I just went through my list of potential changes I made few weeks ago and wanted to ask you what you think about it
I want to change the order of the subpoints of the table of contents:
[collapse=Table of contents]
Table of contents should have the following order:
1. General Terms
2. Movement
3. Standard Attacks
4. Tilts
5. Smashes
6. Aerials
7. Specials
8. Item Techniques
9. Shielding
10. Dodges
11. Grabs and Throws
12. Teching, Missed Techs, and Tripping
13. Ledge Movement
14. Hitbox and Hurtbox properties
15. Status Effects
16. Armour, Resistances, Weaknesses, and Immunities
[/collapse]
does anyone want to do this? I'm not knowledged with the table function.
does anyone know what the exakt maximum damage you can have is?
I have it atm like this:
"Damage - A measure of how much a character will be sent flying when struck. Damage can take any value in the range of real numbers up to 999%, at that point added damage will not be displayed but knockback will still rise until the maximum knockback is reached.
Decimal places are truncated for display (e.g. a damage of 14.67% will be displayed as 14%)."
this is true in praxis, but not true in theory (there must be a damage limit that we can't see)
funny thing is, the game also contains negative damage, in BrawMinus DKs sidetaunt heals him and I once healed over 6000% and I could hit DK with 10 Warlock punches (666%) without DK flinching. (negative damage = knockback decreases xD)
but I don't think there is anything like that in the real game lol