The survivor of zombies, skeletons, living slime and walking explosions! Steve is a character I respect a lot and would love to see mine his way into smash! Before we start, addressing the issue of animation. Minecraft is known for its stiff movement. While I personally don't think this is a big enough reason against Steve, I understand people's concerns but there are ways around it. Just animate Steve like he is in the Minecraft update trailers. Or in Minecraft Story Mode. Keep the blocky nature but with more 'realistic' movements. All that being said, lets get into it!
Stats: Steve would be an above average middle weight character-along side the likes of Corrin and Mario-with average movement speed. He would have 2 jumps and the ability to crawl
Standard Moves:
Jab: Steve would have a 2 hit jab, starting with a horizontal slash followed by a vertical slash with a wooden sword. These reference the basic attack and sweep attack you can do with the sword in Minecraft
Dash Attack: Steve would halt his momentum and lob a Potion of Harming forward. It only goes a little bit in front of himself but has a fairly wide splash effect.
Side Tilt: Forward jab with his Wooden Pickaxe. It comes out quick
Up Tilt: Overhead swing with his Wooden Axe from back to front. Its a powerful attack but has the lowest range
Down Tilt: Steve would take out his Wooden Shovel and swing it from low to high. It has the ability to bury foes if Steve manages to hit them in the sweet spot
Neutral Air: Swing of his Wooden Sword from high to low
Forward Air: Steve slams his Wooden Pickaxe down in front of him. Spikes at the sweet spot
Back Air: Jabs his Wooden Shovel backwards
Up Air: Another overhead swing of his Ax from back to front
Down Air: Drops an Anvil down. It only spikes when it first leaves Steve's hands
Forward Smash: Places down a dispenser, which shoots a fireball straight forward. It doesn't do a lot of damage or knockback, but it will leave a flame on the ground where it collides with an opponent or object
Up Smash: Plants a sapling then uses Bone Meal to make it grow into a tree. The size of the tree increases the longer its charged (and just for some visual fun, the type of sapling he plants will be random)
Down Smash: Places 2 pistons on both sides of him, they then extend upwards at the same time
Grab and Throws
Steve grabs with his fishing rod. Its a disjointed grab but is not a tether. He pummels by whacking them with his Pickaxe
Forward Throw: Jabs his Trident into them, letting out a lightning strike on them that launches them forward
Back Throw: Uses a Chorus Fruit to appear behind them and punch them backwards
Up Throw: Steve equips his Elytra and grabs the foe tight before using a firework to fly high into the air. He then falls down and slams the foe into the ground
Down Throw: Lights a fire on them with Flint and Steel
Specials:
Neutral Special: Build. One of Steve's 2 major gimmicks. Using the neutral special button will have Steve place a block (Each block is half his height). The block he places is shown over his % and can be changed by holding shield and using the special button. He can have 3 of each block out at a time. If he is K.O'd they do not disappear but he also cannot place anymore until those blocks are gone. Finally, he cannot place blocks in midair unless they are connected to another block. You can only place blocks connected to the stage. And once again, Steve cannot place any more then 3 blocks of each type. So it could be useful to you, as his opponent, to trick him into placing a valuable block in a wrong spot and then keep him away from it so he can't get it back. The blocks are as follows
- Dirt (Max Hp 5. A standard dirt block. But if Steve uses his up smash on it, the tree will be one stage bigger then it normally would be)
- Stone (Max Hp 10. Increased resistance to explosions)
- Obsidian (Max Hp 50. His toughest block)
- Sand (Max Hp 1. His weakest block. But it falls it there is no platform under it, making it a good ledge trap)
- TnT (Max Hp 5. If hit with a fire or electric attack, its fuse will light and after 3 seconds it will explode. Other TnT blocks around it will also explode)
Up Special: Ender Pearl. Steve will lob an Ender Pearl at an upward angle. After flying for a few seconds it will teleport Steve to its location. If it collides with solid ground Steve will also instantly teleport to it. Use this in combination with the blocks for some safe recovery, since Steve is invincible for a few frames after teleporting
Down Special: Craft. Steve's other gimmick. You may have noticed all the tools Steve was using are made of wood. That's where this special comes in. Upon first using it, Steve will place a Crafting Table in the Z axis. Using down special near it will have Steve begin to craft. If he goes for 4 seconds, he will emerge with a new tool. These act as semi-permanent buffs. Steve will always craft his items in the same order.
- Pickaxe. This will increase the power and knockback of Pickaxe attacks
- Sword. This will increase the power and knockback of Sword attacks
- Axe. You get the idea
- Shovel
- Armor. Steve will only make armor once he has made all the tools from the material. Meaning, once he has all iron tools he will make Iron Armor. After all diamond tools, he will make diamond armor. He makes the armor is this order: Helmet, Boots, Leggings and Chestplate. Each piece of armor slightly increases his launch resistance. In full Diamond Armor, he will have gained 80% launch resistance!
- Shield. He'll make this once he has all iron tools and armor. It will behave like the shields the Links and Hero have, even while crouching and crawling!
If you, as his opponent, don't want to deal with this. Then interrupt his crafting session! But it should be noted that, when Steve dies, he loses EVERYTHING and has to start from scratch
Side Special: Minecart. Steve hops into a minecart as tracks appear before him. He will ride along the tracks, running over everyone in his way. This will not stop at ledges and cannot be turned around, however. Steve can jump out of the Minecart at any time. Steve can also hold down the special button to send the minecart off without being in it. Foes hit by the minecart will be put inside it and forced along the track! This acts like a miniature version of the Kap'n assist trophy. Foes can mash out of it but it becomes harder at higher damage.
Final Smash(s):
1) Mine Time
You read that right. Steve has 2 final smashes! If Steve does not have, at least, a Diamond Pickaxe by the time he gets the final smash, he will use Mine Time. It starts with Steve slamming his pickaxe forward, foes hit by it will be taken to a cave along with Steve. Steve will look around and see an ore (It being the one one rank above whichever pickaxe he has) and goes to mine it. As he does this, creepers appear and blow the opponent up, ending the final smash. When Steve returns to the stage, he will have kited himself out with a full set of tools and armor from the material he got
2) Into the Nether!
If you have at least a Diamond Pickaxe, Steve will instead erect a Nether Portal. This will suck foes into it and anyone caught will be teleported to the Nether where they get blasted away by Ghasts. If they are at or above 150% damage, this will be an instant K.O
Cosmetics:
The Default outfit is, of course, Steve
The first alt replaces him with Alex
Next is Tuxedo Steve
then Tennis Alex
Male Jesse
Female Jesse
Mario skin
Peach Skin
His stage intro has him simply appear with text saying 'Steve/Alex' has joined the world
His Idle animation has him take out a clock, look at it, and put it away
His first taunt has him take out a piece of food and scarf it down
His second taunt has a hissing sound play as Steve looks around in a panic before wiping his forehead in relief
His final taunt has a wolf appear and run around him before Steve pets its head
His first victory pose has him in full Diamond Armor, striking a pose while riding a diamond-clad horse
Second has him strike the ground with his pickaxe and pose with his arms folded
His final shows him setting off a bunch of fireworks before posing and letting them explode behind him
Victory theme is a remixed version of the credits them
And lastly, for a few fun details, his sleeping animation has him laying down in a bed, whenever he dies a message appears saying how he died, and whenever he lands from falling a long distance, he flashes red