ETWIST51294
Smash Hero
Why the **** don't I ever understand option selects? Whatever, I'll get it. There was stuff in Melee I didn't understand either, but I got passed it.
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What don't you quite understand?Why the **** don't I ever understand option selects? Whatever, I'll get it. There was stuff in Melee I didn't understand either, but I got passed it.
Just press HP early and then just do f. MK. I usually hold forward the whole duration of this target combo btw.(in air) HP+forward MK
I can't get the timing right in the trials.
I'm still pretty new to SSFIV's Ibuki still. But since you've played Viper, at least you have a good idea on SJCing moves.All right then. I'll try that. The directions made me think only the HP was in the air. I couldn't see how her overhead combo.
You have any advice for an Inewbie like me? As you know, I already play Fuerte and I have some Viper experience (so High Jumps are no stranger). Also, since my stick's pretty much crap right now, I can't really hope to do most of the techniques, but I might be wrong.
Goddammit. I really hate these. Everyone just says practice these, but that doesn't really tell me enough on how to do this. Then it gets worse that the timing's different for each character.I'm still pretty new to SSFIV's Ibuki still. But since you've played Viper, at least you have a good idea on SJCing moves.
Some things to note about Ibuki are:
Back MP, Crouching HP, and Standing HK are good anti airs.
Her DP isn't good on wake up. EX DP's a bit faster. EX launches you forward though, which is bad if you get crossed up by them.
A good poke is crouching MP. It's special cancelable so I follow it up into neck breaker.
Best way to do damage is do go into her BnB from a link. Just practice those links in her trials.
Another good thing to note is how fast her focus attack charges. Level 2 is charged very quickly.
And don't be afraid to pick different Ultras for different matchups. Both are good in their own ways.
Other than maybe Blanka, you should be able to throw out 2 crouching LP, so that isn't too bad of a hit confirm. After crouching jab, just do standing jab and then the hard part's done. In 3S, I used to start some of my BnBs with a air target combo. I don't do that too often now. Eating a DP can't easily put Ibuki into a bad situation. I find my self getting a BnB out by either crossing up the opponent with a kunai on wake up (that vortex thing she has after a neck breaker), crossing them up with MK, or hitting them with her forward MK overhead. I don't recommend the last one since it's really slow...Goddammit. I really hate these. Everyone just says practice these, but that doesn't really tell me enough on how to do this. Then it gets worse that the timing's different for each character.
Would a target combo suffice since I get the hit confirm through easier means?
I can link the same attack over and over no problem, it's just the stuff in the trials is down right frustrating. For example, doing s.LP into s.MP with Viper is tough to do because I can't ever seem to do it consistently.Other than maybe Blanka, you should be able to throw out 2 crouching LP, so that isn't too bad of a hit confirm. After crouching jab, just do standing jab and then the hard part's done. In 3S, I used to start some of my BnBs with a air target combo. I don't do that too often now. Eating a DP can't easily put Ibuki into a bad situation. I find my self getting a BnB out by either crossing up the opponent with a kunai on wake up (that vortex thing she has after a neck breaker), crossing them up with MK, or hitting them with her forward MK overhead. I don't recommend the last one since it's really slow...
To be honest, I haven't incorporated any links yet. I still have to get used to them more.
But seeing videos of Ibuki hit confirming from links, she can be pretty deadly.
Most of Ibuki's BnBs are target combos into Neckbreaker anyway so don't sweat it too much.Would a target combo suffice since I get the hit confirm through easier means?
umm...Eating a DP can't easily put Ibuki into a bad situation.
Are you using a stick or a pad? If stick, try just using a piano style button pressing thing.I can link the same attack over and over no problem, it's just the stuff in the trials is down right frustrating. For example, doing s.LP into s.MP with Viper is tough to do because I can't ever seem to do it consistently.
Currently, as I said earlier, I'm using a 360 controller until I can get myself a new stick since my current has its joystick messed up. And no, something's wrong with the machine itself, not the part. I replaced it and it did work for a little while. With that in mind, I just intend on learning the combos (not necessarily pulling them off) and learning matchups up with her and the new ones for El Fuerte.Are you using a stick or a pad? If stick, try just using a piano style button pressing thing.
Also, @ Raida, the general consensus among Ibuki players right now is that it's good in the corner after a Tsumugi. Other than that it doesn't have much use.
