samus i can agree with, but in my experience zelda is a tough matchup, definately not yoshis advantage. Please elaborate. Also G&W is by far Yoshi's worst matchup imo. Dont see how u gave yoshi the advantage. His bair is just too good, and he can combo u extremely well. Also falco is at least a neutral matchup imo, with his lasers, his chain grabs, and his great aerials. I would also like to know why D3 is easy for yoshi (i dont disagree, i just wanna know so when i fight soem good D3s i know what to do). I would put G-dorf as yoshis advantage. Hes too punishable. Yes he has auto cancelled aerials, but his aerials arent even very good. He has his side b, but your grabs outrange it. He has a spike, so what. His ftilt is probably the best thing hes got, but its slow. I actually havent played any g-dorf mains, this is just from playing people messing around w/ him, and from basic knowledge of his play, but i cant imagine him going even w/ yoshi. Charizard i have experience w/ and from my experience yoshi has an advantage. Hes like gannon but he has fire breath, and fair. Plus teh rock smash. U can combo his easily though, and his tilts are a bit laggy.
Can u elaborate on peach being good against yoshi. Also Lol i disagreed w/ like half of shiri's list.
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Alright, this is how I feel about my stuff.
Zelda is a bit better as a character, but her precision spacing and pinpoint movement aren't around anymore, so it's slightly harder for her to camp mid-range. Yoshi punishes missed kicks very well and neutral air slices right through Din's Fire. Forward smash and upsmash give you trouble if you can't DI them (I'm still unaware of how to DI upsmash). Also, grabbing the ledge is amazing and if Zelda doesn't go for the ledge on recovery, it doesn't take too much to find out where she'll go and mess her up. Also, her shieldgrab game is good against dash attack and forward smash, but everything else can lead into jabs, which outspeed her grab by a factor of a million. Zelda's tilts are okay; most she can do in terms of unpredictability is using forward tilt as an anti-air, but her moves are still really good.
I think Mr. Game and Watch is an advantageous matchup for two reasons. First, he's light. Fine. He gets KO'd at like...4% or something. The second reason is that he's really easy to run away from. If anything, Mr. Game and Watch is much more predictable than he was in Melee. He is priority spam, plain and simple. Couple that with the
extremely telegraphic nature of his moveset and you've got someone that's just easy to read. Now, Mr. Game and Watch can be sped up to troublesome proportions with cancels and all his frame traps, but if you don't fight him head on (which I think a lot of players, not just Yoshi players, do almost to the point of recklessness), you'll be fine. I don't know why, but I guess some people haven't figured it out yet--don't fight Mr. Game and Watch head on. You can't beat him unless you're like...Ike or Pikachu or something. He's gonna back air? Don't shield! Run! He's gonna dash grab? Don't spotdodge! Run! He's got strong moves, great reach, and is a good character overall, but Yoshi's ground speed and ability to twist his body make this the new Marth matchup for Brawl, it seems.
Falco's lasers are pretty good. His grab is less-than-amazing, though. His chaingrab only works to 40%, but I guess it's still good enough. His moveset is combo-tastic, but that also means his KO options become much more limited and more obvious. Yoshi's saving graces in this matchup are namely his superior edgeguarding and his competitive spacing. Yoshi and Falco tend to weave in and out of each others' attacks, even though Falco's forward smash will pretty much beat you on all counts. If it's spammed, though, it becomes less of a problem. Overall, Falco has nothing he can really
abuse here like he could in Melee. Yoshi's got more abusable options and better and more frequent KO opportunities.
King Dedede doesn't have a real chaingrab on Yoshi. I mean, it sometimes works, but most times you can jab out of it. One of King Dedede's problems is that he falls prey to quick hits. Chip damage is the way to go on King Dedede. Jabs, quick neutrals, tilts, and anything that hits quickly with minimal knockback is PERFECT for this matchup. You just have to be careful about using your neutral air at low percents--he can pseudo-CC into a grab and regardless of whether he attempts to chaingrab or not, the grabs still hurt if you're around 80%. You can outspam him at range. Now, Dedede has pretty amazing edgeguarding, so props to him on that. He would beat Yoshi soundly in the air, also, but his aerial speed is lacking.
Ganondorf is a pretty special case. Almost anything Yoshi has gets beaten by jab and his myriad autocancels. Pseudo-CC into jab is pretty good, too. Ganondorf's edgeguarding is too good and his autocancels on your shield are downright dangerous. He plays generally very defensively (and for good reason), but I think he still gives Yoshi a run for his money. And Peach. Peach just beats Yoshi hands down. Priority, more speed than Melee, more options, and the hot new red dress (Helloooo, nurse!) just beat Yoshi all over. If you've ever played this matchup in Melee, you'll know what kind of nightmare it is.
That's all I've got for now.