I think we've got the problem of this game being built in bits and pieces as we were capable of doing at the time, and we're in a cluster**** with everybody having different ideas of what direction we should take now because of it.
The way I see it, we need to go back to the beginning and decide where we want our mechanics to go, because I agree that they are the foundation, and you can't get anywhere if people are set on changing them down the line. The problem we run into is people having different ideas about how we should go forward from here.
So, I plan to eventually morph this topic into a catchall/overview of where the project is / is headed. For now, I think we need to start with the basics. I want everybody to post their opinion on where they feel we stand on physics and mechanics changes. Do we have any characters that need tweaks? Do we want to investigate higher gravity settings? Basically, where do we want to go from here.
Personally, I'm fine with the mechanics/grav settings as they are. I think we've come this far with them for the past however many months, and we're good with them as is, unless there's maybe one or two characters who have outstanding issues that need smoothing over. I think this, because most people are used to the physics as they are now. And I think that changing it now would be foolish, in addition to the potential backlash, because of the time we already spent very painstakingly and carefully planning the current mechanics out. We spent probably 3 weeks working on the jump/grav code to make it our foundation, and so it is. If we want to redo our foundation now, we're going to have to basically start the whole project over. I'm just asking if you all think that it's worth the potential outcome.
I would like you all to stick to just mechanics right now in this topic. If you want somewhere to vocalize about some particular balance change or glitch, there are plenty of other topics for that. Let's keep this to justs simple things like gravity settings, jump heighs, and run speeds, and we will build from there.
Thanks, now Discuss.
The way I see it, we need to go back to the beginning and decide where we want our mechanics to go, because I agree that they are the foundation, and you can't get anywhere if people are set on changing them down the line. The problem we run into is people having different ideas about how we should go forward from here.
So, I plan to eventually morph this topic into a catchall/overview of where the project is / is headed. For now, I think we need to start with the basics. I want everybody to post their opinion on where they feel we stand on physics and mechanics changes. Do we have any characters that need tweaks? Do we want to investigate higher gravity settings? Basically, where do we want to go from here.
Personally, I'm fine with the mechanics/grav settings as they are. I think we've come this far with them for the past however many months, and we're good with them as is, unless there's maybe one or two characters who have outstanding issues that need smoothing over. I think this, because most people are used to the physics as they are now. And I think that changing it now would be foolish, in addition to the potential backlash, because of the time we already spent very painstakingly and carefully planning the current mechanics out. We spent probably 3 weeks working on the jump/grav code to make it our foundation, and so it is. If we want to redo our foundation now, we're going to have to basically start the whole project over. I'm just asking if you all think that it's worth the potential outcome.
I would like you all to stick to just mechanics right now in this topic. If you want somewhere to vocalize about some particular balance change or glitch, there are plenty of other topics for that. Let's keep this to justs simple things like gravity settings, jump heighs, and run speeds, and we will build from there.
Thanks, now Discuss.