adumbrodeus
Smash Legend
Ok, so we know you guys are all out there in the backroom with your tea and crumpets, and discussing how amazing playing "gay" is, but how about an interesting little project?
Teams play, unfortunately too often ignored, is a very interesting part of the smash metagame. While there is advice, on it, there's pretty never been any SBR official word on it.
Unfortunately, a tier-list is semi-useless because teams is dependent on character synergy, so two top tier characters could pair relatively poorly, but two low tier characters could pair amazingly well, no matter how you define the rational for a tierlist.
So what I suggest is something that could tell players HOW to construct viable teams.
My initial thoughts on the topic were that such a guide should start by defining the primary roles that characters can have in teams (ex. Stock tank (I think this needs two types, one for those that survive forever on their own, and another for those that are like melee Ganondorf, can survive forever, but you'll be knocked right back without assistance), Wall, Bum-rusher, punisher, etc).
Next should be a ranking of all the characters in how well they fullfill the role in a team.
From there, it needs a primer on pairing characters together, in other words, the basic archtypes which are powerful (keeping in mind that you'll probably be basing these on a combination of emphasizing many roles because most characters have more then one distinct roll in a team that they're good at).
On the archtypes themselves, they should have something explaining what stages they're good at, and what stages they're bad at. Also their favored stage position.
Why do I bring this to you guys' attention? Personally, I really want the information available to the community, but I don't feel at all qualified to develop this guide since I just recently became serious about doubles, and I'm pretty sure that the SBR has sufficient people who are qualified to do this.
Interested?
Yes, that was a joke, and it wasn't intended to come off as backhanded.
Teams play, unfortunately too often ignored, is a very interesting part of the smash metagame. While there is advice, on it, there's pretty never been any SBR official word on it.
Unfortunately, a tier-list is semi-useless because teams is dependent on character synergy, so two top tier characters could pair relatively poorly, but two low tier characters could pair amazingly well, no matter how you define the rational for a tierlist.
So what I suggest is something that could tell players HOW to construct viable teams.
My initial thoughts on the topic were that such a guide should start by defining the primary roles that characters can have in teams (ex. Stock tank (I think this needs two types, one for those that survive forever on their own, and another for those that are like melee Ganondorf, can survive forever, but you'll be knocked right back without assistance), Wall, Bum-rusher, punisher, etc).
Next should be a ranking of all the characters in how well they fullfill the role in a team.
From there, it needs a primer on pairing characters together, in other words, the basic archtypes which are powerful (keeping in mind that you'll probably be basing these on a combination of emphasizing many roles because most characters have more then one distinct roll in a team that they're good at).
On the archtypes themselves, they should have something explaining what stages they're good at, and what stages they're bad at. Also their favored stage position.
Why do I bring this to you guys' attention? Personally, I really want the information available to the community, but I don't feel at all qualified to develop this guide since I just recently became serious about doubles, and I'm pretty sure that the SBR has sufficient people who are qualified to do this.
Interested?