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We should remember that Nintendo did not say that Super Bomberman R sold 500K but that they shipped over 500K in less than a month. It does not reflect the actual amount of copies sold of the game. The closest thing we know for certainty is that Game Data Library, which tracks Famitsu's sales data, currently reports that Super Bomberman R has sold 83K copies (skip to week 19 to get results) in Japan.If they are going to add a guest character, Bomberman is by far the best choice. He hits a lot of the points that makes him a great character
My only criticism is that he's not a culturally prominent as other characters in Smash, but I think his longevity, Nintendo history and Switch exclusive make him a solid choice. I remember PushDustin thought he had a good shot. Didn't agree at the time, but I'd say he is a perfect choice now.
- Long history
- Started on Nintendo and has a long history with the company
- Just had a Switch exclusive that has done very well (500K, will likely break 1 million)
I think there's a good chance of that happening, at least if we see a strong emphasis on recency like last game.Don't want him in unless the alternates are the other Bomberman Bros from Super Bomberman R.
I do see Super Bomberman R selling more copies over time. I think it's getting better reception thanks to the patches fixing crucial issues, such as the laggy Wi-Fi and making the PvP AI boss fights easier.We should remember that Nintendo did not say that Super Bomberman R sold 500K but that they shipped over 500K in less than a month. It does not reflect the actual amount of copies sold of the game. The closest thing we know for certainty is that Game Data Library, which tracks Famitsu's sales data, currently reports that Super Bomberman R has sold 83K copies (skip to week 19 to get results) in Japan.
I don't think Super Bomberman R bombed and there is a good chance the game will ship out more copies (as I see this game selling more copies over the long-term rather than almost all of the sales front-loaded on launch), but it is important to remember the distinction between sold and shipped when discussing sales.
I think this will happen if Bomberman is in Smash. Recent game and all.Don't want him in unless the alternates are the other Bomberman Bros from Super Bomberman R.
Konami says Super Bomberman R reached a “wide range of customers”
Super Bomberman R seems to be the boost the franchise needed to reclaim some of its former glory. Last we heard from Nintendo, they confirmed that Konami's title shipped 500k. Now in Konami's fiscal report, the company chimed in to say the game has reached a wide range of customers. Let's hope there's both old and new Bomberman fans alike still having fun with the game, and eager to see where things go next.
Source: Link
I do not think we will see a new game next year, at least if we want a game that has better reception upon release. Obviously the Hudson Soft team that remains with Konami care about the game and probably had a limited time frame to make Super Bomberman R. If we see a new Bomberman game that is not rushed, it will come out in 2019, especially with an adventure mode.Now E3 is approaching very soon.
I doubt we will hear Smash news, but I like to entertain the fact that we could get more Bomberman news. I can see them announcing brand new content for Super Bomberman R, maybe bringing over Bombergirl, and perhaps a new game for the next year.
The word of mouth upon the improvements the games receives does help sales but the game still costs $49.99 and remember that the game was criticized for the high price. We're in a situation where many potential buyers are holding off until it reaches a cheaper price -- not the least of which are Nintendo's more well-known multi-player offers in Mario Kart 8 Deluxe and Splatoon 2) -- so improving the game can only do so much and Konami can only fix so much with this game. By then, there will be even more multi-player options available and shipping out more copies of Super Bomberman R may no longer be viable.I do see Super Bomberman R selling more copies over time. I think it's getting better reception thanks to the patches fixing crucial issues, such as the laggy Wi-Fi and making the PvP AI boss fights easier.
The game definitely didn't bomb (heh), and I honestly think it might be too early to think that, but I can see the game crack over 1 million copies sold.
It's not like Konami has much else to show on the gaming front aside from Yu-Gi-Oh! and we're not even talking about video games. But a mention is still a good thing as it shows Konami believes that Super Bomberman R reached a positive sales milestone.It seems that Super Bomberman R has already reached a wide audience, too - enough for Konami to make a note of it recently;
It's certainly nice to see that Konami felt this noteworthy enough to give it a specific mention in their financial results.
