Hey everybody! So since I’m off work today I randomly decided to try to make a moveset for fun. Just to give as all something new to discuss as we wait for the hopeful announcement of him being playable. Also, I do not envy Sakurai! Making movesets is quite tedious. Anyways, I hope you all like it and I would love to see everyone else’s ideas for a moveset.
Allow me to explain my thought process in this moveset. I tried my best to translate his various abilities to fit in Smash but I did take a few liberties so some attacks act a bit differently from in the games, hope that doesn’t upset anyone. Also, you’ll notice that none of his attacks are rapid or can be spammed in rapid succession. I did this because Golden Sun is a turn-based game so it makes sense to me for Isaac to be left vulnerable to attack if the player chooses the wrong move in a certain situation. This makes Isaac a powerful/technical character that can perform combos when the proper moves are used together in succession.
I also tried to limit sword attacks as much as possible. However, since the moveset focuses on Venus Psynergy Isaac’s power is limited in the air so his aerials are not reliable kill moves except his down air!
Isaac Moveset
Intro Animation– A plethora of colorful orbs appear and gather together revealing Isaac. (Retreat’s ending animation)
Idle Animation– Flint appears on Isaac’s shoulder surprising him for a moment, Isaac smiles as Flint glows yellow and reenters Isaac’s body.
Special Mechanic– Similar to Little Mac’s KO meter or Cloud’s limit break, Isaac will have 4 Venus Djinn icons next to his damage percentage. While his Djinn are in Standby mode they offer various effects to Isaac’s moves:
4Djinn – Damage is increased to 1.5 times normal, Knockback is also 1.5 times normal
3Djinn – Damage is increased to 1.3 times normal, Knockback is also 1.3 times normal
2Djinn – Damage is increased to 1.2 times normal, Knockback is also 1.2 times normal
1Djinn – Damage is increased to 1.1 times normal, Knockback is also 1.1 times normal
Also, certain moves can be powered up or have an added effect by simply holding the A or B button longer which will use up the power of ONE Djinn!
NOTE: when using a Djinn to power up a move, the damage and knockback multiplier for Djinn on Standby is not added to the power of the augmented move. Those augmented moves would be set to a specific power for balancing purposes.
It takes roughly15 secondsfor one Djinn to recharge and enter Standby mode to be ready for use again.
Dodges– Isaac’s Spot dodge, Air dodge and Roll dodges are all the Psynergy Sand, so his body would be quickly dispersing into sand and reforming. It would be very quick so it would seem as if he was teleporting.
Attacks:
Jab 1: Isaac (holding his sword in his right hand) swings across his body to his left. (decent damage)
Jab 2: Isaac swings his sword back to his right. (decent damage)
Jab 3: Isaac activates Grindwith his left hand as it glows with psynergy creating an energy effect around the opponent that makes a grinding sound and launches them away. (kills at high percents)
Dash Attack: Isaac’s standard attack from Golden Sun, leaping forward slash with his sword.
Dash Attack Djinn Boost: Same animation but a yellow silhouette of Flint pulses around Isaac’s sword increasing damage by 1.5 times and doubling hitstun.
Side Tilt: Thorn- thorny plants stick out of the ground in front of Isaac. Opponent cannot run through it as the sides have a hit box and the top has a tipper that kills at high percent. (good for spacing and anti-air.)
Up Tilt: Spire- a spiked rock juts up from the ground in front of Isaac popping the opponent up into the air. (quick move, not rapid)
Down Tilt: Tremor– the ground underneath Isaac’s feet glow yellow and shacks. An opponent in front of Isaac and within range will trip. (quick move, if not timed right the opponent will not be affected and it will leave Isaac wide open)
Neutral Air: Isaac’s four Djinn shoot out of his body on different sides protecting him and hitting opponents away. (stops weaker projectiles)
Forward Air: Isaac swings his sword in front of him in a crescent motion from the top of his head to about his knee.
Back Air: Isaac looks behind him and Flint shoots out from his back hitting the opponent and stopping weak projectiles. Flint then glows yellow and reenters Isaac’s body.
Up Air: Isaac thrusts his sword up (similar to Link’s Uair)
Down Air: Crush– Isaac clenches his fist as a Psynergy hand appears in front of him and slams down below him. This move spikes and creates a strong windbox on the sides making it safe for Isaac to land. (slow start up)
Forward Smash: Rockfall– Isaac’s hand glows with Psynergy as he winds it rocks begin to form above the ground behind him and get larger the longer it’s charged. Isaac swings his arm across his body and the rocks shoot in front of him hitting the opponent. (very good range, like Megaman’s forward smash, slow start up)
Up Smash: Gaia– Isaac grabs his sword with both hands as the ground under his feet start to crack. He thrusts his sword up over his head as a powerful eruption of energy shoots up around him (very good range like Palutena’s up smash, slow start up)
Down Smash: Growth– Isaac’s fist glows as he punches the ground causing vines to shoot out the ground on both sides hitting opponents away horizontally. (quick start up)
NOTE – Isaac’s up and forward smash are his two strongest none Djinn augmented moves which are why the start up is slow.
