W.A.C.
Smash Ace
- Joined
- Sep 3, 2014
- Messages
- 738
As much as I love the stages Halberd and Isle Delfino, those stages have a ton of aspects to those stages that make their legality highly questionable. Isle Delfino is probably one of the most interesting legal stages in the game because of its environments and whatnot, but you can die at the stupidest of percentages because of the stages transformation, much of the environments encourage camping, and of course there's walkoff sections which will always be controversial. A lot of people find it really weird that stage is legal and I always pick that stage when I can as Diddy Kong at tournaments because its questionable traits greatly benefits a character like that. Then with Halberd, you have super low blast zones where a character like Rosalina can kill with an up air to Donkey Kong at 22% (Dabuz did this to DKwill) and stages hazards. Most of the stages hazards aren't that bad IMO, but the claw is flat out unfair and can decide the outcome of a match because the player was unluckily attacked by it, which is very bad for competitive play and should not be allowed for this alone. A completely random stage hazard should never be able to decide the outcome of a match during competitive play.
Despite the problems with those stages, Castle Siege's legality is easily the most questionable. Even at a casual level of playing this game years before I ever considered playing Smash competitively, myself and many others hated this stage in Brawl. Its transformations are some of the most bull**** transformations of any stage in the game. Super tiny blast zones with insanely weird transitions to the next area of a stage. Then there's the second section of the level, which is badly designed. Its walk-off sections can make opponents die at stupidly low percentages, it's so huge that opponents can stall or time out matches by running away, and the statues are super unfair to projectile based characters. This match in particular is a good example of why this stage should not be allowed. Anyone who watches that, please tell me why Castle Siege is a good stage for the competitive health of this game?
Then there's Duck Hunt, which is probably less controversial than Castle Siege, Halberd, and Isle Delfino, but I don't think it's a good stage for competitive play. The ducks are completely random and can mess with projectiles, the tree can encourage camping, and I've heard Little Mac can't even reach the tree. If that's true, couldn't a projectile based character just choose that map, go to the tree, and spam projectiles until time outs? How is that even remotely fair? Not to mention the Dog can screw people over, but that's mostly the player's fault because of the predictability of where the Dog will go.
I feel the only stages currently legal that deserve to be legal (regardless if they're starter or counterpicks) are FD (including Omegas). Battlefield, Smashville, Town & City, and Lylat Cruise (entirely because the recent balance patch turned this into an actual good stage). Every other legal stage has some aspects to them that just makes the game look bad competitively, which sucks because a stage like Isle Delfino is a good stage at showing off much of what makes Smash such a unique fighting game. But when it comes to picking which stages are legal, we should keep in mind that we want Smash 4 to be the best competitive fighting game it can be. Every stage provides advantages for specific characters, but some of those advantages are a result of stage design that is not good for competitive play. Plus some characters have their viability hurt enormously from stages that are the most unfair in decision. On the King Dedede board, some people's only consensus on which stages are good for Dedede are just Smashville and Town & City, with Final Destination only being good depending on the matchup. The characters that benefit the most from the most controversial stages are typically high tier characters, which results in a less balance game for competitive play.
I think most people would agree that stages like Final Destination (including omegas), Battlefield, and Smashville are all stages that benefits characters in interesting ways that are a result of good design for competitive play. They're not perfect by any means and some of us might even dislike one or two of those stages (I've never liked Battlefield honestly), but there's an consensus that they should be allowed. Town & City and Lylat Cruise are more controversial than those three stages, but people typically agree they should be allowed at least as counter-pick stages. Pre-patch though, Lylat Cruise was probably one of the worst legal stages in the game that a lot of players would pick just because of its horrible ledges and tilting. Tilting is still a thing, but I don't think that one trait alone should take away its legality.
