Mario & Sonic Guy
Old rivalries live on!
IQ Test Ghost House is a world 8 course in my course set, so it would be natural for it to have some tricky moments. The part where you have to use the winged Dry Bones' as stepping stones to get past the spiked traps is doable without taking any damage, but it does require you to move forward without hesitating; it's basically another IQ test, as the course's name would suggest. But if you do hesitate, at least one Dry Bones is giant-sized, so that way, you can wait for it to fly high enough for you to safely jump over the Boo Buddies, but you will have to build up some aerial momentum during the process if you want to safely land on the next Dry Bones.Absolutely brilliant level. I can not recommend it enough.
My only gripe with your levels is that I feel like you should shorten their lengths to accommodate for the lack of checkpoints. I thought a good end to this level would have been shortly after you get to the roof of the ghost house. The winged-Dry Bones jumps are also pretty difficult too. This was the death of me. I literally died by falling on the last spike before you get to that concrete platform again, which is the furthest I've gotten so far. I feel like there's no way to guarantee they'll spawn at the height you intended, leading to some pretty disastrous scenarios, where you're almost 100% guaranteed to take a hit. Like where the giant Dry Bones was, I thought you should've placed a safe platform there. Anyway, I was anticipating a Big Boo boss battle the whole time, so I'll have to see if you placed him in there. Very reminiscent of the Mario 64 ghost house level.
Anyway, why did Nintendo fail? GIVE US CHECKPOINTS ALREADY!
On a side note, there's no boss fight in that course. You see, all of the boss fights that I've made are at the airship and castle courses, since only Bowser and Bowser Jr. can be utilized as actual bosses.