So I’m typing this as a way to get one of these theories that has been brewing in my chest for awhile off my chest. I feel like I am on to something when it comes to the newcomers chosen for ultimate, and I have some evidence as of right now. Granted, this information may become outdated if new info in the near future contradicts this theory. But I’m only gathering the info that is available to us right now. Disclaimer,
this is just my theory. So don’t take this as 100% proof of the choices that sakurai will do in the near future. You are given the opportunity to critique this.
So right now, I might’ve theorized a way we can determine which character truly has a chance.
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The Ballot
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Amount of material to work with.
I’ll be using this Data as reference to the fighters below.
https://docs.google.com/spreadsheet...pw5m-b4JHJ0_cGRKU15KYlTe1E/edit#gid=729442469
This might prove inaccurate in the future, but so far, based on what we have so far, I think this is on the road to being accurate to the real ballot.
The fighters that we’ve seen so far might not appear to not give us much on what fighters could also be viable for smash, but I’d also like to use Assist trophies as a reference. And I’ll use the second rule to prove why these fighters could only be adapted to assist trophies.
Shovel Knight – While the support and the character was popular, I do think the moveset and material sakurai had to work with was quite limited. The other DLC characters had a lot more to work with.
Krystal – Only playable at the beginning. Yikes. (besides, the moves that fox uses in adventures is still limited to only cover a few bases, as
KMDP
has commented in messages. "The thing about Krystal is that all her aerials, tilts, non-forward smashes and throws would have to be unique.")
Waluigi – Only playable in spin-off games, and even then, there isn’t much to work with.
Bomberman – Despite having the “potential” for a moveset, I do think with how the way they were meant to be played, Sakurai didn’t have a lot to work with. He could’ve pulled from the 3D games, but even I think the moveset potential is still pretty limited.
Ashley – Despite being a popular character….she has nothing to work with in terms of moveset.
Midna – Kinda needs Wolf Link….so yeah.
Sukapon – Look up his games. While being obscure, they don’t offer a whole lot.
The only exceptions being Knuckles and Zero, I feel like the reason was that they didn’t exceed the amount of votes to be a playable character. My guess is that the cutoff is near Simon Belmont on the data. While veteran characters are an exception, they also had a base established in the other games in the franchise. So it’s different from creating a new character all together.
Now let’s establish which characters
don't have enough material as a character.
Magolor – Check out his final boss. He’s not really offering much except being a boss.
Wonder Red – Despite being the second popular rep of a new franchise, he doesn’t really offer much. His game has him colaberating with 100 other people. Now I could see him use Viewtful Joe’s moveset, but at that point…He would be a clone of VJ. Lol. Idk if kamiya or capcom would like that.
Jibyanyan – Works better as a boss. Despite the Turn Based mechanics of YW being to his benefits, it’s hard to imagine a spirit shaped like him being a character. My guess is boss or assist trophy.
(I'll mention Skull Kid real quick. Even though he's a popular choice right now, as a fighter...i'm stumped on what they can do to make him a fighter. There isn't much material in Majora's Mask.)
So here is the remaining characters. (Not including ones below Simon for now and echo fighters.)
Isaac
Banjo
Bandanna Dee
Paper Mario
Shantae
Geno
Rayman
Sora ( Disney makes him less likely mostly because he would VERY expensive to represent.)
Custom Robo
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Since I can’t determine a cutoff point, I’m not sure which echos are likely.
(What do you all think?)