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Offline, yes. Online, questionable.Anyone on SWF good at SSF4 besides Omni and I?
I'm now wondering what characters can't deal with her pinwheels. It's not like they're safe.I cant see her being mid high considering any char that can deal with her pinwheels **** her.
Use Yang.I'm gonna' be the best Yun in America.
I need a second top tier character to abuse with Yun since it seems Rufus ain't gonna' be able to cut it anymore.
yoooo, someone's madd arrogant.Anyone on SWF good at SSF4 besides Omni and I?
yoooo long time no talk/play <3 I need to hit you up, i need rufus practice wit my kumz. Did you end up just droppin dudders?I'm gonna' be the best Yun in America.
I need a second top tier character to abuse with Yun since it seems Rufus ain't gonna' be able to cut it anymore.
While she's not bad, I still think other characters can do what she can, but better.I'm now wondering what characters can't deal with her pinwheels. It's not like they're safe.
No one really ***** her, though. I would say she has tough matchups against Guile, Boxer, Dictator, Chun, Honda, and Blanka. Notice a theme here? Her biggest weakness is that she has a tough time advancing, so characters that can solidly outpoke her on the ground and/or play ultra defensively can give her a tough time.
However, her damage is pretty good (especially if you can whiff punish effectively) so it's not too difficult to stay in a match against anyone.
I'm pretty sure it's coming after MvC3 since I don't think it'll steal sales from it considering it's just DLC.So, when do you guys think AE will become DLC? If it even does... I wanna say they should do it before MvC3 drops, so that it doesn't steal from the marvel sales, right? :\
Apparently Fei Long is top tier as well.No, dont think that. Hes just being over shadowed by Yun. Rekkas and a dive kick is enough for mid tier. But add a good overhead, incredible meter building (will be useful if his EX Rekkas are still GDLK), and a free combo command grab and im sure hes AT LEAST at the bottom of high tier.
That one frame stop, assuming he's correct, is going to make life, and online play as well, much easier. It's amazing how much a single frame can change things up.I like Fuerte still to be honest. It forces us to have better defense in the long run and forces us to be more innovative when it comes to offense.
GUAC CHANGES:
Yeah its pretty noticeable, it feels like a half second off when you land. Just dont use it. Regular Guac could still be used to build meter. the recovery isnt too bad. but as an escape. dont do it.
ULTRA 2 CHANGE:
Holy ****, damage got nerf'd to ****. I think it does about 300 Damage right when you get meter. At Full meter is does good damage. I have a vid of me doing it on Poem ( a Balrog player) you guys are gonna laugh haha. You can anti-air pretty low with it. I caught Rahsaans Yang at the near end of his divekick.
CHAIN JAB BUFF:
It was kind of hard to add it to my pressure game, because the hit stun is weird. It's definitely something to get used to. I couldnt link cr.mk after chain jabs, maybe theres a weird delay. Honestly, its great for tick throwing, or to go into standing jab after. It has really good hit stun. It has AWESOME priority, you can feel it when you press it, the hit box on cr.jab is something fuerte needed, Gonna abuse it tomorrow and see what I can do. and it feels like a true block string. Just gonna experiment more tomorrow. Fuerte has really good walk speed so tick throws are a must now.
Didnt try to chain jabs after shower kick though.
TORTILLA NERF:
Honestly, not that bad. if you space them out right it shouldn't be that bad. For example if their jumping from mid screen to you. run back tortilla is an awesome option. if there closer and jumping, do run back splash.
OTHER RANDOM UPDATES AND ASSUMPTIONS:
- Far Standing Roundhouse is fast
- Far Fierce is Faster then before
- Standing Strong has a little more priority and deals good against divekicks, also feels like it comes out faster.
- F+mk is awesome and has more range and a slightly better hitbox and does a little more hitstun, I can feel it. I link my shorts pretty easily.
- Fuerte's stopping is faster than before. He can stop instantly, I think it got reduced from 3 frame stop to 1 Frame stop.
- RSF is definitely easier to land now. because of the stop and the Fierce Range.
- Run slide is faster, and safer now. if you space it right, you may be able to get + frames. because I tested it. I ran slide, the guy did cr.jab with vega, and I got hit o
- Splash feels safer, he rolls out shorter but gets up quicker imo.
- overall feeling: hes awesome, and FASTER. his normals got buffed, they dont trade as much
- cr.jab chains aren't that great, they just seem to have good priority, still gotta test it more.
- If you EX Run then you tortilla, if someone jumps and hits you, you stay grounded.
It's not known for sure. Some people think he's kinda nerfed because of EXGH while some people think he's really good.Wait, did I miss something? How is Gief going to be Top? From what I've seen the Greenhand not knocking the opponent down is a BAD thing. Viper/Gief match-up is suppose to EASIER since the knockdown potential is ultimately less.
I'm cool tho' cuz my Rufus absolutely annihilates Gief.
Run stop anything should be easier.One frame stop?
So RSF is going to be easy peazy?
The word is still out on his green hand and whether it's a bad thing or not. Gief has advantage after it hits but some reports say you're out of SPD range. If you are in SPD range I think it's technically better than a knockdown because your opponent will be in panic mode. When you knock someone down you get basically the same mixup but your opponent can ready their defenses more easily. If you're outside of SPD range then obviously it's not as good as a knockdown, though.Wait, did I miss something? How is Gief going to be Top? From what I've seen the Greenhand not knocking the opponent down is a BAD thing. Viper/Gief match-up is suppose to EASIER since the knockdown potential is ultimately less.
I'm cool tho' cuz my Rufus absolutely annihilates Gief.
I'm sad to hear about about ex Guac changes and the Ult2 nerf sounds really stupid. Still though faster stop and better normals means his pressure and offense game sounds like its gonna get a pretty huge buff.list of changes
Hopefully this is the case. I'll have to try him out for myself.No, dont think that. Hes just being over shadowed by Yun. Rekkas and a dive kick is enough for mid tier. But add a good overhead, incredible meter building (will be useful if his EX Rekkas are still GDLK), and a free combo command grab and im sure hes AT LEAST at the bottom of high tier.
http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/Can I get a tier list for SSFIV characters please? :x
I'm just happy it was gone. For a guy that has great aerial mobility and a teleport, him being able to zone like that was just annoying. Sometimes, it was difficult to get in because of that.Seth's damage and stun output is nonsense now since he has 900 health now. Jump back fierce wasnt a good move to begin with idk why people look at him losing it as a big issue.