I will even vouch that SC3 is broken and glitched up beyond recognition(PS2 version I am speaking of). It still amazes me how in SC2 they had camera glitches...yet even in SC3, these camera glitches are STILL present. That never ceases to amaze me, and quite honestly, turtling with Sophitia and Cassandra while being able to deal out 70%+ damage is just ludicrious to me and it benefited easy turtling too much to a high degree. Now, I can say that Tekken 5 5.0 was a pretty uber broken game of Steve Fox with his 1,2,1~Alb, or whatever but when I compare Steve to Sophitia and Cassandra, it at least took some deal of skill to do his juggles, although he was still newbie friendly.
I would also like to add that the top tiers for 5.0 was Steve/Nina/Bryan, Bryan overall was not as good as Nina in 5.0, Nina was almost as good as Steve, the reason Steve outshined her was because he was slightly more safe and that he dealed far more damage than Nina, if Nina had dealt more damage, she could've easily been just as good as Steve in 5.0. Imo, I believe that if 5.0 would've been the only Tekken 5 game and through more years of playing it, Bryan would've probably dropped down to Upper Tier imo, because other characters like Devil Jin and Heihachi where better overall, DJ had huge damage potential, wavedash setups, b+1 on hit is guaranteed wgf, EWGF, excellent wall game and carry potential, while Heihachi had the best 10 frame punisher of 2,2,1~2 dealing out 40% damage no matter what, that was just downright crazy with his already great potential. The only problem is, Mishima's are tough to learn and utilize.
Also, Tekken5 : DR is actually not broken at all, infact it's quite possibly the most balanced Tekken game when it comes to character specific's, the gap between the top tier Mishima's is not as huge when pit up against the lowest tier like Kuma, unlike in 5.0 where the comparison of even a middle tier character like Jin to Steve was just staggering. To note, the PSP is pratically identical to the arcade just with less graphical capabilities. The BIGGEST problem with Tekken 5 is the newly introduced Crush System which has had even top lvled players from that respective series saying that Tekken5 feels random, and not to mention that Tekken 5 is the least technical of all the Tekken games only worsens this scenario.
To me, both games have their share of character balance issues, and or broken tatics, so not one really outclasses the other.
Now to the topic at hand...
As for the SF2 scene, seriously, if you weren't there, or was way too young to even comprehend or have seen it, all I can say is, you missed out on a huge monumental moment in not just the fighting game world, but in the video game era period. I highly doubt, and I'm quite serious when I say this, I highly doubt that I will ever see as much enthusiasm and the sheer amount of high lvl competetion ever again for a fighting game.
Today to recieve good competetion for fighting games that still thrive is very difficult either your lucky to live in a big city where arcades still draw some money and competetion or else you are forced to travel great distances to play for competetion, but back in the early and mid 90's if you had a local arcade which had SF2 cabinets, there was almost a guarantee that you would get great competetion.
I guess it might be that I'm slightly bias for SF2, but there's no denying what this fighting game series has achieved and to me, it deserves merit, when it is arguably the most heavily played fighting game series. The SF games still draw the biggest crowds and the largest competetions, that to me shows testament to the series.