HeavyLobster
Smash Champion
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- Jun 7, 2014
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- HeavyLobster43
Not sure which thread to put this in, but has anyone else encountered a glitch like this on Delfino?(happens around 0:21)
Is this a known thing?
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This specific thing new to me, but odd fall-through-the stage glitches in general have been around since Melee.Not sure which thread to put this in, but has anyone else encountered a glitch like this on Delfino?(happens around 0:21)
Is this a known thing?
Forgot about Skyloft but the boat's new and yes, that's a really terrifying situation to be in given how that particular transformation works.I fell through Skyloft day 1 of getting the game, pretty sure it's common on all moving stages. (and I've definitely clipped into the boat on wuhu recently, which is scary since it's probably easy to get spiked and die there)
You guys are still playing PS2? Shiek kills the whole cast off any grab between 10% and 40% on the air segment for free. That's sort of a death blow to any stage's viability, when the most popular and powerful character in the game essentially gets free 0-deaths on it.
Is there a single region left that runs 13 stage FLSS? If so, **** those guys, I hate them and their stupid "having players who aren't complete idiots make the ruleset" stance. I tried that and it didn't work, because complete idiots got involved anyways and all of a sudden we've gone from 15 potentially legal stages to 10 legal stages and no customs.Wait, what does this mean for people who run FLSS?
Is there a single region left that runs 13 stage FLSS? If so, **** those guys, I hate them and their stupid "having players who aren't complete ****ing idiots make the ruleset" stance.
This reminds me. At APEX 2015 the MK question was resolved with "MK is banned in Halberd and Delfino." Obviously doing a similar thing with Sheik now would be insane, but in a hypothetical future in which Sheik recieves no nerfs and is still dominant, could you forsee stages like PS2 being legal and having Sheik simply banned on them?Unless major changes in stance have occurred, don't @Amazing Ampharos and @ DeLux still run FLSS in their region?
Can either of you confirm? And if you do, are you still using PS2 as a legal stage despite its major problems?
Unless major changes in stance have occurred, don't @Amazing Ampharos and @ DeLux still run FLSS in their region?
Can either of you confirm? And if you do, are you still using PS2 as a legal stage despite its major problems?
First of all, doing this is super arbitrary and uncompetitive. Second of all, Sheik isn't the only character that abuses wind ridiculously (though she is perhaps the most ridiculous as well as being the best character). The wind segment is just super broken in this game and ruins the whole stage.This reminds me. At APEX 2015 the MK question was resolved with "MK is banned in Halberd and Delfino." Obviously doing a similar thing with Sheik now would be insane, but in a hypothetical future in which Sheik recieves no nerfs and is still dominant, could you forsee stages like PS2 being legal and having Sheik simply banned on them?
How is CS worse than Delfino? Delfino has the lowest ceiling in the game during transitions, the blast zones are just as wide if not smaller than CS, there are more walk off transformations, and no water abuse.So it seems like a lot of stage lists agree that castle siege is much worse than delfino. considering swapping them in our stage list.
ether that or taking out castle siege and either skyloft/wuhu and putting delfino in... that would give my current list 10 stages, which i personally like (FD, BF, SV, lylat, town&city, duckhunt, dreamland, skyloft, wuhu, castle siege, and peaches castle).
I think it's mostly just TO jitters before a tournament. We're only a couple weekends out from what im thinking will be our largest event, so I'm going over everything with a telescope... and 2nd guessing myself.How is CS worse than Delfino? Delfino has the lowest ceiling in the game during transitions, the blast zones are just as wide if not smaller than CS, there are more walk off transformations, and no water abuse.
ocdI think the only thing worth disliking about Castle Siege is that the walkoff transformation lasts for so long compared to other stages. Some people find the 43 seconds enough to be able to camp the walkoffs. I really can't see any justification in switching out Wuhu or Skyloft to put in Delfino Plaza though... You could just put Delfino Plaza in without taking away stages. What is the reasoning behind having specifically 10 stages?
Temporary walkoffs are less troublesome because it's feasible to wait them out. Camping the walkoff when it's about to go away anyway is a losing proposition for the camper. Granted, Castle Siege's walkoff sticks around longer than most.The questions I want to ask about Castle Siege are the following :
1-If everyone agrees that it's not ok to have walkoffs for 100% of the time, why is it okay to have them 33% of the time ?
2-Are walkoffs something that add competitive depth to the game and that players should base their stage choice on ? Every message on this thread concerning walkoffs seems to go against it.
3-Are walkoffs something completely bad but you tolerate them because the other parts of the stage bring enough competitive depth to balance it out ? Beside 43s walkoffs I don't see what Castle Siege adds to the stage list that can't be found in other stages.
@ dav3yb perfects stage lists have an odd number of stages so that you can FLSS. If your number is even you have to have at least 1 CP, and that thought should trigger your ocd even more.
I have no good answer to this, although I suspect it's people trying to have their cake and eat it too or something along those lines, and the result is just kind of muddled and makes little sense when viewed from the outside.The paradox is still there :
If your character benefits from walkoffs you can pick a stage with temporary walkoffs but all permanent ones are banned
+
If your opponent benefits from walkoffs since the only legal ones are temporary you can time it out and the walkoff will go away on its own
=
If your character benefits from walkoffs you can let your opponent time you out on CS
Am I the only one thinking that it makes no goddamn sense ? What's the point to make a distinction between permanent and temporary walkoffs when the first one is banned and the second can be ignored ?
Walk-off camping isn't feasible when the walk-offs run out, and specifically when you give up stage control and have to recover because you put yourself in that position. The timer is long enough that if walk-off camping is an issue in that particular matchup that the game won't be affected that much.The questions I want to ask about Castle Siege are the following :
1-If everyone agrees that it's not ok to have walkoffs for 100% of the time, why is it okay to have them 33% of the time ?
Stage isn't broken, by banning it you're banning the other two segments of the stage too, which are worth having on their own.2-Are walkoffs something that add competitive depth to the game and that players should base their stage choice on ? Every message on this thread concerning walkoffs seems to go against it.
3-Are walkoffs something completely bad but you tolerate them because the other parts of the stage bring enough competitive depth to balance it out ? Beside 43s walkoffs I don't see what Castle Siege adds to the stage list that can't be found in other stages.
Oh my god this is amazing. The stage builder has a lot of limitations right now and while obviously buying a separate full price game is a bit much, I see a lot of potential in this especially if sharing of any sort is enabled.So....
Super Mario Maker...
Is it actually user created or is it just a bunch of premade (or maybe randomly generated) stages that look like Mario levels.Oh my god this is amazing. The stage builder has a lot of limitations right now and while obviously buying a separate full price game is a bit much, I see a lot of potential in this especially if sharing of any sort is enabled.
Good point, I assumed it was user created since that's the entire point of Mario Maker. Either way, it still looks interesting.Is it actually user created or is it just a bunch of premade (or maybe randomly generated) stages that look like Mario levels.
Because the video implies it's the latter, and if we could actually make stages you'd think that would be the main selling point and obviously advertised.
Assuming it's essentially just a random layout every time, and most of them look like they're walk-offs, then it's an easily banned stage.