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Sunrise, Sunset - Isaac for Smash Ultimate #GoldenSunday

Lonodel

Smash Journeyman
Joined
May 28, 2014
Messages
246
The two bosses that really gave me trouble my first time playing Golden Sun were Kraken and the last phase of the last boss. Had to retry those ones alot (didn't help that you so much dialogue and regular battles to go through for Kraken as well). I don't recall any other bosses screwing me up too badly (it's been so damn long since my first playthrough of GS though...)
I remember kracken being one of the worst bosses as well which is kinda weird because like right after kracken is my favorite part of the game
 

Silo777

Smash Journeyman
Joined
Aug 10, 2018
Messages
256
I literally just wiped out against the Kraken like 10 minutes ago, haha. Quartz screwed me over by not reviving Garet and it all went downhill.
 

Metocles

Smash Journeyman
Joined
Apr 1, 2018
Messages
275
Location
Pennsylvania
What do you think influenced Nintendo to revive Metroid? I personally don't think smash had too much to do with it.
Metroid is a Nintendo legacy product that is wildly popular and has had a release on every major console Nintendo released up to my knowledge spanning back from the NES to now (okay, not the Switch yet). When the series has a good project lead that has a good vision for the game, they end up selling a lot and being hits every single time. It's a cash cow that doesn't make sense to leave alone. You just need someone who knows how to make it Metroid-ey enough for people to enjoy. You really don't need a Smash game to get that point across.
Is there a point where Golden Sun gets a lot harder? I’m only at Imil but it’s a bit easy so far, no deaths yet
The challenging areas in Golden Sun 1 come a bit later on when you reach Crossbone Isle and Suhalla Desert, but Djinni can trivialize a lot of the first game honestly. They give you hard stat boosts if you collect as many as you can as you progress and have unique effects that can troll any hard enemies you encounter. There are a few bosses that can K.O. you in the first game, but if you overlevel and djinni/summon everything, it's easy street.

GS2: TLA is a step up in difficulty though since there's 5x more dungeons than the first game and 5x more bosses. There's 4 secret super bosses and tons of regular story bosses that give players a very difficult time on casual and re-runs through the game. I won't spoil them for you though. You could use the same strategy with using djinni/summon rushing, but it's not always viable and could end up getting you killed. Actually, when you get to the second game, it sort of breaks away from its label as being easy. So much so, that I think getting this label is kind of unfair; it's not easier than a lot of other RPGs in the genre like Suikoden III & V, Dragon Quest VIII and Breath of Fire II. I am actually doing a re-run through both games now and got stuck on a boss in the second one because it kept killing me, and this is me going into the battle fully knowing everything about it.
 

iam8bit

Smash Ace
Joined
Oct 22, 2013
Messages
853
So... has the leak been convincingly proven false yet? :awesome:

So far the best debunk I've seen is those tweets that talk about the "Agnes" render being messed up. But I liked Papa Geno's video where he mentions how Shadow and Ken kinda match the style of the "Everyone is here" picture, which is a little different and could explain why some characters look "painted".

Anywho, I don't have that big of an issue with Isaac's render. I honestly wouldn't care if that was the final product, as long as he's in. Embarrass
 

Lonodel

Smash Journeyman
Joined
May 28, 2014
Messages
246
Metroid is a Nintendo legacy product that is wildly popular and has had a release on every major console Nintendo released up to my knowledge spanning back from the NES to now (okay, not the Switch yet). When the series has a good project lead that has a good vision for the game, they end up selling a lot and being hits every single time. It's a cash cow that doesn't make sense to leave alone. You just need someone who knows how to make it Metroid-ey enough for people to enjoy. You really don't need a Smash game to get that point across.

The challenging areas in Golden Sun 1 come a bit later on when you reach Crossbone Isle and Suhalla Desert, but Djinni can trivialize a lot of the first game honestly. They give you hard stat boosts if you collect as many as you can as you progress and have unique effects that can troll any hard enemies you encounter. There are a few bosses that can K.O. you in the first game, but if you overlevel and djinni/summon everything, it's easy street.

