• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Street Fighter

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
SNK gets mad love, too. I am dying for a domestic port of KOF XI when it hits PS2.

I'm moderate at KOF 2k3 and MotW. Terry Bogard is my hero. "ARE YOU OKAY? BUSHTA WORF!"
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
That's kinda what bugs me, Smashers in general don't play other fighting games. Go to other fighting game scenes and you'll find a ton of people that do. Oh well.

I used to play quite a bit of SNK fighters as well but not much as of late. Capcom hasn't really been coming out with new fighters as of late either, Alpha Collection came out last month and I'll be getting it pretty soon because it's my favorite of the SF games. I'd like to get KOFXI as well. Only got to play it once. But next month, MBAC is my top priority.

Since I just recently got Anniversary Collection, I was playing Hyper SF2 and it's pretty neat how they just combined all the SF2 games. I realized that it also came with an arranged soundtrack as well. It was a nice touch. I still wish they had SF3 New Generation and Double Impact on that disc though. :( ****, is it just me? Or is cancelling into supers in Hyper SF2 REALLY hard? I can't even do a simple c.mk xx super which I almost never screw up in the other SF games.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
Yeah, that's why in some videos I think it's so crazy how some players do s.lk,c.lk -> super. It's simply amazing considering that weak attacks have the shortest cancel timing of all.

I just recently saw some matches of OG Sagat. No wonder he's considered top tier, if not broken. Tiger spamming has minimal recovery and very little risk. All the OG Sagat matches I've seen so far have just come down to tiger spamming. It's pretty boring. =\
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
SFII is definitely harder to play.

O.Sagat is yo daddy, know that much. You chitlins ever heard of c.fierce? Sagat invented it. And he wants to let you know. All the time. All day. Every day.

Hyper Street Fighter II (The one on SFAC) is off. It's a cool idea and all, but with all five versions intertwined...it's broken. I don't know the specifics, but I was trying to get some info on it from some SFII old school 'wtf is this parry ****' gurus, and they basically said SFAC is its own entity.

It's still fun to me, but I'm not as much of a stickler with SFII.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
Oh yeah, EVERYONE who has fought Sagat just loves c.fierce. <.<

Well even if HSF2 is kinda broken mixing in all 5 versions, doesn't it serve it's purpose if you just want to play SSF2T against someone else? Does it stay faithful to the original?
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
That was a pretty cool combo video. Now HTF do you combo Guile's super when there's a standing jab in the MIDDLE of the combo? o_O Was Guile's c.lk ever cancellable in SSF2T? And what version of the game was that performed on? I don't remember Akuma having Raging Demon back in SSF2T.
 

Omnigamer

All the things
BRoomer
Joined
Jun 16, 2003
Messages
4,412
Location
Boston, MA
I have KoFXI, and I have to say that it's quite a sexy title. Inputs are read very easily and the moves flow well... Tons of characters and options as well. I haven't made full use of the switching system yet, but it's so **** versatile with all the crap you can use with it. From what I've heard, Duck Kula and Gato are all the best chars, due to cheap, fast, and strong strings and good distance pokes. If you have the ability to play imports, I strongly suggest you pick it up.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
I can play imports. Hehe I didn't realize that it was already out. I'll be sure to "get" this title then since I haven't played an SNK title for a while. I'm in the process of "getting" Alpha Collection right now though. From what I've read, there are 2 versions of Alpha 3 in it. One of them being a direct arcade port and the other one containing the console exclusive characters.
 

Omnigamer

All the things
BRoomer
Joined
Jun 16, 2003
Messages
4,412
Location
Boston, MA
I assume that means you have either a fliptop or a modchip ;)

A friend of mine has Alpha Collection. He said he enjoyed it, but I can't remember if he mentioned anything wrong with it.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
There are no modchips for PS2. Only swap magic. :p

I've been reading a bit about Alpha Collection on SRK and it seems that most of the games are near arcade perfect if they aren't already. I read about it and saw that you can access the DIP switches that had changes from older arcade versions. Sounds pretty cool. One thing I'm definitely doing is making Charlie's c.mk cancellable in Alpha 1. My God that pissed me off so much back when I was playing the game on PS1 how the computer could cancel that and a bunch of other moves yet the human player couldn't. It was so stupid. And besides, c.mk was a much better move than c.mp by far.
 

Omnigamer

All the things
BRoomer
Joined
Jun 16, 2003
Messages
4,412
Location
Boston, MA
Ky Kiske said:
There are no modchips for PS2.
There are tons of modchips for PS2. One would think they were the preferrable option to fliptops, assuming you can solder alright. The no-solder chip has been known to cause short system lifespans.
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
While Flip-top seems to be more convienent, I hear a lot about the Swap Magic killing PS2 lens so much faster. I don't know if my PS2 is slower as a result of too much swap magic, but my PS2 is also pretty old as well, and has played a lot of "back ups" lol

As for KoFXI, it seems like fun since I got to play it a few times in New Mexico. Ramon seems really good since his jumping body splash can lead into insane combo's that demolish your life (and character switching) I'm glad Kula is good, since she's one of the only characters that I like that is'nt either Iori, Kyo, or Terry! lol

How good is Whip in XI though, I spent most of my time trying to figure out if combo's from Neowave worked in XI, which apparently don't.
 

