You know, I need some venting off of my chest, because this has been buggin me for quite sometime now.
I've been a defender and advocate for SF:IV, I've always given it great praise, however, now after two years now of the game being released, my thoughts on the game have somewhat changed.
To put into perspective, in contrast on a strategical level, this game surpasses SFIII by 100 billion miles, however in comparison to it's OG SFII counterpart, it still doesn't even come close. It's just sad to know, that a game like SFII:HF which was made back in 1993 will still give better depth and value then even a game such as SF:IV.
SF:IV is a solid fighting game, and is by no means a joke, it is good, competitive and fun. However there has been one glaring problem that has been showing in which I did not take alot more time to consider in this game. The biggest and most fundamentally flawed aspect of Street Fighter IV is without a doubt in my mind, the stupid Ultras.
At first, I was against Ultra's completely, then I turned my face and said "Hey, no huge invincible start ups, super laggy, it's not too bad" however now after nearly a year, this Universal Option is just simply as stupid as the Supers back in ST or the Super Arts in SFIII. The Ultra's in SF:IV simply are far too powerful, is significant in tiering, limits strategy improvement and really can dictate a match up far too well.
Some may say "Well, I can agree with some of those, but limiting strategy how so?". I'll get into that in a moment, however I'll try to break down each reason why I feel Ultra's impact SF:IV far more negatively then improving it for the better.
Firstly, the Ultra's going hand in hand to who is good and who is not is nothing new to SF, however it still doesn't stop it from being stupid regardless. In Super Turbo, Balrog having the best Super in the game also contributed greatly into why he was Top-3 in that game, if you go to 3S...Yun is Middle-Tier at best, but with Genei-Jin, he is easily #2 within that game.
In SF:IV, the contrast is absolutely no different in showing, Sagat has one of the best Ultra's in the game...we all know he's #1. Ryu has by far the most abusable and the best overall Ultra in the entire SF:IV roster (console included) and he's arguably #2. Even outside of these two, the really good characters are those whom have effective to solid Ultra's. Gouki is the only lone character in the Top-Tier ranking who's not very Ultra dependent however he doesn't need it anyhow and if he did have an effective Ultra, he would easily be #1 in this game.
Here comes the limiting of Strategy improvement, from my own experience, and although now a days, and for the past months, I have barely touched the game, due in part because I have to do other more important things then play VG's all day, I was out of State/State, and also the fact that I'm losing interest in how SF:IV is played. However, away from that, I am a purist, and have always and will play Ryu in the legit SF series, period.
In SF:IV, I noticed drastically in how me as player, to where I can compensate for my lack of footsies and even zoning with Ryu, due to the fact of having Ultra. This indirectly limits me from improving myself in these categories, simply because I can cover that up with my effectiveness of landing his Metsu-Hadouken. Many multiple battles in where I would be losing, however with one single mistake that I can capitalize, I'm back in the game with SrkxxFADCxxUltra.
By having Ultra's available, I do not put as much effort into mastering my footsie games and zoning as I would have in other SF games in which didn't have these tide-turning bull****. Even when watching other Ryu players (local, out of state, out of country, and yes even in Japan and S. Korea) I can see that they are also following in the same exact trend I am doing. With availability for quick and big damage without little effort, why is there a need to improve footsies and zoning to the monster level.
It shows, and people can say all they want about Daigo's Ryu, yes, arguably the best SF:IV Ryu on the planet, however Daigo's footsie game in contrast to other Elite Ryu players significantly pales in comparison. Even someone as great as Daigo does not show the super dominant footsie game that has made Ryu so powerful through out the ages. Please, I hope people aren't getting the idea that I'm "bashing" Daigo either, or that I'm saying he's not playing a good Ryu, because he absolutely is playing Ryu good. However, with the addition of Ultra, players like Daigo, or other players are also deteriating in the strategical parts of SF that has made this game so fundamentally sound and in a way, the essence of why this fighting game was so good within the first place. In fact, the Top Level players today with their zoning and footsies in contrast to the Old Generation would not even be Top-Tier Level, but at best, the Upper-Tier level back then only
Ultra's to me, is the biggest bane with SF:IV, if you actually removed it all together, and just kept everything else, the game would become 50x better in mind, because no more stupid things like *I'm leading by 75% life and you are down to 35%...oh crap, I just got hit by your Ultra...now you are winning...wtf?!* moments. The risk/reward, pay off is simply way too high, and again can compensate for the players lack of better play. It's just depressing to know, that if you wanted the deepest, most strategical SF game of all time...you still have to back to the early 90's. SF:IV is definitely a much better and bigger improvement over SFIII, however they have a long way to go before they even reach the greatness that was in SFII.
This isn't a way to try and discourage players from not wanting to play SF:IV. However, for me, as a person who has treasured, loved this series and this game above any other game that I've ever played, I would just hope that one day, I can see a SF game that comes out in which I can say...man, that's way better, more strategical then any other SF game out before. So after two years, I feel that the game is solid, but just not up to par to the standards in which I have for this game, which is the absolute highest.
Anyhow, here's to Super Street Fighter IV in limiting ULtra's so they don't dictate as much as they do in SF:IV (although doubtful on that, I'm just "hoping"). Also, please for the love of, improve Guile a bit. Give him back his dominant CE/HF poking range back, give him better damage on his Sonic Boom for crying out loud, it's pathetic in contrast to other projectile characters, and also please, improve his Flash Kick. Seriously, the flash kick has been *** since Post-SFII, what's going on Capcom?