GS2: TLA is a step up in difficulty though since there's 5x more dungeons than the first game and 5x more bosses. There's 4 secret super bosses and tons of regular story bosses that give players a very difficult time on casual and re-runs through the game. I won't spoil them for you though. You could use the same strategy with using djinni/summon rushing, but it's not always viable and could end up getting you killed. Actually, when you get to the second game, it sort of breaks away from its label as being easy. So much so, that I think getting this label is kind of unfair; it's not easier than a lot of other RPGs in the genre like Suikoden III & V, Dragon Quest VIII and Breath of Fire II. I am actually doing a re-run through both games now and got stuck on a boss in the second one because it kept killing me, and this is me going into the battle fully knowing everything about it.
I'm pretty sure flash is the most OP Djinni
 

JaidynReiman

Smash Hero
Joined
May 31, 2014
Messages
8,840
NNID
JaidynReiman
GS would be Nintendo's own Octopath, which is a good thing. People are craving a new JRPG. If Golden Sun is remade and uses online link it would be a killer.
I still hold this truth to be self-evident:

Golden Sun is far closer to Lufia 2 than any other JRPG I've played. Though there's some other games that focus a lot on puzzle solving.


People keep comparing GS to Octopath, but Octopath is a pretty unique take on classic JRPG's in both battles and how Path Actions work (Path Actions are vaguely similar to Ivan's Mind Read at best, but with far more depth to them and no utility outside of interacting with NPC's).


Octopath doesn't really have much magic, does it?
Magic is an integral part of the gameplay actually. As part of its battle system, Octopath has you breaking the weaknesses of foes. There's 12 types of weaknesses--6 physical (Swords, Polearms, Daggers, Axes, Bows, Staffs) and 6 magical/elemental (Fire, Lightning, Ice, Wind, Light, Dark).

That said, magic is barely brought up story-wise. The main magic users you have, Cyrus and Ophilia, really don't talk about it all that much. Cyrus is a Scholar, for example, and though he's clearly your traditional black mage gameplay-wise, he's all about research story-wise. Every other character (except Olberic) has at least one elemental attack, even though it doesn't really make sense as to why they have it other than to fill out the lineup.

Regardless, magic is DEFINITELY part of the game and world, even if its not a core part of the story. The problem with the GS comparisons to Octopath is that GS focuses heavily on puzzles in dungeons, whereas Octopath doesn't do that at all.


Now, Octopath DOES have puzzles, in a sense, but these are exclusively in how to deal with a specific quest. You have four types of abilities in the form of "noble" and "rogue" actions (8 characters, 4 types of abilities) that can be used on nearly any NPC (noble actions are limited by level, or in the case of Tressa, you have to buy items instead of having a chance to steal them). Rogue actions are all chance-based (except H'aanit) where you do not have to have a set level, but instead have a chance at failing. Fail enough times (in H'aanit's case, fail to win the battle) and you're locked out of using any actions in that specific town's region until you pay the local tavern to regain your actions.


In a sense, Path Actions are arguably similar to Ivan's Mind Read, especially Scrutinize and Inquire (these are essentially the same thing as Scrutinize/Inquire). But GS has a bunch of other field actions used for solving puzzles in dungeons... which, again, dungeons in Octopath do not have. Dungeons are merely short endeavors with random encounters and chests to find, but no puzzles to solve to get through them. Path Actions in Octopath are exclusively used for NPC's only, when most GS field abilities are NOT used on NPC's (the only one being Mind Read as I recall).

Oh, and as far as I'm aware, Mind Read barely ever gives you anything for it other than information on each NPC. Scrutinize/Inquire both give information on each NPC, but also additional things as well. Either it gives you the location of a hidden item in town, or information on how to deal with a quest.
 

RandomAce

Smash Champion
Joined
Oct 29, 2017
Messages
2,986
Stoic does it again! This time it's a 4 panel comic of Waluigi introducing Isaac to the new assist trophies.

https://mobile.twitter.com/Stoic_Miiverse/status/1035393546268934144

Isaac thinking Shovel Knight is a mini Judgement is absolutely adorable!
I love how Isaac is forced to hang out with Waluigi since their both from Camelot and Waluigi doesn’t want Isaac to get in Smash.

Not for long though, Isaac will soon have to fend for himself... as a playable fighter of course!
——————————————————
Though, what are your guys’ ideas for an Isaac reveal trailer?
 

