Steve Rocks Smash! Steve (and Alex) Social Thread

StrangeKitten

Smash Ace
Joined
Mar 25, 2020
Messages
875
Location
Pokemon Stadium 2
Do you think Minecraft stage with hazards off could be used in tournaments? With the ability of selecting biomes I think this can be a legal stage in theory, but it's very similar to Kalos. Not all the biomes look the same: some of them have no platforms and others have one or two that make the stage not symmetrical. I think the best option is this one:

The unfortunate thing is, while watching some competitive Steve dittos, I noticed the stage seems kinda huge. We've had to make stages illegal just due to having too many big ones.


Yeah, Steve is buggy as hell. I expect patch 9.0.1 very soon
 

Geno Boost

Smash Champion
Joined
Jul 25, 2014
Messages
2,808
Location
Star Hill. Why do you ask?
you know if there is something i would change about Steve its definetly making Steve like :ultbowserjr: having different characters for every skin
so you can have:
Steve
(represent male player)
Alex (represent female player)
Zombie
(represent overworld mob)
Enderman
(represent The End mob)
Drowned
(represent sea mob)
Husk
(represent dessert mob)
Piglin
(represent nether mob)
Wither Skeleton
(represent nether castle mob)
 
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KirbyWorshipper2465

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Somewhere in the West.

Geno Boost

Smash Champion
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2,808
Location
Star Hill. Why do you ask?

Swamp Sensei

Today is always the most enjoyable day!
GRimer
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Um....Lost?
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Swampasaur
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Guys I have a bit of a problem.

Steve is broken for me. As in he literally doesn't work.

I can't ****ing mine. I press B, he does the animation but I don't collect any materials.

WTF is going on.

EDIT:

Nvm I'm an idiot.
 
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KirbyWorshipper2465

Smash Legend
Joined
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Messages
16,551
Location
Somewhere in the West.
Steve finally is getting his tournament.


Basically, all about weapons.
 
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TheCJBrine

Smash Legend
Joined
Jul 28, 2013
Messages
10,319
Location
New World, Minecraft
Also, they're putting out a new patch for Smash tomorrow. I've seen a glitch where Steve can make Samus (or Dark Samus) fall through the floor of a stage if Samus attacks Steve's blocks; are there any other major glitches like that which would need to be fixed?
Coincidentally I just saw this video, and yep:
 

Guynamednelson

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Nelson340
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MooMew64

Smash Master
Joined
Nov 4, 2019
Messages
3,946
Location
Inkopolis' Minecraft Server
So, how y'all feeling about Steve? Good? Bad?

Haven't taken him online yet myself, but IMHO I feel he needs more time for me personally to be able to say anything definitively about him. Biggest thing I can't decide is that I don't know if the low jump height and bad movement ruin him or not, 'cause Minecart and block placement jank make up for a lot of that.
 

Wunderwaft

Smash Champion
Joined
Mar 21, 2019
Messages
2,788
So, how y'all feeling about Steve? Good? Bad?

Haven't taken him online yet myself, but IMHO I feel he needs more time for me personally to be able to say anything definitively about him. Biggest thing I can't decide is that I don't know if the low jump height and bad movement ruin him or not, 'cause Minecart and block placement jank make up for a lot of that.
I think he's good and has a lot of potential for improvement as his meta evolves. He's definitely the most unorthodox character in the game so far which is why I'm not surprised reception to his viability has been polarizing so far. I think what will hurt Steve the most in the long run is not his mobility, but rather his range.
 

MooMew64

Smash Master
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Nov 4, 2019
Messages
3,946
Location
Inkopolis' Minecraft Server
I think he's good and has a lot of potential for improvement as his meta evolves. He's definitely the most unorthodox character in the game so far which is why I'm not surprised reception to his viability has been polarizing so far. I think what will hurt Steve the most in the long run is not his mobility, but rather his range.
I'm thinking Steve lacking a projectile is probably what'll hurt him the most. His Up-Smash only being good on platform stages is a bit of a blow too IMHO.

What do you think are the best ways of keeping people off of you while mining? Given he doesn't have great range, I'm kind of stuck on what his options are on an opponent's approach/pressuring.
 

Wunderwaft

Smash Champion
Joined
Mar 21, 2019
Messages
2,788
I'm thinking Steve lacking a projectile is probably what'll hurt him the most. His Up-Smash only being good on platform stages is a bit of a blow too IMHO.

What do you think are the best ways of keeping people off of you while mining? Given he doesn't have great range, I'm kind of stuck on what his options are on an opponent's approach/pressuring.
Up-Smash can be useful as an OOS option and an anti-air from what I've played. As for keeping opponents away I've been relying on building walls and blocks to prevent the opponent from pressuring me with projectiles and restricting their approach. If I have a ton of resources I can sometimes drop TNT near the blocks as a trap with the pressure plate near me. Sometimes against characters that are oppressive and great with rushdown I start out with racking up damage with them first before I mine so that I have more breathing room with my mining.
 
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