If you say so.
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watch gslI got a chance to watch the pros at MLG DC and I must say........those guys are ridiculous...
lol @ Grand Finals only being like 10mins.....****
TLO just got destroyedwatch gsl
get mind blown
.5 is added on based on the viability being that solid collos use and templar use (asde from feedback) is based on two key upgrades (thermal lance and psi storm) which are both as costly as the tech structure itself(200/200 for each of them). No matter how you spin it, feedback nerf on thors and corruptors is way more substantial than you guys give credit for.Shanus I dunno where you get this 3.5 stuff but if you count my first overlord to cancel out your required pylon where we usually build our pool at 14 or 15 the. We need one more building to get ultras out of any of those options
I also want to add I generally need 3 bases to consider ultra I can sometimes get and few off 2 but because I can't protect them as well as you can your colossus and ht cuz ultras are melée. Best bet I got to protect them
Is to bring a couple queens with my overlords which I have done. Much easier to spread creep with a Ovie and 1 queen as well run around the map and drop tumors on ovie creep. Spreads faster and better but despite all this I feel Zerg v Protoss is pretty even but it is a little map dependant.
Sure you can add me at ArcNatural@comcast.netim still in silver, cuz im garbage. <3
anyone want to **** my face sometime in the future? I play R.
Exactly.Except for Pheonixes v Muta, and even then its questionable given how labor intensive pheonix micro is to keep their fragile selves alive.
Again, too situational, and too micro intensive when I can just get some **** blink stalkers.I think phoenix Are underrated they pick up tanks that are seiged are pretty good at harass they **** muta overlords pick off queens pick up special units is nice too but obviously the pick up tanks and stuff only works with army support since tanks are almost always backed by units
Cool, I'll be on later tonight (I work 9-5 EST). Random is a little trickier obviously. It's all about the macroI've been at the top of my Silver league for like, a month now.
Still not good enough for gold league though. Hopefully I'll break my 50/50% ratio and move up... eventually.
Also; Friend request sent. GG7 and I share an acc. Aka he never plays. :3
Blink stalkers are not the answer to everything...:/Exactly.
... I don't really have anything else to add to this... I just agree.
Again, too situational, and too micro intensive when I can just get some **** blink stalkers.
The only time I really feel that I should get some phoenixes is when there are tanks on the field, and even then it's not totally needed.
Yuh-huh.Blink stalkers are not the answer to everything...:/
You have to first understand how many people tried the carrier rush for the Funday Monday, then understand that the vast majority of them did not work. He only showed a few. Sometimes people lose to things they didn't have to lose to. Sometimes I send my starting workers to my enemy's base and attack with them and win. Sometimes someone will rush a carrier or mother ship and win.everyone debunking carriers: Please watch Day-9's funday monday about carrier rushing. Specifically; Please also note the special encore presentation of Huk carrier rushing, and his mother ship rush (similar strat) that was posted about a week prior.
Then please come back here and say that carriers get easy-moded. Please also note how often the carriers either:
A. Payed for themselves.
B. Killed double their cost.
C. Outright won them the game.
Also please note that if they're focus-firing your air, they aren't damaging, or doing negligible damage to your ground army. That is nothing but an adv. as your zealots and stalkers do work on their ground army.
Funday monday no way justifies carriers as a solid build. This just in, I've won games with Mothership rushes. Huks games with carrier rushes were also hugely close basetrades showing how difficult it can be at high level play to win with. Muta/Corruptor/Ling builds destroy any form of carriers, as an example, and is literally the default build versus toss.everyone debunking carriers: Please watch Day-9's funday monday about carrier rushing. Specifically; Please also note the special encore presentation of Huk carrier rushing, and his mother ship rush (similar strat) that was posted about a week prior.
Then please come back here and say that carriers get easy-moded. Please also note how often the carriers either:
A. Payed for themselves.
B. Killed double their cost.
C. Outright won them the game.
Also please note that if they're focus-firing your air, they aren't damaging, or doing negligible damage to your ground army. That is nothing but an adv. as your zealots and stalkers do work on their ground army.
I know. He's also beaten high level players with a mother ship rush. These things happen sometimes.HuK actually sent replays of him beating high-ranking European players with his Carrier rushes.
And incredibly not resource effective. You lose any ground based synergies, encourage building any air based counters which amplifies your weakness, nullifying any potential use of collosus. There is no such thing as a surprise 2-3 carrier given how late game it is, and its just really so costly and slow that its not a viable true strategy. Sure it might work once in a blue moon, but do you really call it a good strat? Definitely not, especially at diamond and pro level play.That's why you don't mass carriers. I like 2-3 of them mix into your army cuz then they try to focus fire your carriers and you can micro retreat. let ur ground army get some dmg in. if they attack move, bring back out ur interceptors to take dmg for ur ground army. when they refocus fire or try to. retreat back behind ur army again. if vikings are coming for ur carriers run them back. blink yoru stalkers back as well so they are also away from the ground force and fight the vikings with stalker and carriers at the same time.
I think mass carrier is not a good idea. I think mixing like 2-3 with ur army is quite nice.
I'm not saying it's practical to use carriers.And incredibly not resource effective. You lose any ground based synergies, encourage building any air based counters which amplifies your weakness, nullifying any potential use of collosus. There is no such thing as a surprise 2-3 carrier given how late game it is, and its just really so costly and slow that its not a viable true strategy. Sure it might work once in a blue moon, but do you really call it a good strat? Definitely not, especially at diamond and pro level play.