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Are you planning to publicly document your R&D thus far?Ive been experimenting with character models recently but I think Ill do anyone stage soon as not to lose my touch.
Stages and characters are the same. Stage files have more stuff in them though. As far as model hacks go, theres no reason why melee cant have an equivalent to brawlbox. I was going to as tcll about exporting .dae files and importing them but hes disappeared.Are you planning to publicly document your R&D thus far?
I've thought it'd be interesting to look into model hacks for quite some time, but haven't looked at it at all yet. One thing I've wondered for a long time though is, do you know if stage models and character models use the same format and/or structures? All I know is that trophies are apparently totally different from characters (and probably stages too, I think).
This is good to hear. We love your work.Ive been experimenting with character models recently but I think Ill do anyone stage soon as not to lose my touch.
Thats actually really weird because I didnt touch battlefields collisions and spawns.I imported all these into my 20xx ISO and they all look great on my Wii... but only with 1 player. When I try to load any of these stages with 2 players my Wii immediately freezes. Does anybody know what causes this? It works fine on Dolphin.
Nvm figured it out, it was because I had neutral spawn turned on.
It wasn't happening consistently, after I turned off neutral spawn and random stage music I stopped getting freezes. The problem could have been random stage music the whole time and I just got lucky the time I turned off neutral spawn.Thats actually really weird because I didnt touch battlefields collisions and spawns.
http://smashboards.com/threads/fixed-toggleable-alternate-character-textures.386137/#post-18421043It wasn't happening consistently, after I turned off neutral spawn and random stage music I stopped getting freezes. The problem could have been random stage music the whole time and I just got lucky the time I turned off neutral spawn.
EDIT: I was able to confirm that random stage music was causing the crashes. I even got a crash once at the menu after turning it on.
I meant to respond to this a while ago. Im not making new stages. Im only importing. In particular Im more interested in streamlining the process so others can join in on it.Some ideas
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Yes please~I meant to respond to this a while ago. Im not making new stages. Im only importing. In particular Im more interested in streamlining the process so others can join in on it.
You have no idea how badly I want to be able to do this with you.I meant to respond to this a while ago. Im not making new stages. Im only importing. In particular Im more interested in streamlining the process so others can join in on it.
Something tells me Achilles wants to help Zankyou to import more stages. I dunno what it is though. I'm hyped.You have no idea how badly I want to be able to do this with you.
This coming week I am off work. If I was a single man, I would make a trip to Memphis, tie you in a chair, and force you to have me import a stage before letting you loose. Then I would probably give you some monies for your trouble.
But seriously, talk to your CS professors about MeleeBox being your senior project.
If its a Sm4sh stage its probably going to lag. I wouldnt mind doing it anyways since it could still be used with the mncb but itd probably be an 12mb file to boot since melee doesnt have compressed files.Wow. Let's all keep an eye on DSX8. The dude is ridiculous.
Zankyou, do you think this would lag if only the stage was imported? Similar to your SSB4 battlefield.
Of course. Zankyou would first need someone to import that stage into a Brawl file though.If it were the 3DS version, do you think it work better? IIRC, the background is basically just an image (as opposed to the actual modeled backdrop buildings in the WiiU version).
Download DAT Texture Wizard 3.1 and open MnSlMap.usd.Achilles1515 I have a png for WarioWare Inc., is there any way I could possibly put the photo on the Stage Select Screen?
I think you can use this to edit the text on that screenAchilles1515 Another thing I was trying to find out.Can I edit the text on this page?(I'm sorry that the pic is in japanense).
Z zankyou is a download link available for this stage? I would love to use this even if it can only run on dolphin. I understand if you aren't ready to release it, thanks either way!Best I could do. Its already 2.4MB and I didnt even add the floating background objects. The original background itself was 1 MB but I couldnt get it to render properly so were back to this sky and sunshine setting.
I want to at least try and get the moon working as well as move the sunshine a bit.
Now I have to sleep for a few hours before my class, was entirely too excited about this stage to sleep.
I didnt. I couldnt get the moon to import properly and the file size was getting too large so I stopped. Im going to make a second pass on some stages then I might work on it some more after that.
it does. Just doesnt load 4 players.dat stadium from earlier though.....itll be awesome if it has transformations from stadium 1 still!
Do you mean experience in designing one, or related to coding a new one? If it's graphics/design related, I'd be down. Really tired of Melee's HUD/GUI.Is anyone good at making GUI's? I might ask for your help at some point because Ive never made one.
doesent load 4 players? can the game not handle it?it does. Just doesnt load 4 players.
stage files over ~2.5 mb break on certain combinations of characters (the ones with the larger files sizes including aj files). Pokemon stadium loads all 4 or 5 versions at once so it was already around 2 mb. Add in the new stuff and its probably over 3MB. We need a way of downloading more ram for the gc.doesent load 4 players? can the game not handle it?
If you want to download more ram, I know a good site. http://downloadmoreram.com/ My friends recommended it to me, so if anyone can implement that to gc, like dansalvato or achilles, that would be nice. Glad I could help, good luck guysstage files over ~2.5 mb break on certain combinations of characters (the ones with the larger files sizes including aj files). Pokemon stadium loads all 4 or 5 versions at once so it was already around 2 mb. Add in the new stuff and its probably over 3MB. We need a way of downloading more ram for the gc.
Hell. yes.Should have a few stages by the end of the week. Probably...
Its the same amount of work as importing every other part of the model. Ive repeated that sunshine and sky a few times.Hell. yes.
Question - Say you are importing Stage A to Melee. How hard is it for you to take a single bone structure or two from Stage B and then add it to the imported Melee Stage A file?
(aka is it feasible to take the circled items from below and add them to the omega Peach's castle? I know the collisions would need tons of updates and stuff but I'm more interested in if it is "easy" to just make them show up.)
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nice :oShould have a few stages by the end of the week. Probably...