Well, since I was pretty much ignored for a while, i'll ask again.
- What you'd need to rename stage? For example, STGCUSTOM4F.PAC and st_custom4F.rel?
- Would the custom stages be Final Destination based stages? If people don't know, they'd not be able to create proper .rels.
I've made tests with a code of my own.
It works, but...
- It only shows 15 stages on the CSS.
- Since I don't know what to name the stages/modules or based in what they're supposed to be... I mean, I get a FD based stage, and since I don't know what is the custom stage based off of, I need a module. But to what should I convert the FD module?
PW answered this:
"Ah, sorry about that. I forgot to mention that the code uses its own override id of 00.
Anyways, don't forget that once you've added the stages to the index, you also need to add them to the roster (either the Brawl one or the Melee one.)"
Call me dumb but I didn't understand anything so it's like my questions weren't answered.
Well, that is, unless someone explain me 'em.
Also, PW, Maybe I understood it wrong but...
You said that
"a bytecount value - this is a simple matter of counting the two digit pairs in the data below - or counting the number of lines and multiplying by 8 (all in hex)"
So, since the max value would be FF, which in decimal is 255...
255/8= 31,875, that means that I can only use a max of 31 lines, each having 4 stages, which would mean 124 custom stages at max.
Did I understand it right?
Eternal Yoshi, you seem to have understood it all, so please gimme a light.