Blad01
Smash Lord
#5 : Delphino Plaza
- Pros :
+
+
- Cons :
-
-
- Supplementary information :
*
*
- Better against :
- Better and Worse :
- Worst against :
- Stage ranking (Very good / Good / Average / Bad / Awful) :
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#4 : Yoshi's Island
#4 : Yoshi's Island
- Pros :
+ Platform game is pretty good.
+ Small stage, good for close combat and side kills (well, it seems)
+ You can walltech spikes, especially Falco's chaingrab to spike, which is not equal to death anymore.
- Cons :
- Autocancelling a Dair / Uair is pretty impossible, witth exception of the center of the stage. This thing alone destroys pretty much half of Ganon's game.
- Supplementary information :
* Walltechs are possible.
* You can DTilt down the slanted ledge and connect with ledge grabbers.
- Better against : Falco perhaps.
- Better and Worse : --
- Worst against : --
- Stage ranking (Very good / Good / Average / Bad / Awful) : Bad.
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#3 : Smashville
#3 : Smashville
- Pros :
+ Small stage, ideal for close quarter combat.
+ No ledge to screw the recovey (although FD's ledges souldn't screw a good Ganon)
+ Moving platform give some (little) defense against projectiles / chaingrab
+ Moving platform can help to recover
+ You can use USmash, Uair throught platform.
- Cons :
- The moving platform give also options for recoverinf for opponents
- Chaingrabs are a pain, and since the stage is small, lead to an edguarding situation (for the opponent)
- Supplementary information :
* No SH Dair trhough platform...
* Slam Choke can be done on the platform.
- Better against : Characters that benefit more from Battlefield than you do, characters with average projectile (Samus, Wolf etc).
- Better and Worse : Falco. Still the same awful match-up, on a smaller stage that help chaingrab but doesn't help campy game that much).
- Worst against : Snake, DDD.
- Stage ranking (Very good / Good / Average / Bad / Awful) : Good.
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#2 : Final Destination
#2 : Final Destination
- Pros :
+ No place to hide for your opponent
+ Full Jumps / Double Jump are not limited
+ Easier to juggle your opponents, that have limited options in the airs
+ Hard to be KO'd
- Cons :
- The stage doesn't favor close combat
- Spamming/Camping heaven
- A lot of characters are better than Ganon here
- No place to hide from your opponent
- (A little) Hard to KO
- Supplementary information :
* Wizikick cancel is easy to do, since the marks on the ground help
- Good against : Characters who haven't any (long-range) projectiles, and who could combo you better in BF by example. Wario, Metaknight [...]
- Better and Worse : G&W, Sheik, Zelda, Jigglypuff [...]
- Worst against : Any character that uses projectiles, needs a lot of space, or can chaingrab you. Falco, Samus, DDD, R.O.B., Olimar, Diddy Kong... And also the small characters like Kirby, harder to touch.
- Stage ranking (Very good / Good / Average / Bad / Awful) : Average / Bad
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#1 : Battlefield
#1 : Battlefield
- Pros :
+ Platforms make people easier to hit with Uair, Bair, Fair, (and even Dair !), USmash.
+ Up B is a good Out of Shield option, since you can recover from the lag quickly, thanks to the top platform.
+ Since this stage is small, and due to the platforms, projectiles games / camp are easier to deal with.
+ Techchase on platforms are easier. That could benefit to Gerudo follows-up.
+ Overall, attacks are easier to land than on a flat / big stage like FD. (Aerials, Wizkicks, Gerudo).
- Cons :
- Some characters are benefit more of BF than Ganondorf does.
- Ganon has a hard time when he's on a platform, and his opponent under him
- Full Jump and Double Jump have less importance, and are only possible in the middle of the stage. (FJ Nair or FJ Dair are by example stopped by the side platforms, and don't autocancel).
- Supplementary information :
* Wizkick from a platform to the other
* You can hit with your Up B trough the ledge.
* SH Dair can hit a character standing on a platform above you.
- Better against : Samus, Falco, Toon Link, Link, Ness, Lucas, ROB.
Snake too, but it's still in discussion, since he can also abuse BF with his C4, UTilt...
Any character that doesn't benefit as much from upward hitting as much as Ganondorf, and whose projectile is easier to avoid.
- Better and Worse : Zero Suit Samus (good for the beginning of the match, but you get comboed AND outcamped)), G&W (good against his key, bad against his Nair...); King DDD (good against his chaingrab in a way, his waddle dees, his aerials. But still bad against his UTilt, Bair, FTilt...).
- Worst against : Metaknight, Marth, Sheik, Wario, Capt Falcon (yes ).
- Stage ranking (Very good / Good / Average / Bad / Awful) : Good.
(the words "Better" / "Worst" refer mostly to FD, since it is the most neutral stage)