I am impressed with how far the Super Bomber Bros. campaign has gone in the pas two months. Ever since this campaign started, we have passed a total of over 250 followers among all social media. We have also succeeded at:
Getting Konamis' attention via a retweet
Getting
M_Patch
's Bomberman's picture to make headway on social media with thousands of fans pouring their support
Launching the Super Bomber Bros. website
Launching social media for several languages including Esperanto, Latin American Spanish, and Brazilian Portuguese
Getting endorsement for playable Bomberman from notable figures within the Smash character scene like
Kremling Kampaigner's leaders and
PushDustIn
Not many Smash campaigns can claim to have the huge amount of success that we have had so early in its formation, before even setting down all of the fundamentals. Even the Kremling Kampaigner had a slower start than us though to be fair, they pioneered the concept of character activism outside Internet forums. Now that we've laid down the ground works, it's time we discuss
this Kongversation from Hyle and Josh.
A few weeks back, BKupa666 and Eric, the leaders of the successful campaign to bring back King K. Rool from his hiatus, discussed the process of running their campaign and their reaction to finally seeing K. Rool as playable. Even if you are not a fan of K. Rool or DK, make sure to take two hours to listen to the whole thing and see what else should be taken from this. One thing that stood out to me was what made the campaign's success possible.
The biggest thing they mentioned was that King K. Rool, aside from having passionate fans, was a character from an active franchise. He might have been absent but the franchise still went on, albeit with poorly received villaisn. Characters from franchises without a future have limited growth on how many new fans they can obtain since these franchises don't get new games, at least not outside mobile games.
The truth is, most campaigns that form as a result of the Kremling Kampaigner's success will fail either due to the franchise's inactivity, organization issues, or both. It takes a lot to change whatever reservation Sakurai might have for a character and we are in the position to do that for Bomberman.
He is the main protagonist of the iconic long-running franchise that saw a successful revival over anything else Konami could have chosen for the Switch. To this day, it's still receiving updates and that means Bomberman is picking up new fans. Many of these fans in return will express interest in having Bomberman playable and it will even bring back older fans who were previously pessimistic about this ever happening.
We are in a sea of side characters that depends on an expanding roster to get their character in. Fortunately, our fan base will survive that of an inevitable reboot and that stability will make him one of the most wanted characters going into the next Smash.
Building our fanbase is a years-long process and any impact that we make on the roster likely won't be felt until the next system. However, that will us at least half a decade to campaign for him, most likely longer since Smash never releases at a console's launch. Five years is all it takes to make Bomberman the character to rally behind and we start by forming activism however we can. For starters, what are your ideas?
For me, I want Konami to re-release as much of their Bomberman catalog as possible. Konami is setting up Bomberman to be their next big franchise and with the success of Super Bomberman R, one way to do this is by giving gamers access to Bomberman's history. With a varied history as that of Bomberman, this is something that really needs to happen and not just maybe a few games re-released a generation.
Also watch to see if anyone makes the promotion to AT to playable. If that happens, we'll be able to strike and easily have the best arguments for why Bomberman too must make the transition. Even if it doesn't happen within the same game, the result of taking advantage of this potential opportunity might be one of the best ways to gain supporters for next time.
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In other news, Konami is releasing
retro merchandise on Bomberman featuring a necktie, tote bag, and pins. So if you want Bomberman merchandise, this is a good chance to speak with your wallet.
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The N64 and GCN Bomberman games were huge parts of my childhood, and I really wanted to do them justice. I'm glad you like the moveset I came up with!
Indeed. I look forward to when you get around to tweaking your move set. Speaking of which, if you choose to get around to it, I can always ask one of the artists I know if they'd be willing to draw or animate your move set. I'd love to see your work out there and boy do we need more fans putting them up for the world to see.