look im not concerned with the difficulty factor nearly as much as just level design. The levels in mario 64 had so much depth and creativity built into them. The levels in galaxy are so plain and repetitive, and linear. Not to mention overall smaller spaces to go and explore. The worlds in mario 64 were all unique and the layouts were all so much different. Tiny- huge island, rainbow ride, tick tock clock,dire dire docks, tall tall mountain, whomps fortress, shifting sand land. Wow, what incredible level design. The levels seem so generic and thrown together for the sake of it in galaxy. I don't think that one level in the game is on par with mario 64.
As much as it breaks my heart to say this, I feel obligated to tell the truth being a longtime fanboy. Playing nintendo games since about the release of super mario brothers 3 to the present, the two best moments ever period were when A Link to The Past came out and when Mario 64 came out. Maybe its just nostalgia but man that was good times and great games. Gaming at its finest, if i hadnt experienced those two games upon release I wouldnt be as devoted to nintendo as i am now for sure. And of course a silly little game called Super Smash Bros. I hope that they can fix the quality of there games in the future. Otherwise I might have to join the darkside and subscribe to X-Box Live. Or be forced to spend out my days in liberty city stealing, killing, doing drugs, and engaging in sexual acts. Shigeru Miyamoto is god. People need to accept this. Except for his only mishap of super mario galaxy, HIS ONLY ONE!!!!!! He represents videogames in their prime, they will never be better in all of videogame history.