Wouldn't that be a bit out-of-character, considering that Konami didn't create Bomberman, and only acquired him through a buyout?Just a few of Bomberman's moves in Smash could be subtle "Mr. Konami & Watch" kinds of moves. Like how Pac-Man did for other Namco games.
They weren't. Konami only became Hudson's parent-company 32 years after Hudson was founded.Technically, Konami was always a parent company of Hudson.
Those only appear to have been done as a nod to the way that Hudson, when independent, used to feature guest-characters in some Bomberman titles in the mid-to-late 1990s, though.Doesn't help that Super Bomberman R is filled with more Konami references than you'd expect.
Don't worry - I have nothing that I need to deal with. I have no issue with that fact, and I haven't for the many years that it has been the case. I even knew that, one day, they'd bring him back.Well, Bomberman's under Konami now, so deal with it.
No, he doesn't. All of his moves are from his own games, and the one I think you're referencing here was from Sonic The Fighters, which was based on the engine for Fighting Vipers.Besides, doesn't Sonic have a few Virtua Fighter moves?
I can see dropping and throwing standard bombs as normals, myself (drop would be down, throw would be side)*, with smash attacks being used to create explosions that are a block or two longer, or to set the throw distance, depending on how long they're charged. I picture these as having explosions that only travel horizontally, since Smash doesn't share the same perspective as Bomberman, and it also frees up multi-directional explosions to be a trait for one or two of his specials.All I can see for his special moveset is throwing, kicking and dropping bombs. And Louie as his up special.
His Smash Attacks would be strong punches and kicks with explosions appearing where he lands them.
To play devil's advocate, Mega Man does do a Shoryuken which tmk he never does in his games.I don't think it would make sense for Bomberman to use moves or make references from other Konami and Hudson properties.
Bomberman is the former mascot for Hudson yes, but it doesn't match what is the core of his character: creating bombs. I mean it wouldn't make sense for Mega Man to use moves from other Capcom characters (such as Chun-Li's lightning kicks for example) because it doesn't match his character; using weapons from other robot masters makes more sense.
Pac-Man works because his design was to represent the old Namco arcade games and not just Pac-Man as a whole. This is why we see Pac-Man have taunts and specials from other Namco properties.
I believe that Sonic did take something from Virtua Fighter... I forgot which move, but Sakurai did say that in an interview if I recall correctly, but a lot of his other moves come from Sonic the Fighters.
All in all, I don't think that referencing other properties isn't necessarily a bad thing with a move or two (I mean, some newcomers in Smash 4 have moves that represent games outside their own, like Villager's Ballon Trip), but I don't think Bomberman should have a ton of moves like that akin to Mr. Game & Watch.
I mean, his name is Bomberman. I expect some to a lot of bomb usage in his moveset.
Magaman feels like a bad example when his entire schtick is beating people up and taking their moves.I mean it wouldn't make sense for Mega Man to use moves from other Capcom characters (such as Chun-Li's lightning kicks for example) because it doesn't match his character; using weapons from other robot masters makes more sense.
I suppose, but I can't see him reference other moves from other Capcom characters.Magaman feels like a bad example when his entire schtick is beating people up and taking their moves.
Actually, the Mega Upper was from Marvel vs. Capcom and it's the only original move from those games that Mega Man uses to my knowledge.To play devil's advocate, Mega Man does do a Shoryuken which tmk he never does in his games.
I agree with your point though
I hope for the same, but I think they would give him his Super Bomberman R voice (which I don't think is *too* bad).
I think the Bomber Maze is the best option and most recognizable option for him, but there could be an oddball choice for a stage... I mean Pac-Man's stage on the Wii U is from Pac-Land of all things.So how would a Bomberman stage work?
A "Bomber Maze"? It would probably have to be repurposed into a Smash stage like Pac-Maze. But what could its "gimmick" be?
