Eternal Yoshi
I've covered ban wars, you know
- Joined
- Mar 3, 2007
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- EternalYoshi
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What part of the Tracklist code confuses you?
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[COLOR="Lime"]00000102 03040607 << Default Stages
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D[/COLOR]
[COLOR="DarkRed"]03030303 03030303 << Custom Stages[/COLOR]
Tried those, but it still frozeAre all of the stages FD based? If not, that's why it's freezing.
If you have stages based on other stage, you need other types of .rel files.
Go here:
http://www.mediafire.com/?6htiy5ry6jpy88y
Let's just hope for a ocarina code engine with support for SDHC cards to come soonohmygawd
too bad 255 stages wouldn't fit on a 2g SD card...
It's not Gecko OS/Ocarina that's the problem, it's Brawl. Brawl wasn't made when Nintendo allowed for the use of SDHC cards or cards bigger than 2 GB. It's an IOS issue with the game and likely something even more.Let's just hope for a ocarina code engine with support for SDHC cards to come soon
Riivolution...?Let's just hope for a ocarina code engine with support for SDHC cards to come soon
^^^^^This.Riivolution...?
That's true, but it sounded like the people on this thread who wanted to use SDHC didn't know about it.many people can't though
Can someone confirm that when using EYoshi's code we label the customs after 0F (15 base 10) in a straight hex numbering with 25 (37 base 10) being the maximum (ie 10, 11...19, 1A...1F, 20, 21...25)?
The Brawl checks the card to see if it is SDHC, then disables access to it. If I had a SDHC card......It's not Gecko OS/Ocarina that's the problem, it's Brawl. Brawl wasn't made when Nintendo allowed for the use of SDHC cards or cards bigger than 2 GB. It's an IOS issue with the game and likely something even more.
Are you are using the code I posted under the image of the expected SSS? Does it look like the picture? There should be 39 of the originals on the first page and 2 on the second page (shadow moses and greenhill) with 37 customs. Are all of them showing up? Are you using this format for the custom naming and rels?I'm trying to get this code to work, but I've hit a bit of a wall here.
Some of the stages work, but others freeze. I've used the other stage .rels, so that isn't the problem.
I'm using the code with all the 1st party stages on the 1st page and the 3rd party and 38 custom ones on the second. If I added files for a 38th and 39th custom stage, would that affect the other 37 stages, or do I have a different problem?
Yes, I am using that code, and yes it aligns all the stages properly. The files are named correctly using that format. The customs are all showing up, but they're really strangely set up. The first two rows, after GHZ and Shadow Moses, have random stage icons. The third row has two Battlefield icons and the rest of that row is FDs, and then everything after that is Battlefield icons. And I'm not using the tracklist modifier at all.Are you are using the code I posted under the image of the expected SSS? Does it look like the picture? There should be 39 of the originals on the first page and 2 on the second page (shadow moses and greenhill) with 37 customs. Are all of them showing up? Are you using this format for the custom naming and rels?Are you using the tracklist modifier for those stages that are freezing?STGCUSTOM01 STGCUSTOM02 STGCUSTOM03 STGCUSTOM04 STGCUSTOM05 STGCUSTOM06 STGCUSTOM07 STGCUSTOM08 STGCUSTOM09 STGCUSTOM0A STGCUSTOM0B STGCUSTOM0C STGCUSTOM0D STGCUSTOM0E STGCUSTOM0F STGCUSTOM10 STGCUSTOM11 STGCUSTOM12 STGCUSTOM13 STGCUSTOM14 STGCUSTOM15 STGCUSTOM16 STGCUSTOM17 STGCUSTOM18 STGCUSTOM19 STGCUSTOM1A STGCUSTOM1B STGCUSTOM1C STGCUSTOM1D STGCUSTOM1E STGCUSTOM1F STGCUSTOM20 STGCUSTOM21 STGCUSTOM22 STGCUSTOM23 STGCUSTOM24 STGCUSTOM25
I don't know what else could cause the freeze other than corrupt .pac or .rel. I'm not sure if the extra files could effect the other ones. Are the freezes only with the customs towards the bottom? I wouldn't think having an extra file that is misnamed (ie 26 or 27) should affect the game, since I don't think it looks for them. However, I don't know that much about the code. Maybe E.Yoshi or someone else can clear it up.
I'm glad the layout of the SSS worked. I did not edit the icons for the customs, I just left what E.Yoshi had in his code for that section. Feel free to edit them as you please - I am going to wait for the new BrawlBox so that we can add our own icons to the customs.Yes, I am using that code, and yes it aligns all the stages properly. The files are named correctly using that format. The customs are all showing up, but they're really strangely set up. The first two rows, after GHZ and Shadow Moses, have random stage icons. The third row has two Battlefield icons and the rest of that row is FDs, and then everything after that is Battlefield icons. And I'm not using the tracklist modifier at all.
The .rels are the ones from E.Yoshi's link, and the .pacs are straight offa Brawlvault. As to the freezes, theres no real pattern to it. Some of the stages work fine, but others just freeze the game. I'm gonna try deleting the two extra stages and see what happens.
Sounds like you didn't use the right number of bytes for the extra stage tracklists.When I used the Tracklist Modifier along with the Stage Expansion and Custom SSS, the game froze after Press Start.
[Tracklist Modifier v1.0]
0610F9BC 00000014
60000000 60000000
3C80811A 7C601B78
608447E7 00000000
4A000000 81000000
301A46F8 6D755072
1417DF44 7CE03B78
1417DF4C 7C0400AE
161A47E8 000000[COLOR="Purple"]LL << Bytes of data[/COLOR]
[COLOR="Lime"]00000102 03040607 << Default Stages
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D[/COLOR]
[COLOR="Red"]X1X2X3X4 X5X6X7X8 << Custom Stage Tracklists
-------- --------[/COLOR]
E0000000 80008000
[Tracklist Modifier v1.0]
0610F9BC 00000014
60000000 60000000
3C80811A 7C601B78
608447E7 00000000
4A000000 81000000
301A46F8 6D755072
1417DF44 7CE03B78
1417DF4C 7C0400AE
161A47E8 0000000[COLOR="RoyalBlue"]A[/COLOR]
00000102 03040607
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D
[COLOR="royalblue"]00000000 00000000
0C02221D 2212032D[/COLOR]
E0000000 80008000