KMDP

Smash Legend
Joined
Jun 18, 2018
Messages
12,199
That’s pretty pathetic ngl. idk why anyone would get so mad about a video game character. Stuff like that is just a blatant waste of time imo. They could try to make something good happen instead, but nope, just gotta put people down instead.
"We're doing this because we hate the games."
I'd bet dollars to donuts none of them have actually played the Golden Sun games.
 

Metocles

Smash Journeyman
Joined
Apr 1, 2018
Messages
275
Location
Pennsylvania
I'm pretty sure flash is the most OP Djinni
Flash + Granite/Ground strategy completely walls everything in the first game. Including Deadbeard, Saturos/Menardi, Fusion Dragon. I'm pretty sure that's why they had to go back and give a bunch of bosses 3 turns instead of 2 in TLA along with djinni shenanigans on a few like Valukar, Dullahan and Karst.

Kite is pretty good too.
 

Skyblade12

Banned via Warnings
Joined
Jul 17, 2014
Messages
3,871
3DS FC
1547-6378-0895
This guy sounds like a cartoon villain

"I have secretly planned the other people to turn against the allies, soon Isaac will be no more and i will reign victorious! MUAHAAHHAHAHAHAAAA!!"
And, just like a cartoon villain, he would have gotten away with it were it not for those meddling fans. ;)
 

Tetiro

Smash Ace
Joined
Aug 5, 2011
Messages
877
Location
United Kingdom
You know guys, if Isaac gets added we are going to have to show our appreciation to Nintendo and Sakurai for this as let's be honest Golden Sun isn't looking so hip these days.
 

Kisae

Smash Apprentice
Joined
Sep 14, 2014
Messages
199
NNID
Darkkisae
You know guys, if Isaac gets added we are going to have to show our appreciation to Nintendo and Sakurai for this as let's be honest Golden Sun isn't looking so hip these days.
Definitely ! If Isaac is added we shall send letters,messages of appreciation to Sakurai and Nintendo for bringing back our Golden Boy. We can also ask them to make a remake of GS1 ans 2 too :p
 

Tetiro

Smash Ace
Joined
Aug 5, 2011
Messages
877
Location
United Kingdom
Definitely ! If Isaac is added we shall send letters,messages of appreciation to Sakurai and Nintendo for bringing back our Golden Boy. We can also ask them to make a remake of GS1 ans 2 too :p
We could do what the King K Rool lot did with fanart? I think showing Sakurai that fan-requests are always what we want and it might encourage him to go further with it
 

N1N

Smash Cadet
Joined
Aug 21, 2015
Messages
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"Isaac poisoned our water supply, burned our crops, and delivered a plague unto our houses!"
LOL

Anyway, if a Golden Sun 4 were to be released, would you guys want it to continue from where Dark Dawn left off, or for it to start over from the end of TLA, effectively retconning Dark Dawn? I'd personally like them to start over and try again, but it'd be cool to see them try and reverse the damage and make something great from a disaster.
 
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jweb23

Smash Journeyman
Joined
Jul 4, 2015
Messages
416
LOL

Anyway, if a Golden Sun 4 were to be released, would you guys want it to continue from where Dark Dawn left off, or for it to start over from the end of TLA, effectively retconning Dark Dawn? I'd personally like them to start over and try again, but it'd be cool to see them try and reverse the damage and make something great from a disaster.
If Golden Sun does get revived, it would be best to start with a HD remake of the original two games as one game. If the sells are good for that then make a follow up game that continues Isaac and company’s story.

Just have Dark Dawn as an else world tale. Before you ask, no I don’t hate Dark Dawn but that story pales in comparison to the originals and even leaves out what happened to some fan favorites. If I remember correctly, we never got to see Mia which really upset me.

Edit: I don’t even remember seeing Jenna and that’s Matthew’s Mom! Smh
 
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_Sheik

Smash Lord
Joined
Mar 31, 2014
Messages
1,034
Location
France
That "leaked" render grew on me immensely. The only minor gripe I have is the hair's color, but it's no big deal. I sooo want that render and that outfit to be real.
 