Omnigamer

All the things
BRoomer
Joined
Jun 16, 2003
Messages
4,412
Location
Boston, MA
It depends a lot on what version of PS2 you have before the fliptop. There are 11 versions, I believe, of the "fat" PS2, and all can be fliptop'd. but the problem is that some have slightly different placements of plastic that either help keep the disc down or prutrude in different spots.

And Ky, it's only the no-solder modchips that tend to cause eventual electrical problems. Normal modchips work fine for the natural duration of the PS2's life, it's just that matter of getting them soldered in the first place. Once it's in place, it's generally more convenient because you don't have to mess with the swap magic switching every time, and it can play other things, like backup PS1 games and the few PS2 games that have special >72 min burn space.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
I haven't even played Neo Wave. Heard it wasn't that great.

As for the flip top, I heard it was really convenient as well. Is it easy to set up?

Back to SF...how the hell does Guile do his super in SSF2T when there's a standing jab somewhere in the middle of the combo? o.O He's forced to do crouch jab but that following crouch jab doesn't provide nearly as much charge time. Last time I remember, you're supposed to charge d/b as well.
 

Omnigamer

All the things
BRoomer
Joined
Jun 16, 2003
Messages
4,412
Location
Boston, MA
Neowave... the input reading was a bit rough. Otherwise it wasn't too bad.

And then you have NeoGeo Battle Coliseum. Amusing, but it played very oddly for an SNK game. Some hitbox troubles, but also not too terrible.
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
From what I understand Neowave is basically KOF 2k2 with some minor adjustments. Not really a bad thing, but not enough to warrant a new title.

NGBC is great for character selection alone: Cyber Woo from King of the Monsters 2, Marco from Metal Slug, World Heroes characters...the list goes on.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
I just watched some Join Choi/Alex vs Daigo videos on youtube. OMFG Daigo ***** O. Sagat's with Boxer. Those were the only matches with O. Sagat that end quickly. :laugh:
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
VCs in A3 do mad damage. How exactly do you crouch cancel? Does crouch cancelling always lead to infinites?
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
Alpha is not my specialty, so I wouldn't know, personally. I'm trying to learn, and playing alright, but as to knowledge of the game I'm pretty noobish.

Daigo plays SFII very well, in addition to his obvious 3s talents. I think he normally plays a brown or black gi Ryu, if I'm not mistaken.

Had some matches last night with a friend. We did about 60 or 70 matches. My game was off, so I only won about 30-something (it wasn't quite half the games). Not to mention he's a shoto scrub who just runs away and turtles (runaway Ken? you're kidding me). In any case, once I got back in gear I dominated him near the end of our sets. He's too textbook. The whole point of parry's in 3s is to make the metagame evolve. "Hey, I know what you're about to do and I'm going to punish it, try something new." But he just plays the same every time and God did I make him pay for it at the end.

Gonna play more tonight with my normal group (not quite a dozen of us) and buy a Tekken stick off a friend for $30, brand new. Now I'll have two, and I'm looking to get a custom job done through some e-friends when I get a bit more cash.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
I was never too big on sticks, but the majority of fighting game players use sticks.

Alpha was the series that I probably played most though. Last year I played some guy in my hall and he was a Ken main. It was pretty stupid how he played him like Ryu. Run away, fireball, run away, fireball, when I get close, srk/sweep. Sooooo stupid. When I finally wisened up I start dishing out huge damage once I took the right opportunity to attack. Then when we played Alpha 3 I picked Guy who has so many tools to punish shotos in that game.

Yeah, Daigo is amazing at SF2 as well. I've mainly seen him play black gi Ryu. He also plays GG.
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
Ky Kiske said:
VCs in A3 do mad damage. How exactly do you crouch cancel? Does crouch cancelling always lead to infinites?
Crouch Cancel's in Alpha 3 are usually intended for infinites, but you also have other options with CC's.

And Jive, you would be best off modding those Tekken sticks ASAP. I think my overall execution is worse because of playing on those for so long. Not to mention they will fall apart sooner than later.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
Some character CCs have unblockable setups too. But I don't really know how to crouch cancel.

Holy ****! Justin Wong got molested. Who gets double perfected these days?
 

BiggerAndFatterSlut

Banned via Administration
Joined
Jul 20, 2006
Messages
28
Omnigamer said:
Neowave... the input reading was a bit rough. Otherwise it wasn't too bad.