Edge Attack: A rock spire juts out of the edge at a 45-degree angle as Isaac get up on the stage.
Grab: Grip– Isaac thrusts his left hand forward sending out a large Psynergy hand that grabs and covers the opponent’s entire body. Acts as a tether grab and can grab someone who is not near them. It can also pull Isaac to the ledge if off stage.
Grab Pummel: The Psynergy hand rapidly squeezes the opponent.
Forward Throw: The Psynergy hand winds back and forcefully throws the captured opponent, kill throw at high percent.
Up Throw: The Psynergy hand winds back and throws the opponent straight up above Isaac. (his worst throw)
Back Throw: The Psynergy hand nonchalantly tosses the opponent behind Issac allowing for an easy combo. The knockback is very weak on this throw.
Down Throw: Pound – the Psynergy hand slams the opponent down to the ground causing them to be buried for a few moments.
Special: Critical Strike – Isaac’s sword lets out a howl as it shines with Psynergy. This attack is an over the head swing of his sword, not much knockback but good damage.
1 Djinn Boosted: Ragnorak– Holding the B button slightly longer than usual will unleash the power of ONE Djinn (if you have one ready) changing Isaac’s normal special into Ragnorak! This gives his neutral special range as a light projectile shaped like a sword appears above Isaac’s head and quickly strikes down to the ground after Isaac swings his sword causing an explosion of Psynergy. If the opponent is too close they will be hit by Isaac’s sword swing (same knockback as normal) and will be automatically hit into the Ragnorak projectile. Good knockback and damage.
2 Djinn Boosted: Odyssey– Holding the B button longer than usual will unleash the power of TWO Djinn (if you have two ready) changing Isaac’s normal special into Odyssey! Isaac quickly swings his sword, overhead, unleashing a quick sword shaped light projectile. If that projectile hits an opponent, it will stun them and activate the final part of Odyssey where Isaac will quickly rush the stunned target hitting them with a powerful blow that flashes a big light sword before a large Psynergy explosion. If the opponent is too close to Isaac, they will be hit by his quick sword swing, stunning projectile and Odyssey which will do major damage. Good damage, major knockback.
Side Special: Move– Similar to his AT from Brawl, Isaac creates a large Psynergy hand in front of him that slowly moves forward for 3 seconds and has a sort of bumper effect to anyone who comes into contact with it, opponents only receive 1% damage per hit since Move is not a normal attack in Golden Sun. The hand of course doesn’t affect Isaac. (Slow start up, leaves him open for a moment.)
Djinn Boosted: Force– Holding the B button longer during the activation of this move will unleash the power of ONE Djinn making Isaac wind his arm back and trust it forward creating a large Psynergy hand in the shape of a fist that quickly launches forward causing decent damage but good knockback.
Down Special: Quake– Isaac’s hand glows with Psynergy as he holds his arm down towards the ground causing a shockwave that covers a small area around him. Opponents hit by the shockwave will be buried for a moment allowing Isaac to hit them with another move.
Djinn Boosted: Quake Sphere– Holding the B button longer during the activation of this move will unleash the power of ONE Djinn making the shockwave much larger. If an opponent is already buried and this move is used, they will be badly damaged and be launched upward. Kills at high percent.
Up Special: Retreat– Very simple recovery move. Similar to Palutena and Mewtwo’s teleporting special.
Final Smash: Judgement– Isaac’s body shines yellow as a shockwave similar to his Quake special activates and buries anyone close to him activating a cut scene. The view changes to the Golden Sun battle view as we see those caught in Isaac’s quake in the enemy position. Isaac’s four Venus Djinn turn into yellow orbs of light and fly into the clouds as they open up revealing Judgement. Judgement floats down and begins charging his blast and fires which shows the spreading of his blast until it hits the enemies. The cut scene ends and shows the enemies launched off the stage towards the left blastzone.
Victory Pose 1: Flint is too close to the screen as you can only see his face, you hear Isaac say “hey” as Flint flies back into Isaac’s sholder as he gives a thumbs up creating a Psynergy hand behind him that also thumbs up.
Victory Pose 2: The camera pans in but no one is there. We suddenly see Flint appear and knock the Cloak Ball out of Isaac’s hand making him visible. Isaac smiles to the camera while rubbing the back of his head since he got caught.
Victory Pose 3: The scene opens with a shot of a Venus, Mars, Mercury and Jupiter Djinn. They quickly fly off revealing Isaac sitting on a rock with Mia, Ivan and Garet behind him. Isaac looks exhausted as Mia appears to be activating Ply, Ivan is patting Isaac on the back as Garet is pumping his arm in the air to congratulate Isaac.