He's gotta take so many U-tilts.
>_> That's not a good thing to say.And remember, FLUDD doesn’t suck, it blows, hard.
It's a parody off of the stereotypical noob who thinks FLUDD sucks. No one on the Mario boards honestly thinks FLUDD sucks; at worst, some people just don’t like using it.>_> That's not a good thing to say.
Don't take it literally and think about it for a moment.>_> That's not a good thing to say.
Bowsers head + marios cape = Metaknights DeathAbout the Cape momentum thing we were talking about a while back, look at this video lol. MK dies at 11% Possible to pull off in a team match? Maybe make Mario a top tier doubles character lol?
http://www.youtube.com/watch?v=mHoSiGiLIkg&feature=related
I could see that working in some cases since FLUDD would push their momemtum back and going over there to cape for gimping. However, that's not going to work for someone like Peach's recovery since FLUDDing Peach actually makes her higher. I'd also like to add that I never thought of doing something like that. I think I should be more of a risk-taker with Mario. He does like to live life on the edge.hmmmm what about actually using FLUDD/WG to block of the edge, for all those ppl who like to recover under the stage, by actually jumping and doing a turnaround B?
That's the main use of FLUDD.hmmmm what about actually using FLUDD/WG to block of the edge, for all those ppl who like to recover under the stage, by actually jumping and doing a turnaround B?