And then you have NeoGeo Battle Coliseum. Amusing, but it played very oddly for an SNK game. Some hitbox troubles, but also not too terrible.
NO ONE CARES! YOU BigFatFaggot
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
What a useless post. Good thing he's gone.

What do you guys think about the target combos of 3S? I think they were meant to be a limited form of chain comboing. Ken probably has one of the most useful ones because both hits are cancellable.
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
Ken's target combos are definitely supreme.

One of the reasons Ken is top tier is because he is one of the most complete characters in the game. He's not oppresively good in any one area, it's just that he's good everywhere and lacks nowhere.
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
In addition to that, about how easy is Ken to play? Oh yea, you just need to know how to cancel out normal's into super's or shoryukens (or two srk's in the corner) to increase your chance of winning by 10 fold. Which is why I like Chun a lot more than Ken. While she's easier to win with, as least a little more execution is required on her part compared to Ken.

The match-up versus Yun though is always a hard one. :embarrass
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
Yeah, everyone has a tough time against Yun because of that Genei Jin. I don't think it would be so bad if he lost it as soon as you hit him. That's how the VCs in A3 worked. It wouldn't be such a big issue for him anyway because the Genei Jin bar is so short that it's easy to build up.

Ken being one of the best characters in the game, a shoto, and relatively easy to pick up means that there are probably lots of Ken scrubs going around. Even if he is easy to pick up, a lot of skill is still required to win consistently at higher levels. I still have trouble kara SRKing. Because you can land another lp SRK after one, it's probably best to get it down because it's extra damage. The input is what screws me up most of the time.

I finally got Alpha Anthology and it's bringing back so many memories. I can't wait until I unlock Hyper SFA.
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
For kara'ing Ken's SRK's. I like to put the knuckle of my thumb (this make any sense? lol) on the forward kick, and then my index finger on the jab punch. And then just roll from foward to jab when you hit down on the motion for the shoryuken. That's my method anyways.

And obviously, more skill is needed at higher levels. But ****, Ken just has damage readily avaliable to him at any point in the match. Anyone that is remotly decent at 3rd Strike is automatically a threat with Ken.

As for CC's. Although they lose the shadow once they get hit while V-Ism is activated, it only decreases 50 percent of the guage, not to metion that you only need 50 percent to start the custom. And it does the same thing in CVS2 (but full meter is required to activate) The bad thing with Yun is that he can build it fast, get's good damage, and get's insane priority with Genei-Jin all in one. If he at least lost one of those traits, it would be a lot better. (although in consideration, it's not nearly as bad as compared to what other characters in other games can get off CC's)
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
I wasn't so sure about the priority increase on GJ. I guess that's why I see most people running away or playing defensively once he activates it. But yeah, if they took out one of those traits then it would be a more balanced super.

The Jive Professor said:
Ken's target combos are definitely supreme.

One of the reasons Ken is top tier is because he is one of the most complete characters in the game. He's not oppresively good in any one area, it's just that he's good everywhere and lacks nowhere.
That's what I've been told. Ken is a well-rounded character, and because of the 3S engine, it all works out.
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
Ky Kiske said:
I wasn't so sure about the priority increase on GJ. I guess that's why I see most people running away or playing defensively once he activates it. But yeah, if they took out one of those traits then it would be a more balanced super.
Genei Jin is king of rushdown. One of the only safe options an opponent really has is to simply crouch-block and sit there and eat overheads (since they don't start any juggles) and watch for throws to tech.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
So I was fooling around with Yun in training mode yesterday and OMG those GJ combos aren't all that hard to do and they inhale life like it's nothing. o.O I can actually do some of the ones that do over 20K+ damage without too much trouble. It's ridiculous.

As for throws during GJ, most people go for his command throw because it can't be teched and followups are guaranteed.
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
Yeah, GJ is pain. My best option (when I use Alex, my main) is to wait for just the right moment and try to get an EX stomp (or regular stomp if I'm conserving meter) in. It's relatively quick and knocks him down, giving me time to Zoidberg it to the other side of the screen.

Woopwoopwoopwoop!

Edit: I've been picking up Dudley again, and my game with him has improved tenfold in the past two days. Here are some sick vids from one of the best, if not THE, North American Dudley: Victoly.

http://www.youtube.com/watch?v=I8PWKT4C2Ok&search=Victoly
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
I've seen Victoly matches before. Too ****ing awesome.

Also while I was playing around with GJ, the most used moves are qcf+p, dp+p, f+mk, and qcb+p. The thing is, there were times when I was practicing a specific combo in mind but early on I would screw up and do something else. The thing is, you can mix in any one of the first 3 moves mentioned earlier while the super is active in any order and you'll still get reasonably high damage from it. So it's even possible to be successful with it through randomness too. Arg.
 
Top Bottom