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Attaching it to a model's bone and scaling it might do it not sureIs there a way of resizing the collision as a whole?
I'm almost finished with a stage, but I'll need to resize it, and don't wanna re-do the collisions all over. It would be the 3rd time.
I did it by accident once but I thought it was a glitch.I did it by accident once but I think it was a glitch.
This forum is only big enough forHey! being a grammarnazipolice is MY JOB! D:<
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!nah, I still think it was a glitch
maybe the part that inflicts damage needs to be moved as well, but brawl box can do that yet...:D what a relief, I didn't want to grammar fail.
Back to stages
So, um, I moved a model, the part that inflicts damage did not move with it, what do I do to fix it
That should probably go into the the Brawl Box showcase thread
Aaah me too!Wow... after all these years, I find out that Hyrule Castle 64 is based off of Hyrule Castle from OoT. Mind = blown.
You can't add modeldatas, you can add models inside your modeldatas, but the stage won't load more modeldatas than the ones in the original stage. Final Destination only loads modeldatas 1, 2, 100 and 101. Add the ones you want, but they will never load.OH MY GAWD, MEWTWO POSTED. MY SAVIOR!
XD, I need help with two of my stages, and once again, I was wondering if you could tell me how to fix them (Not actually do it yourself, you know how I hate when you work too much, and besides, I want to learn from my mistakes by myself).
My first stage, Mt. Silver, has two problems. I can't seem to add model datas, as each time I try to, in-game, the models are not showing. That, and one of the textures is glitched (I believe I can fix it by looking at that guide you made, but I'm not sure that is the problem).
As for my second stage, Starship Mario, I was wondering if you know why the custom smoke + animation I made for the chimney wasn't showing in-game either?
Thanks a lot in advance.
Yeah, that's what I usually do when rescaling. Anyway, if it's a permanent rescale, it doesn't take too much resizing point by point. I did so with Hyrule 64 and didn't take too much for me.Attaching it to a model's bone and scaling it might do it not sure
it's offical. Mewtwo2000 is one if the greatest stage hacker ever.You can't add modeldatas, you can add models inside your modeldatas, but the stage won't load more modeldatas than the ones in the original stage. Final Destination only loads modeldatas 1, 2, 100 and 101. Add the ones you want, but they will never load.
About that animation, I can't tell until I see how it's done. So if you can't fix something about any of your stages, just send and I'll take a look when I'm back. I will stay out for 2-3 days.
Yeah, that's what I usually do when rescaling. Anyway, if it's a permanent rescale, it doesn't take too much resizing point by point. I did so with Hyrule 64 and didn't take too much for me.
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In a few days, I will finish/upload Saffron I hope, and I will advance (or even finish) the goldeneye stage too. Also, I have to start with my Peach's Castle 64 and make some advances in FoD too.
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Oh, and finish my STGCUSTOM pack, of course, with these 9 stages:
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The stage has a very unstable floor and is kinda large. It's annoying to move point by point.Yeah, that's what I usually do when rescaling. Anyway, if it's a permanent rescale, it doesn't take too much resizing point by point. I did so with Hyrule 64 and didn't take too much for me.
How "Off" is the size? Is it too big or too small, and by how much?resizing is killing me T_T
O.o xDdoes anyone know how to edit anything in the scene data other than fogs that isn't on vacation right now? xD
:D yay thank youO.o xD
It's almost the same with lights, B1, B2 and B3 are the color of the light, and vec1/vec2 are the 2 points of a directional vector (the light goes from vec1 to vec2 in the space)
Brawlbox development threadAlright, where the heck can I get this fog making tool? XD
And, Mewtwo, thanks a lot for telling me that. How would I go about adding different models with different animations, then? Making one animation for all models wouldn't work, as I have imported the animations, and I believe some bones are similar..I think.
By having the same amount of modeldatas as 75mHey, I'm trying to get my SMB3 stage to replace 75m with no RELs. How do you do this?
ok, this is what you need to do:resizing is killing me T_T
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