standardtoaster
Tubacabra
I didn't even really mean for it to be important. Just something I figured out and thought I should share. lol
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You're wrong: making that will indeed make it compatible with FD, but won't stop the sandbag from coming. It'll be just a FD stage that spawns sandbags. I've seen that myself more than once.If you want a stage with no item on it, just make it into an FD-compatible stage by adding a ModelData[2] (the Mewtwo2000 way). What standardtoaster's doing seems useful if you want a stage that repeatedly spawns some other item. (like Bob-ombs. Gonna try that right now.)
What 9000 there no way that could be right can IT!!!I never got that far in Donkey Kong. Some people can get to OVER 9000m!!!!
Fix'dThread win for Mewtwo_2000's In-game Brawlbox video.
Sure, I'll message you when I do it.Standard Toaster, do you think you can make the Smoke Ball don't stick to characters?
I've requested that to hammerbros.98 (who used to make item edits) some time ago, but he left Brawl hacking and never even answered...
The laconic reasoning is that M22K's is relatively scaled to match Smash 64 while KTH's is scaled to match Melee's relative size to the characters.Not to offend KTH, but this Kongo looks so much better. Especially the fence in front. His was enormous for some reason.
I was under the idea that they were formatted differently and thus could not be used for our purposes, hence why it was believed for such a long time that they were untouchable.No, I mean using the actual pacs from the Stage/Adventure folder WITHOUT having to port the ModelDatas and stuff to a Brawl stage.