I didn't think I really camped so much as played awkwardly slow, but I guess I could always suck at analyzing myself.
@Aldwyn: I tend to play the ditto more aggressively than my other matchups, but I'm not really sure if that's saying a lot.
What I'm trying to say is I just try to be smart but I end up making bad decisions a lot lol so I don't really know what to call that.
I think your aggression in the ditto speaks to how comfortable you are with your character. You know Falco's limitations and potential, and have the ability to quickly discern the outcome of a situation and whether risk is necessary. When I watch your matches, it seems that you usually take the safe road, move back into good standing and maintain reliable pressure. Its part of the reason you don't get hit as much as the other Falcos. You usually have long fruitful stocks and have many opportunities to condition, adapt to, and simply hit your opponent.
Oh, and when you're on point you're hellaaa smooth bro.
And it's interesting because I feel like the one matchup that I don't really play aggressive is the ditto, not really sure why that is.
Maybe because if you approach the match-up wrong (and by match-up I mean shield), you get shined and die. Its hard to be the aggressor in Falco dittos nowadays; its so common to get shined oos and lose your stock. I think you're good at picking your battles when it comes to the ditto, like you said earlier to PP.
After thinking about this for awhile I believe what it comes down to is your technical execution. Falco is a technical character, no one has every played a match perfectly with him, there has to be some error. What we do is we minimize trying to do the things that we know we are more likely to err on.
This is probably what accounts for the difference between players styles. People who pull "forwards" or "zhuicides" are inclined to do the simple motions to punish. Players who have the tech skill to "axe someone in half" or "shiz on their chest" are able to take technical risks because they have a lower probability of making a mistake.
As of now my opinion on tech skill is that it has its limits. It can speed you up but there is a limit to that speed. There was a time when I tried to play as fast as possible, but what would happen is I end up losing to a "slower" Falco (RobFalco, Caveman, Dope) causing me to reevaluate the merits of being fast and technical.
Anyways, this thread has given me some interesting on ideas on the relations between technical skill and predictions/punishment.
Its quite entertaining to read your posts as you sift through thoughts in your head. Gives some insight into how you look at the game, and some of the issues you grapple with. I agree, tech skill has its limits. Not many people seem to realize that though. Its just go, go, go in 2010.