Mewtwo_2000
Smash Lord
Wow, great video, thanks a lot ^^Fantastic work on the stage Mewtwo. I'm currently making a video about it and will soon upload it!
EDIT: It's uploaded, enjoy. http://www.youtube.com/watch?v=KkseMKgEUxs
Yeah, too tall, it will be changed (I will play several times smash bros to look into the cameras and dead zones better)Mewtwo, some quick things about the stage:
- I think the ceiling is a too tall. MK64 was a big stage, but I just watched my computer Olimar Usmash a Ness at 130+ and not have him die. I didn't see the pikmin though.
- I know the pipes are still being worked on, but did you notice that you could somewhat camp in them? Fall in a pipe, attack with long attacks. Meta Knight, for example, can attack through it before he warps. Also, I don't know how it worked, but here's something else: I was Mario. I Fthrew a Ness into the block area right under the left side pipe. Ness hit the block under the pipe, got sucked in, and warped.
Also, is there any way to make the middle platforms go up and down? Or would only falling straight down, no up pullback, then respawning work?
About the Ness warp from under the warps, I didn't expect this to happen. I did not accurately placed the warp platform into the pipe, and its a little under it, but still under a ceiling, so it shouldn't trespass it. But it appears to do it. It will be fixed, for sure, thanks for notifying ^^
The middle platforms will move up and down, when one up the other down, and it will sometimes fall, just as if someone was too much time on it in the original. It will reappear after a while, just as in the original too
Thanks for all the test you guys are doing, all this will sure help me to make the stage more accurate and glitch-free