If not Ryu, try Ken, Sagat, Akuma, Gouken, etc.For somebody completely new to the competitive scene, who would you all recommend I start with in SSFIV? I would rather not use Ryu, too.
And are all of the characters unlocked from the start?
From what I can tell you without looking up on SRK for possibly more info:Can you (or anyone for that matter) help me out on getting past El Fuertre's moves?
I've never really faced him, and if I do, I have no clue on how to get around El Fuerte's specials.
I leave it on if I want to also play it at night. My PS3 has a problem with freezing. Although, if it doesn't freeze within several minutes on start up, it seems to be good for the duration for when it's on for some reason.Minato, do you really play SSF4 all day, or do you just leave your PS3 on?
I just find it hard to play Ibuki as the rush down and footsie character she is. I'm probably just playing her wrong though. I'm getting annoyed with good Ryu's. Shotos should be easy for her, but I still find facing Ryu quite a task. Getting in on him is hard without EX meter. All of Ryu's crouching normals seem to beat Ibuki's. I'm pretty sure that I'm being out-prioritize since I've thrown moves out before him and I still get hit. So getting in pokes is still quite hard.Care to expand on that? What's frustrating for me is that I keep doing a back jmp while trying to do El Fuerte Ultra Spark.
LOL Really it isn't. If you rush him down you'll dizzy him for FREEE. When Cody's close to Sim Sim gets *****. When he uses his stretchy arms just trade with the zonk knuckle and rush him the **** down. The first time a played a good Sim he ***** me the first round, then I started destroying him.The Cody vs Dhalsim matchup is hard. I can't get in on that campy, teleporting, b****.
Yeah, I always throw Kunais. I just need to be careful if they somehow get past them. I'm using the jump/flip move that Ibuki does in the air more so I can launch a kunai from there at certain situations. It sometimes helps since they think that you're jumping right towards them.Have you been using her kunais? Those, from what I've noticed are a good counter against projectiles. Just position yourself right. IIRC, her kunais have significant stun so maybe try dashing in and get into one of her target combos after a successful hit.
I've been getting past this slowly. Back MP is a good anti air that can beat it sometimes. Be careful though, since if you're hugging the wall when he does Jaguar Tooth, back MP's hitbox won't hit Adon. I'm too slow to react with Ibuki's crouching HP, so I haven't tested that much. When I have the chance, I might try standing HK. That seems like it should beat it.I noticed with Adon that if you can predict what he's going to do, kunais are his weakness. I've yet to see how reliable Ibuki's anti-air normals are against Jaguar Tooth.
They don't cancel out fireballs if that's what you mean. Kunai have crap priority and most characters can actually jab them out of the air. The only way to use Kunai against fireballs is like Minato said - use Tsuijigoe to go over the fireballs and throw out a kunai afterwards to build meter.Have you been using her kunais? Those, from what I've noticed are a good counter against projectiles.
I didn't mean it that way. I meant hit the opponent with a kunai. That detail about them being jab countered though is great to know.They don't cancel out fireballs if that's what you mean. Kunai have crap priority and most characters can actually jab them out of the air. The only way to use Kunai against fireballs is like Minato said - use Tsuijigoe to go over the fireballs and throw out a kunai afterwards to build meter.
Only EX Neck Breaker has invincibility frames. But you probably meant that. As for sliding under them with down forward MK, I do that. It's a good way to get under fireballs. The huge problem is, that you have to space it so the move doesn't hit them. There are a lot of recovery frames so Ibuki can be combo'd after the hitstun wears off I think.Minato, for avoiding fireballs you should be able to just use HP Neck Breaker or her slide to go under them. Her f.HK should be able to go over low moves like Tiger Shots or Juri's low fireballs but I haven't tested it. If you are ahead you could do the lame run time and build meter with kunai thing, but that's hella boring so you should just do something else. Ibuki's Focus Attack is decent to so you can even use that.
No offense taken. I use Ryu on the side in SSFIV along with Guile as I do in Super Turbo.But honestly, if you like Super Turbo you should play a character from Super Turbo. I don't mean to be rude, but that's basically what it comes down do. Play who you're comfortable with, don't force yourself to play a character who doesn't fit your style.
Heard your joystick became unresponsive recently, still not fixed?I'm finding it really difficult to do Ultra Spark on the 360 controller. There are times that I do it that I end up jumping over the fence. Once you have to go back to this controller for whatever reason, you see why it was good thing to abandon it.