It's really too bad there's no easy way to play Pokemon Stadium 2 without stage hazards unless a ton of people are in a match, because if it weren't for the transformations, this would be one of the best competitive stages in the game and we would have six solid stages that all deserve to be allowed. But at least we have five standard stages. Having only four stages that no matter what deserved to be allowed kind of sucked. Really wish more stages in this game were designed with competitive play in mind. Omegas help at least. Though I think omegas should be separate from Final Destination. A character that does super well on Final Destination can get screwed over badly by an omega stage's unique traits like if someone counter-picked Omega Kalos Pokemon to screw over a character with bad recovery. Maybe the best way of handling stage selection for Starter and Counter-Picks would be either this:
Starter Stage Selection
Final Destination
Battlefield
Smashville
Counterpick Stage Selection (Winner can ban two stages)
Final Destination
Battlefield
Smashville
Town & City
Lylatt Cruise
Omegas
Or this...
Starter Stage Selection
Final Destination
Battlefield
Smashville
Town & City
Lylatt Cruise
Counterpick Stage Selection (Winner can ban two stages)
Final Destination
Battlefield
Smashville
Town & City
Lylatt Cruise
Omegas
I personally prefer the latter to reduce the overall dominance of Smashville as a stage, but the former list does make it where all the starter stages are the most fair neutral stages in the game. I thought about having three bans for counter-picks because omegas are separated, but most people typically ban one of the following stages: Castle Siege, Halberd, Isle Delfino, and Duck Hunt. I think there's only one time I've been at a Smash 4 tournament where a player didn't ban any of those stages (he banned Smashville and Town & City). Seriously, who here has never banned any of those four stages during the counter-picking process? Most people tend to ban two of those four stages against me during tournaments. Plus if three bans were allowed, basically a player could ban all three of the most neutral stages in the game.
After Evo, I think a lot of regions should come together to come up with a unified stage selection for tournaments across the country with the most competitive regions and best players having the largest influence. Apex 2015's ruleset was a reflection on what regions typically did and regions typically allowed all the stages that were allowed in Brawl, plus the stages Town & City and Duck Hunt. Apex 2016 will likely do the same thing. I think it's great we've experimented so much with the amount of stages we have largely to get a better idea of what should be allowed, but it's gotten to the point where we're now much better informed.
Edit-
Worth mentioning that if we were to get rid of counter-picking altogether, we would mostly just see Smashville constantly and I think players who do well at tournaments should be able to play well on a multitude of stages. Counter-picking is supposed to give your opponent who just lost some sort of upper hand in the stages selection process which is fair as long as the stage selection is good.
Despite the problems with those stages, Castle Siege's legality is easily the most questionable. Even at a casual level of playing this game years before I ever considered playing Smash competitively, myself and many others hated this stage in Brawl. Its transformations are some of the most bull**** transformations of any stage in the game. Super tiny blast zones with insanely weird transitions to the next area of a stage. Then there's the second section of the level, which is badly designed. Its walk-off sections can make opponents die at stupidly low percentages, it's so huge that opponents can stall or time out matches by running away, and the statues are super unfair to projectile based characters. This match in particular is a good example of why this stage should not be allowed. Anyone who watches that, please tell me why Castle Siege is a good stage for the competitive health of this game?
Then there's Duck Hunt, which is probably less controversial than Castle Siege, Halberd, and Isle Delfino, but I don't think it's a good stage for competitive play. The ducks are completely random and can mess with projectiles, the tree can encourage camping, and I've heard Little Mac can't even reach the tree. If that's true, couldn't a projectile based character just choose that map, go to the tree, and spam projectiles until time outs? How is that even remotely fair? Not to mention the Dog can screw people over, but that's mostly the player's fault because of the predictability of where the Dog will go.
