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Stage .H.A.C.K.ing Central

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
I really like the bob-ombs one. Whenever a bomb appears in the middle of the stage, either someone can grab it or it starts walking. And when they blow up, a new one appears. Gonna put this .rel on the Bomberman forest stage for sure.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
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EternalYoshi
3DS FC
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Before I leave the net for a while, I have this to say.
My secret Project ???? ?????? ? still isn't ready to be shown yet,
BUT I did release Planet's Core.

Click mah sig for it.
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
My own version of Kongo Jungle 64 is almost ready. I started yesterday, and right now the only thing left would be the barrel cannon. It's impossible to get a real cannon to work right now, so the only thing I can make is some kind of flipping collision that emulates the barrel somehow, without shooting...

 

br3compactor

Smash Ace
Joined
Apr 6, 2010
Messages
792
Location
Brazil
If you want a stage with no item on it, just make it into an FD-compatible stage by adding a ModelData[2] (the Mewtwo2000 way). What standardtoaster's doing seems useful if you want a stage that repeatedly spawns some other item. (like Bob-ombs. Gonna try that right now.)
You're wrong: making that will indeed make it compatible with FD, but won't stop the sandbag from coming. It'll be just a FD stage that spawns sandbags. I've seen that myself more than once.

Inside stage PACs there's a BRRES that controls item spawns.
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
Really? I thought as long as you used a Final Destination .rel file, it would never spawn sandbags.
By the way, it looks like they have censors on the censors.
 

br3compactor

Smash Ace
Joined
Apr 6, 2010
Messages
792
Location
Brazil
Standard Toaster, do you think you can make the Smoke Ball don't stick to characters?
I've requested that to hammerbros.98 (who used to make item edits) some time ago, but he left Brawl hacking and never even answered...
 

JetAurion

Smash Journeyman
Joined
Apr 19, 2009
Messages
392
Location
Bay Area
Mewtwo, stop teasing us with your wizardry.

I bet you've secretly built a stage importer that you're keeping all to yourself. :(
 

Eternal Yoshi

I've covered ban wars, you know
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EternalYoshi
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Not to offend KTH, but this Kongo looks so much better. Especially the fence in front. His was enormous for some reason.
The laconic reasoning is that M22K's is relatively scaled to match Smash 64 while KTH's is scaled to match Melee's relative size to the characters.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
I thought KTH's was good until he shrunk it. The camera pointed at the stage from an angle. the boundaries were ridiculously tiny, but were uneven so fixing them was painful.
 

Eternal Yoshi

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:c
I wish sora_adv_stage.rel was like the normal stage .rels.......
Then it would be a matter of porting the stage to one of the SSE stages that has barrel cannons.

I searched for 38 A5 00 00 38 80 00 and found it in several places, each with different values.
 

Eternal Yoshi

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EternalYoshi
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Nope.

Not yet.

Looking through it, it contains data for basically almost all of SSE stages, including whether or not to change the "mode" like when you fight bosses and characters.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
I wonder... if someone someday could hack that file, make it usable in VS and have direct ports of SSE stages?
 

Eternal Yoshi

I've covered ban wars, you know
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Umm...... We can port SSE stages already.

What I'm trying to do is port the hazards and workings of the stages, like the Barrels, spikes, lava, etc.
 

TCRhade

Smash Champion
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Jan 10, 2008
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2,829
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Quebec, Canada
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TabuuForte
No, I mean using the actual pacs from the Stage/Adventure folder WITHOUT having to port the ModelDatas and stuff to a Brawl stage.
 

Eternal Yoshi

I've covered ban wars, you know
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Oh. That isn't quite feasible now because I can't use the methods to port .rels on that SSE rel.

I wonder if the module editor can open it.....

Hooray. It opens.
 

Evilagram

Smash Journeyman
Joined
Oct 4, 2007
Messages
420
No, I mean using the actual pacs from the Stage/Adventure folder WITHOUT having to port the ModelDatas and stuff to a Brawl stage.
I was under the idea that they were formatted differently and thus could not be used for our purposes, hence why it was believed for such a long time that they were untouchable.
 

DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
A quick queston. For stuff3's Baby Bowser Boss Battle stage, what .rel do you need for this stage to work on a custom stage? I used the Final destination to custom rel but it ended in a freeze. Which was odd cause it says it was built on FD.
 
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