ThoughtfulWanderer

Smash Lord
Joined
Jun 5, 2018
Messages
1,054
You know guys, if Isaac gets added we are going to have to show our appreciation to Nintendo and Sakurai for this as let's be honest Golden Sun isn't looking so hip these days.
I know K. Rool fans made a letter. It'd be cool if somebody made a short animation with something like a smiling Isaac holding onto his Smash invitation. As he departs to go and compete with Nintendo's greatest, the sun behind him starts to rise and forms the shape of the Golden Sun logo. Once Isaac walks off-screen, Japanese text appears and reads, "Thank you Sakurai-san, for all your hard work and making our dreams come true."

It's a little bit of effort, but I think Sakurai deserves the love and care for what he's managed to do.

That "leaked" render grew on me immensely. The only minor gripe I have is the hair's color, but it's no big deal. I sooo want that render and that outfit to be real.
It's totally a Sakurai approach too. He did the same sort of reimagining and combining designs to create something new with Roy. If the hair color was a little bit lighter and the hair itself was spikier, it would be a perfect design.
 

KMDP

Smash Legend
Joined
Jun 18, 2018
Messages
12,199
It's a little bit of effort, but I think Sakurai deserves the love and care for what he's managed to do.
Definitely.
It's totally a Sakurai approach too. He did the same sort of reimagining and combining designs to create something new with Roy. If the hair color was a little bit lighter and the hair itself was spikier, it would be a perfect design.
The face of Isaac in that "leak" looks really off to me.

I can't see it as a perfect design for him, by any metric.
 

SebasSancy

Smash Journeyman
Joined
Aug 18, 2018
Messages
435
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Chile
Switch FC
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You know guys, if Isaac gets added we are going to have to show our appreciation to Nintendo and Sakurai for this as let's be honest Golden Sun isn't looking so hip these days.
The King K Roll fans send Sakurai a thankyou letter. If Isaac gets in, we should paid his and his wife vacation
 

Seleir

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Oct 9, 2014
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229
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Yoshigold
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Guys, besides of the most popular character, I wish if one day (not happening) Sakurai will add this character



Someone knows Neku?

EDIT: Someone can tell me how you did some artwork or cool signs? I even don't have one but I wish to have it. I am so noob sorry
 
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N1N

Smash Cadet
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If Golden Sun does get revived, it would be best to start with a HD remake of the original two games as one game. If the sells are good for that then make a follow up game that continues Isaac and company’s story.

Just have Dark Dawn as an else world tale. Before you ask, no I don’t hate Dark Dawn but that story pales in comparison to the originals and even leaves out what happened to some fan favorites. If I remember correctly, we never got to see Mia which really upset me.

Edit: I don’t even remember seeing Jenna and that’s Matthew’s Mom! Smh
That'd be cool, but I want to hear people's thoughts on it. Rather than derailing back to "Golden Sun 1 & 2 HD remake", because we've already talked about that. And yeah, DD didn't bring any possibilities that the end of TLA offered to life.
 

Flynn.Scifo

Smash Ace
Joined
Jul 22, 2014
Messages
687
Location
Paris . France
That "leaked" render grew on me immensely. The only minor gripe I have is the hair's color, but it's no big deal. I sooo want that render and that outfit to be real.
A little refined and with a little bit more "anime" hairstyle with the right color and he might be just like what we'll actually get.

Also despite the flaws in the execution I really like the style of Agnès render.
 

ThoughtfulWanderer

Smash Lord
Joined
Jun 5, 2018
Messages
1,054
Definitely.

The face of Isaac in that "leak" looks really off to me.

I can't see it as a perfect design for him, by any metric.
Again, if there were one thing I'd touch up, it's the head in general. Everything I mentioned about the hair and maybe shrink his eyes some to better reflect the GS artwork and his Brawl appearance. Then the design in conception would be perfect because I really like the clothes.

Besides, If that design was carried over to the game, it might look better by default since the original was just a 2D drawing passed off as a render.
 

XenoWarriorX

Smash Champion
Joined
Aug 11, 2018
Messages
2,278
I still hold this truth to be self-evident:

Golden Sun is far closer to Lufia 2 than any other JRPG I've played. Though there's some other games that focus a lot on puzzle solving.


