Project Subspace Gunship
It's about time I went public with this. This is one of the largest stages to be hacked in, and quite a spectacular view as well. It is ported off of the trophy model, which looks surprisingly well when scaled so largely, despite the polygonic look. However, many structures are missing, such as Bowser and Ganondorf's platform, and as you can tell the textures aren't that great... But it's still pretty amazing! And it doesn't lag unless you use camera hacks >.>
The main idea isn't set in stone yet, but here's a pretty good idea of what to expect: The camera will scroll along the entire ship, minus the backside which will be covered in Subspace. The lighting and fog may change, and There might be cannon fire and stage animations if things go well. I've made a list below of all the ideas so far.
Current Status:
- The stage is only scaled at half the maximum limit to prevent worse graphics. I want it near original size, not shrunk like Corneria.
- Half-way done with stage collisions.
- Setting the stage perfectly straight is proving hard...
- Ported over Battlefield, but willing to port to any other stage with enough stage animations.
Considerable Ideas:
- Figure out how to get a wind effect for those aerial-challenged characters.
- Decide if camera should move at a constant rate or varied speed.
- Rip sound effect from cutscene and include the giant subspace blast?
- Cannons fire at nothing or at the fighters?
- Scenery effects. Fog? Twirling matter into Subspace? How much lighting?
- Dying from touching the Subspace?
- If things end up badly, resort to a floating platform to land around the ship

This has been a one-man project, but I would gladly accept support and ideas from other people.
More pictures!