I feel the only stages currently legal that deserve to be legal (regardless if they're starter or counterpicks) are FD (including Omegas). Battlefield, Smashville, Town & City, and Lylat Cruise (entirely because the recent balance patch turned this into an actual good stage). Every other legal stage has some aspects to them that just makes the game look bad competitively, which sucks because a stage like Isle Delfino is a good stage at showing off much of what makes Smash such a unique fighting game. But when it comes to picking which stages are legal, we should keep in mind that we want Smash 4 to be the best competitive fighting game it can be. Every stage provides advantages for specific characters, but some of those advantages are a result of stage design that is not good for competitive play. Plus some characters have their viability hurt enormously from stages that are the most unfair in decision. On the King Dedede board, some people's only consensus on which stages are good for Dedede are just Smashville and Town & City, with Final Destination only being good depending on the matchup. The characters that benefit the most from the most controversial stages are typically high tier characters, which results in a less balance game for competitive play.
I think most people would agree that stages like Final Destination (including omegas), Battlefield, and Smashville are all stages that benefits characters in interesting ways that are a result of good design for competitive play. They're not perfect by any means and some of us might even dislike one or two of those stages (I've never liked Battlefield honestly), but there's an consensus that they should be allowed. Town & City and Lylat Cruise are more controversial than those three stages, but people typically agree they should be allowed at least as counter-pick stages. Pre-patch though, Lylat Cruise was probably one of the worst legal stages in the game that a lot of players would pick just because of its horrible ledges and tilting. Tilting is still a thing, but I don't think that one trait alone should take away its legality.
It's really too bad there's no easy way to play Pokemon Stadium 2 without stage hazards unless a ton of people are in a match, because if it weren't for the transformations, this would be one of the best competitive stages in the game and we would have six solid stages that all deserve to be allowed. But at least we have five standard stages. Having only four stages that no matter what deserved to be allowed kind of sucked. Really wish more stages in this game were designed with competitive play in mind. Omegas help at least. Though I think omegas should be separate from Final Destination. A character that does super well on Final Destination can get screwed over badly by an omega stage's unique traits like if someone counter-picked Omega Kalos Pokemon to screw over a character with bad recovery. Maybe the best way of handling stage selection for Starter and Counter-Picks would be either this:
Starter Stage Selection
Final Destination
Battlefield
Smashville
Counterpick Stage Selection (Winner can ban two stages)
Final Destination
Battlefield
Smashville
Town & City
Lylatt Cruise
Omegas
Or this...
Starter Stage Selection
Final Destination
Battlefield
Smashville
Town & City
Lylatt Cruise
Counterpick Stage Selection (Winner can ban two stages)
Final Destination
Battlefield
Smashville
Town & City
Lylatt Cruise
Omegas
I personally prefer the latter to reduce the overall dominance of Smashville as a stage, but the former list does make it where all the starter stages are the most fair neutral stages in the game. I thought about having three bans for counter-picks because omegas are separated, but most people typically ban one of the following stages: Castle Siege, Halberd, Isle Delfino, and Duck Hunt. I think there's only one time I've been at a Smash 4 tournament where a player didn't ban any of those stages (he banned Smashville and Town & City). Seriously, who here has never banned any of those four stages during the counter-picking process? Most people tend to ban two of those four stages against me during tournaments. Plus if three bans were allowed, basically a player could ban all three of the most neutral stages in the game.
After Evo, I think a lot of regions should come together to come up with a unified stage selection for tournaments across the country with the most competitive regions and best players having the largest influence. Apex 2015's ruleset was a reflection on what regions typically did and regions typically allowed all the stages that were allowed in Brawl, plus the stages Town & City and Duck Hunt. Apex 2016 will likely do the same thing. I think it's great we've experimented so much with the amount of stages we have largely to get a better idea of what should be allowed, but it's gotten to the point where we're now much better informed.
Edit-
Worth mentioning that if we were to get rid of counter-picking altogether, we would mostly just see Smashville constantly and I think players who do well at tournaments should be able to play well on a multitude of stages. Counter-picking is supposed to give your opponent who just lost some sort of upper hand in the stages selection process which is fair as long as the stage selection is good.
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