I dont really see why you would do that. If I follow what youre talkingI t about then there shouldnt be a need. The battlefield I made is just the brawl one added to the end of the file. If were looking at nuanced details, probably not. Replacing object groups with new object groups is what I was originally doing. But I ran into 2 problems. The first one I discovered with importing FD. If you look at itaru's vid about the glitch, youd see the flashing cord thing right. The reason I recognized that glitch is because objects take on the properties of that bones animations. If you saw what I saw youd understand why I desperately sought to create bones. The second problem I ran into was that I needed bones to be in different places with YS. So basically the shifting of platforms and moving things around required separate bones. On battlefield most of the bones are for the background which have weird transparent properties. The most of the ones for the stage have some weird spinning property. I only used 5 or 6 bones though so there might be enough for battlefield if youre lucky.
The file uploaded is a relatively tame version of the issue with FD im talking about. Theres millions of test files and I might have deleted the one Im looking for so Ill just show you this. Its actually pretty cool and when I go back and properly redo FD's import Im going to try and take advantage of the glowing effect to give the stage some life.
Edit: And I completely forgot about weights. This is why we cant just import things from other things in the game already. I think I desperately tried to break the weighting for battlefield because one of the weights was giving me trouble but in general youd have to deal with weights when trying this which make it not even worth the endeavor.
The file uploaded is a relatively tame version of the issue with FD im talking about. Theres millions of test files and I might have deleted the one Im looking for so Ill just show you this. Its actually pretty cool and when I go back and properly redo FD's import Im going to try and take advantage of the glowing effect to give the stage some life.
Edit: And I completely forgot about weights. This is why we cant just import things from other things in the game already. I think I desperately tried to break the weighting for battlefield because one of the weights was giving me trouble but in general youd have to deal with weights when trying this which make it not even worth the endeavor.
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