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i luh u 2 espyGood god, Espy. Love you man, but you're contributing next to nothing to this conversation asides "Nope. Won't work. Nope. Not better."
I'm gonna be using 1111 myself too, but even I would appreciate seeing more indepth looks into the other moves.
For example? Double spring despite the nerf in knockback and obvious other drawbacks, the idea that I could nerf a Villager with double springs when popping both balloons is so hard as is sounds awesome. Never would have thought of that if it wasn't brought up.
You're not going to be gimping a good Villager no matter how many springs you get. Better to just keep hitting him til he dies.
I honestly am trying to at least think of possible usages. I was almost into the idea Burning Spin Dash until all the reasons we brought up earlier that I won't reiterate.If the first Spring didn't disappear as soon as you used the second one, THEN I'd consider using it to gimp Villager.
But since that's not the case, good luck trying to use it to gimp him AND surviving.
oh :'(Oh, trust me, I really, really, really wanted that Double Spring gimp to be true but after failing numerous attempts at gimping a Lv1 Villager in training mode, I've just given up hope.
good thing both versions have the same gameplay and mechanics am i right or what peopleOn a side note, the damage for Springing Headbutt has been increased in the Wii U version (dunno about the 3DS - probably not, otherwise it'd be noted in the patch thread). Still doesn't make up for the loss of height and longer cooldown (when compared to the Spring), IMO.
What does auto do again other than coddle you so you don't have to mash a button?As for SC customs.. Auto SC is stupid when used in conjunction with HSD due to the Spinshot nerf but is okay if used by itself (not doing a SCJ by accident is good enough)
Gravitational is another one I haven't looked enough into. I just don't know a lot of things I could do by pulling my opponent towards me when I already have tools to close the gap to begin with.Gravitational Charge is.. meh. Maybe we can use it to screw with some characters' recoveries, like Ness's or Fox's (and Falco's), but even then it's seems to be really wobbly and unreliable.
I think that's all it does, lolWhat does auto do again other than coddle you so you don't have to mash a button?
That'd be GODLIKE. They should totally give us this and scrap all other customs.Gravitational is another one I haven't looked enough into. I just don't know a lot of things I could do by pulling my opponent towards me when I already have tools to close the gap to begin with.
I'd prefer if it pushed people away... Imagine someone about to hit you and you just start charging. Moves them so they can't hit you, and then you release the spin to punish. That'd be ****ing hilarious.
2 upvotesToo few 3s, I think. All of his 3 moves have a lot of use - N3 is quick and better if your opponent is nearby, S3 is powerful, U3 still has a large vertical gain with an added attack, and D3 can be useful if you know how to use it (probably...). I would use 3331 or 3332, myself. I would definitely advise some N3s and U3s.
You can say what you want about the individual responses, but I see value in all opinions, and while some of these may be wacky, I think even reddit is worth getting something out of.r/smashbros is honestly only good for entertainment/quick tips and not in-depth discussion. (like all of reddit)
All 3s but surprise are garbage. "s3 is powerful" but garbage, inconsistent and extremely 1-dimensional. It has a niche in the ness/robin matchup maybe. It ruins your jump and makes it extremely unsafe on shield, and you can't punish multi-jumpers in the air or aerial mix-ups.
U3 covers amazingly few options that surprise and default + upair/nair don't, and the hitbox is so small and weak, puts you back into neutral most of the time, it's just awful. And gravitational has no real use that can be realized more often the pros of the default.
Well I'll admit I exaggerated a bit but r/smashbros has definitely produced more "...wut?" moments reading responses on there than here.You can say what you want about the individual responses, but I see value in all opinions, and while some of these may be wacky, I think even reddit is worth getting something out of.
Since Nebulous is allowing customs again, I'm looking into some of other Sonic's customs that I didn't experiment much with yet. I'm messing with Gravitational Charge and Double Spring currently.i luh u 2 espy
but let's let the people have their bad customs if they want them
I honestly am trying to at least think of possible usages. I was almost into the idea Burning Spin Dash until all the reasons we brought up earlier that I won't reiterate.
Hammer Spin Dash is the only one I kind of defend because of it's vertical combo potential and other weird utilities. BT was doing a good job exploring it and he's the only reason I still somewhat defend it (but he also validated why I hate Burning Spin Dash).
So far it seems no one is even mentioning the Down-B customs, so there's that, and really Double Spring is the only custom I find remotely interesting outside of HSD. Homing Attack is actually pretty good now and the custom versions just feel really limiting and too straightforward.
The double spring gimp is just an idea that Trent and I joke about all the time but constantly forget to test. Maybe someday.
I honestly forgot that the first one disappears after starting the second one. Definitely would make it harder, but stiiiiiiilll I wanna see it lol
So yeah, my vote is for any combination that includes HSD or Double Spring. That's all I got.
I should really get around to unlocking more.
Do you know how often they're going to be running custom tournaments? I know the most reason one allowed it.Since Nebulous is allowing customs again, I'm looking into some of other Sonic's customs that I didn't experiment much with yet. I'm messing with Gravitational Charge and Double Spring currently.
Another one of my casual reminders that the springs in double spring have awful knockbock.Double spring gimps are real against some characters (Luigi's or Villager for example)
BT tried doing some janky set-ups and edgeguards with it since it can bring people in but... idk seems like it could be situational or just gimmicky.I have no input on the competitive viability of his down B customs. The only major difference I notice with gravitational spin is the jumping height is much lower.
^^Burning spin dash is absurdly slow and laggy on shields. I don't know why Id choose this special, other than for extra style points. I don't understand its competitive viability.
There it is.Actually it turns out I'm wrong about double spring vs villager. The springs don't have the damage threshold to pop balloons.
I'm sorry, but you guys keep saying stuff like this and I just don't think I believe people are going to be put into jablocks from it as often as you guys like to make it sound, and even if it does, how great is it to even pull off if you do? What else is being sacrificed?Well off burning spin dash jump we can do stomp for a jab reset and the move scale pretty well with rage it also provides us with a safer albeit somewhat weaker spike vs character like marth, little mac, or any other characters who require precise recoveries.