might make great final smash for any marioI would rather have Cappy possessing a T-Rex as an Assist Trophy.
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might make great final smash for any marioI would rather have Cappy possessing a T-Rex as an Assist Trophy.
Bender Voice: "Why not" indeed?Why not Star Fox Zero Fox? Tropical Freeze DK and Diddy? Samus Returns Samus? Planet Robobot Kirby?
I'm not sure. I guess it's because we don't know whether BotW Link replaces TP Link, like he did to OoT Link or if he's more like Zamus to Samus.Why is this thread still in the newcomers section? It needs to be moved to veterans.
You mean a Mario with eyes on his hat and a Mario with no eyes on his hat? I don't really see that working out.How about we have both Odyssey Mario and Classic Mario in the game? Let's have our cake and eat it too.
I like that dair.Well, now that this has been properly moved to Veterans, I can repost this:
So I've been thinking of several changes they could make to Mario to keep him the well-rounded character he is and make him more faithful to recent games:
To compensate for this, Dr. Mario can retain certain moves that Mario has altered.
- Change d-air into the Goomba Stomp. Gives him a mid-strength meteor as well as his most-used attack in the whole main Mario series.
- Change Side-B into spin. Essentially the same as cape (reflects projectiles, recovery help), but different animation.
- Change Down-B into Ground Pound. A move present in all 3D games and the NSMB series and predating even Smash 64; Mario should have this.
They could reserve it for his Final Smash. Because that NEEDS to go as well.I think Mario's old moves should stay...except for the bloody FLUDD move. Mario Sunshine is so old now and there have been so many other innovations in the Mario series they could give him. I would think maybe give him his cap boomerang as his side-B and swich the cape move to down-B. Then let Dr. Mario stay in the game with the older moves.
But possession doesn't seem like a reasonable addition to his abilities. Possessing other players would be a broken mechanic.
Can you name a Final Smash idea that isn't already covered by an item?They could reserve it for his Final Smash. Because that NEEDS to go as well.
Well thanks for making this thread your fist post.Changes to moveset:
Side B- Cap Toss (hold the button to keep it in place, and/or press button again to dive (if button is held, then dive to the cap and bounce on it), and even reflect oncoming projectiles)
Down B- Ground Pound (like Bowser and Yoshi, but Mario has the ability to jump straight up after hitting the ground, or a faster roll attack (his new down tilt), like in Odyssey)
Dash Attack- Dive (with ability to somersault back onto feet when button is pressed again)
Down Tilt- Roll (like Cloud/Mega Man's slide attack down tilts, slower than if done out of Down B)
Neutral Air- Mario Tornado or the Star Spin from Galaxy (which would be exactly the same as current neutral air, but different aesthetically)
Down Air- Goomba Stomp (like Ganondorf or Falcon's) or Cape Dive Bomb (from SMW, where Mario pulls out his cape and plunges downwards)
Final Smash- Mega Mushroom (Mario becomes super large and stomps on everyone, either knocking them back or leaving them stuck in the ground and then being knocked back), or Rainbow Mario (Mario gets a Starman, goes rainbow and becomes faster, knocking back anyone he runs into), or T-Rex (Mario captures a T-Rex and T-Rex goes berserk, knocking back everything it hits)
A Second (or if Doc's back, a third) Mario is basically what this thread started on waaaaaay back when Smash Switch was just an idea in the community. It just happened to get sorted into the veteran's board.I feel like this has probably been argued before, and I'm not sure if this is the place to do it or if there's another Mario thread but:
Mario has a specific purpose besides representing his own games. He's the Ryu of Smash. Every fighting game has their basic jack of all trades character and Mario is that for Smash, he's not super rushdown/combo oriented, not super footsie/neutral game oriented, and not super read/punish oriented, but he has the tools to do well in all 3. I see this brought up on Reddit a bunch but I don't see it as much here. It's an important part of fighting games to have a character who plays in the middle with a basic fighting style so newer players have an easier option to jump on to (without building bad habits, I'm looking at you Kirby Down B). For a Nintendo fighting game, it only makes sense for that character to be Mario, the Nintendo (nay, world wide gaming) icon.
For that reason you frequently hear people argue that you can't turn his D-Air into a 'divekick' with the ground pound, as it's not 'the basic fucntion' of most D-Airs and not exactly the friendliest thing for newbies. Same for involving a bunch of movement tech like Cappy. It would make some sense to replace FLUDD with the ground pound, maybe even ground pound in the air and roll on the ground like it would be in 3D Marios (and if it's not reaching too far, going groundpound into roll like is used in Odyssey). There are a lot of those kinds of specials in the game so it makes sense.
As far as Cappy goes though, I'd love to include him in the game, and I actually think that a second Mario to replace the likes of Doc would be fun (Hell, call him 'Costume Mario' and give him a bunch of the popular outfits from Odyssey including Doctor Mario). His Down B could still be that tornado spin with the animation slowed down slightly to represent the air spinning in game. I mean, if there's 1 character in the world that deserves multiple representations it's Mario (though Paper could be one of them).
It's true he is the tutorial character of Smash, the thing to remember though is the nature of mechanics changes from game to game, which allows some flexibility in this discussion.I feel like this has probably been argued before, and I'm not sure if this is the place to do it or if there's another Mario thread but:
Mario has a specific purpose besides representing his own games. He's the Ryu of Smash. Every fighting game has their basic jack of all trades character and Mario is that for Smash, he's not super rushdown/combo oriented, not super footsie/neutral game oriented, and not super read/punish oriented, but he has the tools to do well in all 3. I see this brought up on Reddit a bunch but I don't see it as much here. It's an important part of fighting games to have a character who plays in the middle with a basic fighting style so newer players have an easier option to jump on to (without building bad habits, I'm looking at you Kirby Down B). For a Nintendo fighting game, it only makes sense for that character to be Mario, the Nintendo (nay, world wide gaming) icon.
For that reason you frequently hear people argue that you can't turn his D-Air into a 'divekick' with the ground pound, as it's not 'the basic fucntion' of most D-Airs and not exactly the friendliest thing for newbies. Same for involving a bunch of movement tech like Cappy. It would make some sense to replace FLUDD with the ground pound, maybe even ground pound in the air and roll on the ground like it would be in 3D Marios (and if it's not reaching too far, going groundpound into roll like is used in Odyssey). There are a lot of those kinds of specials in the game so it makes sense.
As far as Cappy goes though, I'd love to include him in the game, and I actually think that a second Mario to replace the likes of Doc would be fun (Hell, call him 'Costume Mario' and give him a bunch of the popular outfits from Odyssey including Doctor Mario). His Down B could still be that tornado spin with the animation slowed down slightly to represent the air spinning in game. I mean, if there's 1 character in the world that deserves multiple representations it's Mario (though Paper could be one of them).
I don't know...that trailer suggests we aren't getting a sunshine-and-rainbows Mario.While we’re at it they should make him look a bit happier, he always seems so serious in smash games
I don't know...that trailer suggests we aren't getting a sunshine-and-rainbows Mario.
That’s true!
I’ll settle for an occasional smile
mastering flow of all of mario's jumping mechanics in odyssey= ground pound->jump->cap toss->dive->wall jump->cap toss->diveI think for Odyssey Mario to feel true to text, he has to be a separate moveset as the real hook of Odyssey's gameplay is mastering the flow of all of Mario's jumping mechanics. Which would be much more difficult in a fighting game context.
He'd also need a way to decide on whether cappy returns immediately or holds in place.