The power-up system can be used here? Players can use bombs that appear on the stage and throw them as they make cross-shaped explosions? (Some stages have their own items) And use things like fire-up and speed-up?
As long as it's not as plain as the iteration of it that appeared in DreamMix TV World Fighters, I think we'll be ok.I think the Bomber Maze is the best option and most recognizable option for him, but there could be an oddball choice for a stage...
I'm still surprised that they didn't include the iconic maze in both versions of the game...I mean Pac-Man's stage on the Wii U is from Pac-Land of all things.
I like all of this, and I can easily picture playing on such a stage.As for how it would work, I would incorporate power-ups and have them provide temporary buffs to the players. For example, grabbing a speed up item would make your character move faster, more bombs would make attacks faster, and fire power-ups would make your character deal more damage and knockback for example. Bombs would be incorporated into the map in some way, possibly as a stage hazard.
Well, they used it in Smash Flash 2 (although it is called Bomb Factory). This video shows how it works in that game:So how would a Bomberman stage work?
A "Bomber Maze"? It would probably have to be repurposed into a Smash stage like Pac-Maze. But what could its "gimmick" be?
I wish they had, I don't like Pac-Land at all.I'm still surprised that they didn't include the iconic maze in both versions of the game...
I can see the real version being like this or something that's feasible instead of fighting in one part of the maze.Well, they used it in Smash Flash 2 (although it is called Bomb Factory). This video shows how it works in that game:
But that has an end, and it's really short.Perhaps the Bomberman 64 Opening theme instead?
There have been odder songs that we've heard in Smash games, the ones that come to mind are the vocal Pikmin tracks in Brawl and Midna's Lament in both Brawl and 4.I'd feel a little weird fighting to Green Garden. It's just so peaceful. Perhaps the Bomberman 64 Opening theme instead?
Also, given how much of the same classic Bomberman piece is in those first three, perhaps we could see theme (and some of the stuff from Hero) in one long mix?
If Pac-Maze could work, a Bomberman stage could work.I support bomberman! We need to have all the mans in this game now. lol. A Bomberman stage boggles me though.
I doubted that there would be another third party character after Sonic, but I held onto my hopes that Bomberman was going to somehow make it in.I remember back in the days of the Brawl Hype, Bomberman support was nearly as high as Mega Man support. Of course, both series were still going strong back then. Still, nice to see Bomberman making a comeback in some measure, even if half of it is an echei arcade game.
Strange to think he's a Konami character now... Nintendo dropped the ball on that, they should have bought Hudson. Maybe if they hadn't let that pass we'd have had Bomberman wiiU and Mario Party without CAAAAAAAARRRRRRRRSSSSSS!!!
Maybe they lost all the people who thought it was a bad idea. Like how George Lucas lost all the people willing to tell him to cut the politics out.I doubted that there would be another third party character after Sonic, but I held onto my hopes that Bomberman was going to somehow make it in.
I wish Nintendo bought Hudson too, or at least bought some of their IPs before they went bankrupt. However, I think Konami had some stake in the company, so I think they were going to own their IPs when they went bankrupt.
Though, speaking of Mario Party 9 and 10, ND Cube (the developer of those games) has some former Hudson employees. I dunno whose idea it was to replace the classic MP gameplay for cars, but yeah...
Don't forget the bathtime theme from Nintendogs, which has a made-for-Smash vocal version.There have been odder songs that we've heard in Smash games, the ones that come to mind are the vocal Pikmin tracks in Brawl and Midna's Lament in both Brawl and 4.
Strange to think he's a Konami character now... Nintendo dropped the ball on that, they should have bought Hudson. Maybe if they hadn't let that pass we'd have had Bomberman wiiU and Mario Party without CAAAAAAAARRRRRRRRSSSSSS!!!
Nintendo never would've had any chance to buy Hudson, and Hudson never went bankrupt, though.I wish Nintendo bought Hudson too, or at least bought some of their IPs before they went bankrupt. However, I think Konami had some stake in the company, so I think they were going to own their IPs when they went bankrupt.