People keep comparing GS to Octopath, but Octopath is a pretty unique take on classic JRPG's in both battles and how Path Actions work (Path Actions are vaguely similar to Ivan's Mind Read at best, but with far more depth to them and no utility outside of interacting with NPC's).



Magic is an integral part of the gameplay actually. As part of its battle system, Octopath has you breaking the weaknesses of foes. There's 12 types of weaknesses--6 physical (Swords, Polearms, Daggers, Axes, Bows, Staffs) and 6 magical/elemental (Fire, Lightning, Ice, Wind, Light, Dark).

That said, magic is barely brought up story-wise. The main magic users you have, Cyrus and Ophilia, really don't talk about it all that much. Cyrus is a Scholar, for example, and though he's clearly your traditional black mage gameplay-wise, he's all about research story-wise. Every other character (except Olberic) has at least one elemental attack, even though it doesn't really make sense as to why they have it other than to fill out the lineup.

Regardless, magic is DEFINITELY part of the game and world, even if its not a core part of the story. The problem with the GS comparisons to Octopath is that GS focuses heavily on puzzles in dungeons, whereas Octopath doesn't do that at all.


Now, Octopath DOES have puzzles, in a sense, but these are exclusively in how to deal with a specific quest. You have four types of abilities in the form of "noble" and "rogue" actions (8 characters, 4 types of abilities) that can be used on nearly any NPC (noble actions are limited by level, or in the case of Tressa, you have to buy items instead of having a chance to steal them). Rogue actions are all chance-based (except H'aanit) where you do not have to have a set level, but instead have a chance at failing. Fail enough times (in H'aanit's case, fail to win the battle) and you're locked out of using any actions in that specific town's region until you pay the local tavern to regain your actions.


In a sense, Path Actions are arguably similar to Ivan's Mind Read, especially Scrutinize and Inquire (these are essentially the same thing as Scrutinize/Inquire). But GS has a bunch of other field actions used for solving puzzles in dungeons... which, again, dungeons in Octopath do not have. Dungeons are merely short endeavors with random encounters and chests to find, but no puzzles to solve to get through them. Path Actions in Octopath are exclusively used for NPC's only, when most GS field abilities are NOT used on NPC's (the only one being Mind Read as I recall).

Oh, and as far as I'm aware, Mind Read barely ever gives you anything for it other than information on each NPC. Scrutinize/Inquire both give information on each NPC, but also additional things as well. Either it gives you the location of a hidden item in town, or information on how to deal with a quest.
So yeah, my Dragon Quest comparison is actually fitting before. The Takahashi brothers have stated before that Dragon Quest was a big inspiration when making their Shining force games, so I see no surprise with that.
 

Jupiter Ivan

Smash Ace
Joined
Aug 11, 2018
Messages
527
If Golden Sun does get revived, it would be best to start with a HD remake of the original two games as one game. If the sells are good for that then make a follow up game that continues Isaac and company’s story.

Just have Dark Dawn as an else world tale. Before you ask, no I don’t hate Dark Dawn but that story pales in comparison to the originals and even leaves out what happened to some fan favorites. If I remember correctly, we never got to see Mia which really upset me.

Edit: I don’t even remember seeing Jenna and that’s Matthew’s Mom! Smh
The only returning characters of note were: Isaac, Garet, Alex, Kraden, Tret, Laurel, Briggs, Obaba, Susa and Kushinada. If there are any other than they’re largely irrelevant. Unless I missed a big one.

We see more side characters from previous games than the actual parents of half our team. We’re given explanations for some of them. Jenna and Ivan are in Kalay, Mia is in Imil, Piers is doing what he does best, sailing the seas. However there’s two that we don’t know about and apparently no one in the game even knows about. Sheba and Felix seem to just drop off the face of Weyard. They haven’t been seen since the Golden Sun event.
 

Sabrewulf238

Smash Hero
Joined
Oct 17, 2007
Messages
5,164
Location
Ireland
I heard they've data mined a Switch update that just came out that has content relating to the online service. I guess this was to be expected but it seems like that means the big update to prepare for the online service could be on it's way.

A part of me thinks we could get a direct next week. Personally I'd be surprised if we didn't get one in the next two weeks.

I've been thinking about it a few times, but the next time that smash bros intro slash appears it's going to be super interesting and intense.
 
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